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2020-06-26Keep the bottom panel visible when enabling the distraction-free modeHugo Locurcio
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-25doc: Sync classref with current sourceRémi Verschelde
2020-06-23Tween.xml word order fixAndreas Gustafsson
Change the word order of '...the where...' into '...where the...'.
2020-06-23Clarify what a string being empty meansMeriipu
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-22Merge pull request #39755 from Faless/crypto/encryption_pr_4.0Rémi Verschelde
Crypto enhancements, AESContext, RSA public key, signature, verification.
2020-06-21Fix Joint2D docskyace65
2020-06-21Document how Vector2, Vector3 and Color behave in a boolean contextHugo Locurcio
See #39731.
2020-06-21Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音Rémi Verschelde
Move Haiku platform port to external repository
2020-06-21Update bool documentation to be more clearAaron Franke
2020-06-20Move Haiku platform port to external repositoryRémi Verschelde
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready.
2020-06-19Remove ToolButton in favor of ButtonHugo Locurcio
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19Added Texture2DArray support to visual shadersYuri Roubinsky
2020-06-19Merge pull request #39641 from akien-mga/mono-always-define-optionsRémi Verschelde
Mono: Always define options in main.cpp to keep them in docs
2020-06-19Merge pull request #33235 from nekomatata/rich-text-label-fit-heightRémi Verschelde
Option in RichTextLabel for height to fit content
2020-06-18Document AES and new Crypto/CryptoKey functions.Fabio Alessandrelli
2020-06-18Mono: Always define options in main.cpp to keep them in docsRémi Verschelde
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work.
2020-06-18doc: Fix rebase error from #39589Rémi Verschelde
2020-06-18Document Mono-specific classesHugo Locurcio
This fully documents all Mono-specific classes.
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-16Merge pull request #39541 from Ev1lbl0w/feature/disable-renderingRémi Verschelde
Expose disable_render_loop property to GDScript
2020-06-16Expose disable_render_loop property to GDScriptEv1lbl0w
2020-06-16Merge pull request #37903 from Xrayez/shape-2d-draw-bindRémi Verschelde
Bind Shape2D draw method
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes
2020-06-15Merge pull request #39189 from touilleMan/issue-38925Rémi Verschelde
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15Merge pull request #39546 from vorblen/masterRémi Verschelde
Add description for "absorbent" and "rough"
2020-06-15Merge pull request #39439 from Lefl1/rename_get_action_listRémi Verschelde
Renamed InputMap.get_action_list to InputMap.action_get_events
2020-06-15Renamed InputMap.get_action_list to InputMap.get_action_eventsLennard
2020-06-15Add description for "absorbent" and "rough"Vorblen
2020-06-15Merge pull request #39322 from dominiks/filedialog-title-docRémi Verschelde
Add note about automatic window title to FileDialog documentation.
2020-06-15Merge pull request #39457 from bruvzg/kbd_layoutsRémi Verschelde
Add keyboard layout enumeration / set / get functions.
2020-06-15Merge pull request #39490 from Calinou/doc-node-virtual-method-treeRémi Verschelde
Clarify Node virtual methdods not being called if node is orphan
2020-06-15Merge pull request #39521 from 31/fix-image-createfromdataRémi Verschelde
Fix Image.create_from_data "use_mipmaps" class doc
2020-06-15Merge pull request #39462 from Calinou/doc-in-operatorRémi Verschelde
Document the `in` operator in String, Array and Dictionary classes
2020-06-15Merge pull request #39520 from skyace65/labelRémi Verschelde
Fix label percent visible doc description
2020-06-14Fix label percent visible doc descriptionskyace65
2020-06-14Document how to resize a SubViewportContainer to avoid stretchingHugo Locurcio
This closes #27534.
2020-06-14Merge pull request #39529 from ricardoprins/pr/39419Rémi Verschelde
Add description to TileSet.is_tile_bound() method
2020-06-13Add description to TileSet.is_tile_bound() methodRicardo Prins
2020-06-13Fix Material.render_priority doc: no opaque sort31
Opaque objects are rendered using the depth buffer, so the end result appears sorted, but the opaque objects themselves are not sorted.
2020-06-13Fix Image.create_from_data use_mipmaps doc31
The Image.create_from_data doc describes the "use_mipmaps" argument as a way to generate mipmaps, but this method only allocates and loads data. This can cause confusion, where this function reads more or less data than expected. Update the doc to be more specific that create_from_data is loading the mipmaps from the raw data.
2020-06-13Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵bruvzg
Linux/X11), remove latin variant function.
2020-06-12Clarify Node virtual methdods not being called if node is orphanHugo Locurcio
This closes #39489.
2020-06-12Document the `in` operator in String, Array and Dictionary classesHugo Locurcio
This also clarifies the `in` operator behavior in Object.
2020-06-11doc: Sync classref with current sourceRémi Verschelde
2020-06-11Merge pull request #39355 from SaviHex/better-docs-linksRémi Verschelde
Added a "title" attribute for the link tag in the docs xml
2020-06-11Adds full description for AudioEffectRecord.xmlVictoria Fisher
2020-06-10Added a "title" attribute for the link tag in the docs xmlSaviHex
2020-06-10Merge pull request #39430 from Calinou/doc-3d-light-radiusRémi Verschelde
Improve the 3D light documentations
2020-06-10Improve the 3D light documentationsHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/3670.