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2021-05-04Merge pull request #48274 from groud/undoredo_dependenciesRémi Verschelde
Allow to hook a callback into inspector's undo/redo
2021-05-04Provide a way to hook into Inspectors UndoRedo.Gilles Roudière
2021-05-03doc: Sync classref with current sourceRémi Verschelde
2021-05-03Create mobile rendererBastiaan Olij
2021-05-01Merge pull request #48345 from madmiraal/fix-48242-docsRémi Verschelde
Fix documentation following implementation of particle trails
2021-05-01Fix documentation following implementation of particle trailsMarcel Admiraal
2021-05-01Merge pull request #48283 from BastiaanOlij/xr_viewportRémi Verschelde
Move XR flag from subviewport into viewport
2021-05-01Move XR flag from subviewport into viewportBastiaan Olij
2021-04-29Document that `SceneTree.call_group()` is deferredHugo Locurcio
2021-04-29Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshadedRémi Verschelde
Document that clearcoat/rim lighting is not visible on unshaded materials
2021-04-29doc: Sync classref with current sourceRémi Verschelde
And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
2021-04-29Merge pull request #48269 from akien-mga/remove-largetextureRémi Verschelde
Remove obsolete LargeTexture, it's no longer useful since 3.x
2021-04-28Document that clearcoat/rim lighting is not visible on unshaded materialsHugo Locurcio
2021-04-28Merge pull request #46476 from DarknessCatt/masterRémi Verschelde
Add fill method to Arrays and PackedArrays
2021-04-28Remove obsolete LargeTexture, it's no longer useful since 3.xRémi Verschelde
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods.
2021-04-27Merge pull request #48241 from akien-mga/tabs-panel-style-unusedRémi Verschelde
Tabs: Remove unused 'panel' stylebox from default theme
2021-04-27Merge pull request #48050 from JFonS/occlusion_cullingRémi Verschelde
2021-04-27Tabs: Remove unused 'panel' stylebox from default themeRémi Verschelde
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308.
2021-04-27Merge pull request #47398 from Faless/feature/network-local-port-salvagedRémi Verschelde
2021-04-27Merge pull request #38349 from asheraryam/convex-decompose-masterRémi Verschelde
Create GDScript bindings for creating multiple-convex collision bodies [4.0]
2021-04-27Expose creating multiple-convex-collision static bodies to GDScriptasheraryam
2021-04-23Merge pull request #48106 from Calinou/doc-project-settings-feature-tagsRémi Verschelde
Link to Feature tags more explicitly in ProjectSettings documentation
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.
2021-04-23Merge pull request #48129 from kleonc/args-masterRémi Verschelde
Docs: Minor argument names fix
2021-04-23Merge pull request #47485 from rafallus/fix/rigidbody-crashRémi Verschelde
Fix crash on RigidBody _direct_state_changed
2021-04-23Docs: Minor argument names fixkleonc
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly
2021-04-22Call randomize() automaticallyTomasz Chabora
2021-04-22Link to Feature tags more explicitly in ProjectSettings documentationHugo Locurcio
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-21Add fill method to Arrays and PackedArraysMatheus Lima Cunha
2021-04-20Improve the `Engine.editor_hint` property documentationHugo Locurcio
2021-04-20Merge pull request #42770 from madmiraal/fix-26680Rémi Verschelde
Move collision layer and mask into CollisionObject.
2021-04-20Merge pull request #47896 from Calinou/videoplayer-stream-position-warningRémi Verschelde
Print a warning when trying to seek in VideoPlayer
2021-04-20Merge pull request #47983 from smix8/doc_animationnodetimeseekRémi Verschelde
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20Merge pull request #47976 from RoniPerson/patch-4Rémi Verschelde
changed description of `merge_polygons`
2021-04-20Merge pull request #47953 from Calinou/doc-astar-thread-safetyRémi Verschelde
Document `AStar.get_point_path()` not being thread-safe
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
Heightmap collision shape support in Godot Physics
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-18Put physics override parameters in their own group and document that areas ↵Lightning_A
can be used to influence audio
2021-04-17Document AnimationNodeTimeSeek with clarified usage and code examplesmix8
Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17changed description of `merge_polygons`RoniPerson
Clarified that the `merge_polygons` method can produce multiple holes.
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-16Import: Cleanup and optimize etcpak compression methodRémi Verschelde
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image.
2021-04-16Document `AStar.get_point_path()` not being thread-safeHugo Locurcio
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
Rename get_surface_material to get_surface_override_material
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn