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4.0.3
Godot with FMOD integration
RayHammer
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2021-11-10
Merge pull request #54820 from nekomatata/fix-character-body-floor-errors
Rémi Verschelde
2021-11-10
Move Mono unhandled exception setting to be located within a subsection
Hugo Locurcio
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-10
Fix EditorInspectorPlugin virtual bindings and add parse_group callback
Yuri Sizov
2021-11-10
VisualShader: Document enum args for virtual methods
Rémi Verschelde
2021-11-09
Merge pull request #53819 from TokageItLab/re-implement-ping-pong
Rémi Verschelde
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-09
Fix Vector2.angle_to_point() being reversed
Tomasz Chabora
2021-11-09
Merge pull request #47600 from qarmin/enable_mono_editor
Rémi Verschelde
2021-11-09
Enable mono editor build in CI
qarmin
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-09
Merge pull request #46721 from bruvzg/custom_word_break_punct
Rémi Verschelde
2021-11-09
Merge pull request #54372 from bruvzg/text_edit_ui
Rémi Verschelde
2021-11-09
Merge pull request #54649 from bruvzg/shadows
Rémi Verschelde
2021-11-08
Several Gradient improvements
Hendrik Brucker
2021-11-08
Merge pull request #52943 from RandomShaper/property_pin_control_natural
Rémi Verschelde
2021-11-08
Add property value pinning
Pedro J. Estébanez
2021-11-07
Rename `GradientTexture` to `GradientTexture1D`
Andrii Doroshenko (Xrayez)
2021-11-06
Merge pull request #54417 from Anutrix/global-scope-doc-updates
Max Hilbrunner
2021-11-06
Added `MeshEmitter` node for particles in visual shader
Yuri Roubinsky
2021-11-06
Added or improved function description and codeblocks in @GlobalScope.xml
Anutrix
2021-11-06
Fix Label and RichTextLabale text shadows and shadow outlines.
bruvzg
2021-11-05
Rename AABB `get_area` to `get_volume`
Brian Semrau
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-04
Add documentation to operators for math types
Aaron Franke
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Improve description for `BitMap.grow_mask()`
Hugo Locurcio
2021-11-04
Merge pull request #54568 from Gustavobb/docs-input-screen-drag
Rémi Verschelde
2021-11-04
Fixup documentation after 3abb5a9
Rémi Verschelde
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Change description of relative field in input drag event.
Gustavo Beltrão Braga
2021-11-03
Merge pull request #54533 from rafallus/menubutton_items
Rémi Verschelde
2021-11-03
Implement inspector property array for `PopupMenu` and `MenuButton`
rafallus
2021-11-03
Merge pull request #54104 from Scony/improve-navigation-obstacles
Rémi Verschelde
2021-11-03
reimplement ping-pong
Silc 'Tokage' Renew
2021-11-02
Merge pull request #54471 from rafallus/callable_area_monitor
Rémi Verschelde
2021-11-02
Merge pull request #54509 from pycbouh/editor-resource-picker-edit
Rémi Verschelde
2021-11-02
Merge pull request #54453 from KoBeWi/slice_of_string
Rémi Verschelde
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-11-02
Expose String.get_slice
kobewi
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-02
Merge pull request #54438 from Laelaps9/patch-1
Max Hilbrunner
2021-11-02
Merge pull request #35816 from touilleMan/dictionary-operator==-true-comparison
Emmanuel Leblond
2021-11-01
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Rémi Verschelde
2021-11-01
Merge pull request #54391 from DavidSichma/doc_interpolate_value
Rémi Verschelde
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
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