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AgeCommit message (Expand)Author
2021-10-12Add a way to force undo/redo operations to be kept in MERGE_ENDS modeGilles Roudière
2021-10-12Merge pull request #52548 from m4gr3d/customize_metadata_dir_masterRémi Verschelde
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-11Make the project data directory customizable.ne0fhyk
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-09Mention remove_node() side effect of potentially setting owner to nullzacryol
2021-10-09Fix typo in the `Timer.wait_time` descriptionHugo Locurcio
2021-10-09implement ping-pong loop in animationTokage
2021-10-09Add a warning for Timer nodes with very low wait timesHugo Locurcio
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-08Merge pull request #53549 from DeeJayLSP/refcounted-fix-descriptionRémi Verschelde
2021-10-08Fix RefCounted descriptionDeeJayLSP
2021-10-08[Net] Add call_local argument to Node.rpc_config.Fabio Alessandrelli
2021-10-07Merge pull request #53493 from DeeJayLSP/patch-1Rémi Verschelde
2021-10-07Merge pull request #53541 from Calinou/doc-call-group-nullRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Document null argument limitation with `SceneTree.call_group()`Hugo Locurcio
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07DisplayServer: Add multiple descriptions for methods.DeeJayLSP
2021-10-06Merge pull request #53455 from briansemrau/thread-is-executingRémi Verschelde
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-06[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.Brian Semrau
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-06Merge pull request #53472 from akien-mga/doc-update-tutorial-linksRémi Verschelde
2021-10-06doc: Update links to latest documentation after content reorganizationRémi Verschelde
2021-10-06Change dragging cursor on Windowskobewi
2021-10-06Merge pull request #53416 from DeeJayLSP/patch-1Rémi Verschelde
2021-10-06Merge pull request #53446 from nekomatata/container-pre-sort-childrenRémi Verschelde
2021-10-05Describe how window mode setter and getter worksDeeJayLSP
2021-10-05Add pre-sort signal and notification in ContainerPouleyKetchoupp
2021-10-05doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphsRémi Verschelde
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-04Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idleRémi Verschelde
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Merge pull request #53280 from nekomatata/test-body-motion-parametersRémi Verschelde
2021-10-04Fix some leftover references to idle_framekobewi
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-10-04Merge pull request #53378 from clayjohn/hide_render_priorityRémi Verschelde
2021-10-04Hide render_priority except when using SpatialMaterialsclayjohn
2021-10-04Merge pull request #53354 from reduz/remove-clipped-cameraRémi Verschelde
2021-10-04Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulationRémi Verschelde
2021-10-04Remove ClippedCamera3Dreduz
2021-10-04Add the base scale factor to the Theme resourceYuri Sizov
2021-10-03GLTF for game templates.K. S. Ernest (iFire) Lee
2021-10-01Merge pull request #53306 from Calinou/doc-basematerial3d-normal-tangentsRémi Verschelde