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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-13
Add project setting for agile input event flushing
Pedro J. Estébanez
2021-08-12
Merge pull request #51581 from bruvzg/camera_feed_port
Rémi Verschelde
2021-08-12
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Rémi Verschelde
2021-08-12
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Rémi Verschelde
2021-08-12
Port camera feed to the new RenderingServer API.
bruvzg
2021-08-12
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
Hugo Locurcio
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Fix breakpoint toggle signal not firing when expected
Paulb23
2021-08-12
Merge pull request #50371 from Paulb23/text_edit_cleanup
Rémi Verschelde
2021-08-12
Cleanup and complete TextEdit inspector and docs
Paulb23
2021-08-12
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Yuri Roubinsky
2021-08-12
Cleanup and expose viewport / scrolling methods
Paulb23
2021-08-12
Rename readonly to editable
Paulb23
2021-08-12
Rename insert mode to overtype mode
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-12
Make TextEdit cut, copy and paste overridable
Paulb23
2021-08-12
Merge pull request #49346 from IcedQuinn/document-jsonrpc
Rémi Verschelde
2021-08-12
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Rémi Verschelde
2021-08-12
doc: Add documentation for JSONRPC class
Iced Quinn
2021-08-12
Better port handling connection for `GraphEdit`
Yuri Roubinsky
2021-08-12
Fix the Use Nearest Mipmap Filter project setting not working
Hugo Locurcio
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Docs: Fix capitalisation of Warning in two places
Max Hilbrunner
2021-08-11
Fix CI after #38992
Max Hilbrunner
2021-08-11
Merge pull request #38992 from Dragoncraft89/master
Rémi Verschelde
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Rémi Verschelde
2021-08-11
Merge pull request #51513 from mhilbrunner/ssl-warning
Rémi Verschelde
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
Decrease the default depth of field bokeh quality
Hugo Locurcio
2021-08-11
Docs: Add warnings about no SSL/(D)TLS revocation
Max Hilbrunner
2021-08-11
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Rémi Verschelde
2021-08-11
Merge pull request #51500 from timothyqiu/navmesh-doc
Rémi Verschelde
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rémi Verschelde
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Merge pull request #51442 from Geometror/styleboxflat-fake-aa-float
Rémi Verschelde
2021-08-10
Fixes and optimizations to mobile renderer
reduz
2021-08-11
Rename `iterations_per_second` to `physics_ticks_per_second`
Hugo Locurcio
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-10
StyleBox fake AA improvements (aa_size float property)
Hendrik Brucker
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
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