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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-23
BaseButton: Rename `pressed` property to `button_pressed`
Rémi Verschelde
2022-01-23
Merge pull request #56983 from Calinou/doc-softdynamicbody3d-no-gameplay
Rémi Verschelde
2022-01-23
Merge pull request #57060 from KoBeWi/you_have_1_completion_request
Rémi Verschelde
2022-01-22
Add usage of indeterminate checkboxes to editor
kobewi
2022-01-22
Rename request_code_completion signal
kobewi
2022-01-20
Add `Input.is_anything_pressed` method
Andrii Doroshenko (Xrayez)
2022-01-20
Merge pull request #55360 from Calinou/rename-bake-mode-properties
Rémi Verschelde
2022-01-20
Merge pull request #53857 from briansemrau/rd-free-rid-bind-rename
Rémi Verschelde
2022-01-20
Merge pull request #53276 from Phischermen/propagate_check
Rémi Verschelde
2022-01-20
Merge pull request #56949 from timothyqiu/has-clipboard
Rémi Verschelde
2022-01-20
Merge pull request #56936 from BastiaanOlij/add_tracking_confidence
Rémi Verschelde
2022-01-20
Document that soft bodies should be avoided for gameplay purposes
Hugo Locurcio
2022-01-20
Adding a tracking confidence state to XRPose
Bastiaan Olij
2022-01-19
Merge pull request #54729 from Paulb23/text-edit-callable
Rémi Verschelde
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-19
Improve the default project theme
Hugo Locurcio
2022-01-19
Add `DisplayServer.clipboard_has()` to check clipboard content
Haoyu Qiu
2022-01-19
Revert "Add new scaling modes for splash screen"
Rémi Verschelde
2022-01-19
Merge pull request #56930 from skyace65/Stringify
Max Hilbrunner
2022-01-19
Better explain JSON stringify indent parameter (4.0)
skyace65
2022-01-19
Merge pull request #56935 from V-Sekai/window_theme_changed_signal
Rémi Verschelde
2022-01-19
[Editor] Move some animation specific keying logic out of inspector.
Fabio Alessandrelli
2022-01-19
Merge pull request #56825 from bruvzg/macos_fix_fullscr_multiwindow
Rémi Verschelde
2022-01-19
Add missing 'theme_changed' signal to Window class
SaracenOne
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-18
Add new scaling modes for splash screen
Samuel Pedrajas
2022-01-18
Merge pull request #56104 from Geometror/add-flow-layout-container
Rémi Verschelde
2022-01-18
Merge pull request #56761 from Calinou/sdfgi-allow-any-number-of-cascades
Rémi Verschelde
2022-01-18
Merge pull request #52969 from bruvzg/locale_detection
Rémi Verschelde
2022-01-18
Merge pull request #56896 from akien-mga/dictionary-improve-VariantWriter-and...
Rémi Verschelde
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-18
Improve locale detection.
bruvzg
2022-01-18
Merge pull request #56668 from akien-mga/array-slice-nicer-bound-checks
Rémi Verschelde
2022-01-18
Dictionary: Serialize empty dict as `{}` instead of `{\n}`
Rémi Verschelde
2022-01-18
Merge pull request #56826 from noidexe/patch-3
Rémi Verschelde
2022-01-18
Window management improvements.
bruvzg
2022-01-18
Fix `input_ray_pickable` documentation for `CollisionObject3D`
rafallus
2022-01-17
Give example of one-liner for Array natural sort
Lisandro Lorea
2022-01-17
Merge pull request #56828 from KoBeWi/7H15_15_NUMB3R
Rémi Verschelde
2022-01-17
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
Clarify to_float() and to_int() methods
kobewi
2022-01-17
Merge pull request #56865 from bruvzg/cmd_exec
Rémi Verschelde
2022-01-17
Merge pull request #56860 from bruvzg/icu_case
Rémi Verschelde
2022-01-17
[Documentation] Add instruction how to execute built-in commands of various s...
bruvzg
2022-01-17
Merge pull request #56012 from bruvzg/wt🤎4
Rémi Verschelde
2022-01-17
Merge pull request #54794 from bruvzg/runtime_bmfont_parser
Rémi Verschelde
2022-01-17
[TextServer] Implement locale and context sensitive case conversion functions.
bruvzg
2022-01-16
Merge pull request #56309 from Calinou/remove-pvrtc-support
Rémi Verschelde
2022-01-16
Merge pull request #55551 from brennengreen/panorama-sky-filtering
Rémi Verschelde
2022-01-14
Add shader cache and filter variable to PanoramaSkyMaterial
Brennen Green
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