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2022-04-27Merge pull request #59979 from bruvzg/cpp_check2Rémi Verschelde
2022-04-27doc: Update iOS hint for Input.vibrate_handheld after #60397Rémi Verschelde
2022-04-27Expose move_to_trash()kobewi
2022-04-26Merge pull request #60513 from Calinou/default-font-add-msdf-mipmapRémi Verschelde
Add MSDF and mipmap generation project settings for the default font
2022-04-26[Net] Allow branch-specific MultiplayerAPIs.Fabio Alessandrelli
Removes custom_multiplayer from Node. MultiplayerAPI overrides are now set at SceneTree level, and apply to whole branches. Impact on performance when using only the default multiplayer or overriding it is minimal, the use of branches can likely be further optimized by caching nodes and relevant MultiplayerAPI IDs.
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-25Merge pull request #60445 from nathanfranke/minor-changesRémi Verschelde
small changes: improve OS.get_name classref, misc/scripts fixes, remove trailing quote
2022-04-25Merge pull request #60450 from timothyqiu/packed-array-docRémi Verschelde
Remove `Array` link in description of `Packed*Array`
2022-04-25Merge pull request #60472 from KoBeWi/dragging_rightsRémi Verschelde
2022-04-25Merge pull request #60490 from aaronfranke/dap-typoRémi Verschelde
2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio
This can be used to improve Label3D and scaled Control appearance in prototypes.
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-24Improve descriptions for drag methodskobewi
2022-04-24Fix type name typo in Debug Adapter ProtocolAaron Franke
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-23Changed "pair" to "triplet" in Vector3 definitionGTcreyon
2022-04-23Remove Array link in description of PackedArraysHaoyu Qiu
2022-04-22improve OS.get_name classref, misc/scripts fixes, remove trailing quoteNathan Franke
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Fix more issues found by cppcheck.bruvzg
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Merge pull request #50175 from kleonc/image-blit-blend-fix-rectsHugo Locurcio
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-16Document timestamp decimal fraction in TimeHaoyu Qiu
2022-04-13Add `font_separator` and related properties to `PopupMenu`Michael Alexsander
2022-04-14Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_hereRémi Verschelde
Fix and tweak labeled separator in `PopupMenu`
2022-04-13Merge pull request #60177 from reduz/animation-library-importRémi Verschelde
Import scenes as AnimationLibrary
2022-04-13Fix and tweak labeled separator in `PopupMenu`Michael Alexsander
2022-04-13Import scenes as AnimationLibraryreduz
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversionsRémi Verschelde
2022-04-13Merge pull request #60028 from LightningAA/Improve-Signal-DocsRémi Verschelde
2022-04-13Merge pull request #60034 from Calinou/camera-allow-lower-sizeRémi Verschelde
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit.
2022-04-13Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-docRémi Verschelde
2022-04-13Merge pull request #60017 from timothyqiu/nav-server-freeRémi Verschelde
Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-12Add documentation to CheckBoxSuddenlyNothing
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60170 from ConteZero/context_menuRémi Verschelde
2022-04-12Merge pull request #60171 from Chaosus/restore_aaYuri Rubinsky
2022-04-12Add context menu to RichTextLabelConteZero
2022-04-12Merge pull request #60069 from Calinou/fsr-fix-editor-enumRémi Verschelde
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-12Improves EditorInspector documentationHaoyu Qiu
2022-04-11Merge pull request #60102 from KoBeWi/graphememeRémi Verschelde
2022-04-11Merge pull request #59980 from reduz/animation-librariesRémi Verschelde
2022-04-11Merge pull request #60111 from KoBeWi/the_files_have_landedRémi Verschelde
2022-04-11Implement Animation Librariesreduz
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.