Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-26 | Keep the bottom panel visible when enabling the distraction-free mode | Hugo Locurcio | |
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951. | |||
2020-06-25 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-23 | Tween.xml word order fix | Andreas Gustafsson | |
Change the word order of '...the where...' into '...where the...'. | |||
2020-06-23 | Clarify what a string being empty means | Meriipu | |
Should close https://github.com/godotengine/godot-docs/issues/2432 | |||
2020-06-22 | Merge pull request #39755 from Faless/crypto/encryption_pr_4.0 | Rémi Verschelde | |
Crypto enhancements, AESContext, RSA public key, signature, verification. | |||
2020-06-21 | Fix Joint2D doc | skyace65 | |
2020-06-21 | Document how Vector2, Vector3 and Color behave in a boolean context | Hugo Locurcio | |
See #39731. | |||
2020-06-21 | Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音 | Rémi Verschelde | |
Move Haiku platform port to external repository | |||
2020-06-21 | Update bool documentation to be more clear | Aaron Franke | |
2020-06-20 | Move Haiku platform port to external repository | Rémi Verschelde | |
The Haiku port now resides at: https://github.com/godotengine/godot-haiku-platform While we're happy to support as many Free and Open Source platforms as we can, we need to put the main focus on the platforms that we can reasonably maintain, and for Haiku we have been lacking maintainers ever since the port was first merged in 2015. The Haiku code has not been compiling and much less working at least since the release of Godot 3.0, and while some attempts have been made at fixing things, it's still not functional today in the `3.2` branch (and much less in `master`, understandably). Having it in an external repository should hopefully enable Haiku contributors to fix issues in their own time, and possibly tag versions compatible with past Godot releases once they are ready. | |||
2020-06-19 | Remove ToolButton in favor of Button | Hugo Locurcio | |
ToolButton has no redeeming differences with Button; it's just a Button with the Flat property enabled by default. Removing it avoids some confusion when creating GUIs. Existing ToolButtons will be converted to Buttons, but the Flat property won't be enabled automatically. This closes https://github.com/godotengine/godot-proposals/issues/1081. | |||
2020-06-19 | Added Texture2DArray support to visual shaders | Yuri Roubinsky | |
2020-06-19 | Merge pull request #39641 from akien-mga/mono-always-define-options | Rémi Verschelde | |
Mono: Always define options in main.cpp to keep them in docs | |||
2020-06-19 | Merge pull request #33235 from nekomatata/rich-text-label-fit-height | Rémi Verschelde | |
Option in RichTextLabel for height to fit content | |||
2020-06-18 | Document AES and new Crypto/CryptoKey functions. | Fabio Alessandrelli | |
2020-06-18 | Mono: Always define options in main.cpp to keep them in docs | Rémi Verschelde | |
Otherwise generating docs with non-Mono builds removes them, which is not so convenient for the documentation work. | |||
2020-06-18 | doc: Fix rebase error from #39589 | Rémi Verschelde | |
2020-06-18 | Document Mono-specific classes | Hugo Locurcio | |
This fully documents all Mono-specific classes. | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-06-16 | Merge pull request #39541 from Ev1lbl0w/feature/disable-rendering | Rémi Verschelde | |
Expose disable_render_loop property to GDScript | |||
2020-06-16 | Expose disable_render_loop property to GDScript | Ev1lbl0w | |
2020-06-16 | Merge pull request #37903 from Xrayez/shape-2d-draw-bind | Rémi Verschelde | |
Bind Shape2D draw method | |||
2020-06-16 | Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch | Rémi Verschelde | |
Skeleton and Skeleton inspector low-level changes | |||
2020-06-15 | Merge pull request #39189 from touilleMan/issue-38925 | Rémi Verschelde | |
Unify OS.get_system_time_* and OS.get_unix_time | |||
2020-06-15 | Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵ | TwistedTwigleg | |
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector. | |||
2020-06-15 | Merge pull request #39546 from vorblen/master | Rémi Verschelde | |
Add description for "absorbent" and "rough" | |||
2020-06-15 | Merge pull request #39439 from Lefl1/rename_get_action_list | Rémi Verschelde | |
Renamed InputMap.get_action_list to InputMap.action_get_events | |||
2020-06-15 | Renamed InputMap.get_action_list to InputMap.get_action_events | Lennard | |
2020-06-15 | Add description for "absorbent" and "rough" | Vorblen | |
2020-06-15 | Merge pull request #39322 from dominiks/filedialog-title-doc | Rémi Verschelde | |
Add note about automatic window title to FileDialog documentation. | |||
2020-06-15 | Merge pull request #39457 from bruvzg/kbd_layouts | Rémi Verschelde | |
Add keyboard layout enumeration / set / get functions. | |||
2020-06-15 | Merge pull request #39490 from Calinou/doc-node-virtual-method-tree | Rémi Verschelde | |
Clarify Node virtual methdods not being called if node is orphan | |||
2020-06-15 | Merge pull request #39521 from 31/fix-image-createfromdata | Rémi Verschelde | |
Fix Image.create_from_data "use_mipmaps" class doc | |||
2020-06-15 | Merge pull request #39462 from Calinou/doc-in-operator | Rémi Verschelde | |
Document the `in` operator in String, Array and Dictionary classes | |||
2020-06-15 | Merge pull request #39520 from skyace65/label | Rémi Verschelde | |
Fix label percent visible doc description | |||
2020-06-14 | Fix label percent visible doc description | skyace65 | |
2020-06-14 | Document how to resize a SubViewportContainer to avoid stretching | Hugo Locurcio | |
This closes #27534. | |||
2020-06-14 | Merge pull request #39529 from ricardoprins/pr/39419 | Rémi Verschelde | |
Add description to TileSet.is_tile_bound() method | |||
2020-06-13 | Add description to TileSet.is_tile_bound() method | Ricardo Prins | |
2020-06-13 | Fix Material.render_priority doc: no opaque sort | 31 | |
Opaque objects are rendered using the depth buffer, so the end result appears sorted, but the opaque objects themselves are not sorted. | |||
2020-06-13 | Fix Image.create_from_data use_mipmaps doc | 31 | |
The Image.create_from_data doc describes the "use_mipmaps" argument as a way to generate mipmaps, but this method only allocates and loads data. This can cause confusion, where this function reads more or less data than expected. Update the doc to be more specific that create_from_data is loading the mipmaps from the raw data. | |||
2020-06-13 | Add keyboard layout enumeration / set / get functions (macOS, Windows, ↵ | bruvzg | |
Linux/X11), remove latin variant function. | |||
2020-06-12 | Clarify Node virtual methdods not being called if node is orphan | Hugo Locurcio | |
This closes #39489. | |||
2020-06-12 | Document the `in` operator in String, Array and Dictionary classes | Hugo Locurcio | |
This also clarifies the `in` operator behavior in Object. | |||
2020-06-11 | doc: Sync classref with current source | Rémi Verschelde | |
2020-06-11 | Merge pull request #39355 from SaviHex/better-docs-links | Rémi Verschelde | |
Added a "title" attribute for the link tag in the docs xml | |||
2020-06-11 | Adds full description for AudioEffectRecord.xml | Victoria Fisher | |
2020-06-10 | Added a "title" attribute for the link tag in the docs xml | SaviHex | |
2020-06-10 | Merge pull request #39430 from Calinou/doc-3d-light-radius | Rémi Verschelde | |
Improve the 3D light documentations | |||
2020-06-10 | Improve the 3D light documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3670. |