Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-03 | Some improvements to the SceneTreeTimer | Xwdit | |
2022-09-02 | Merge pull request #65260 from Calinou/doc-audio-input-permissions | Rémi Verschelde | |
2022-09-02 | Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint | Rémi Verschelde | |
2022-09-02 | Merge pull request #65115 from raulsntos/linux/dark-mode | Rémi Verschelde | |
2022-09-02 | Improve documentation related to audio input permissions | Hugo Locurcio | |
2022-09-02 | Rename `or_lesser` range property hint to `or_less` | Hugo Locurcio | |
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change. | |||
2022-09-02 | Revert usage of typed array in `add_surface_from_arrays` parameters | Yuri Rubinsky | |
2022-09-02 | Add support for system dark mode (Linux) | Raul Santos | |
- Use `org.freedesktop.appearance color-scheme` to support system dark mode. | |||
2022-09-02 | Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray | Rémi Verschelde | |
2022-09-02 | Merge pull request #65026 from bruvzg/dark_mode | Rémi Verschelde | |
2022-09-02 | Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param | Rémi Verschelde | |
2022-09-02 | Merge pull request #65202 from BenniKane/patch-1 | Rémi Verschelde | |
2022-09-02 | Merge pull request #64724 from KoBeWi/HVBoxContainer | Rémi Verschelde | |
2022-09-02 | Add `is_zero_approx` methods to `Vector2`, `3`, and `4` | Jonathan Nicholl | |
2022-09-01 | Merge pull request #60185 from Calinou/environment-fog-and-sky-affect | Rémi Verschelde | |
2022-09-01 | Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings | Rémi Verschelde | |
2022-09-01 | Merge pull request #64198 from Geometror/add-bitmap-tests | Rémi Verschelde | |
2022-09-01 | Merge pull request #63479 from DarkKilauea/nav-link | Rémi Verschelde | |
2022-09-01 | Merge pull request #65135 from reduz/export-customization-plugins | Rémi Verschelde | |
2022-09-01 | Rework oriented containers | kobewi | |
2022-09-01 | doc: Clarifying NavigationAgent and NavigationAgent2D velocity_computed ↵ | BenniKane | |
requires avoidance_enabled to be true to emit | |||
2022-09-01 | Simplify network GDExtension bindings using EXBIND macros. | Fabio Alessandrelli | |
Simplify StreamPeer, PacketPeer, MultiplayerPeer extension. Simplify and update WebRTC*Extension with newly supported types. | |||
2022-09-01 | Merge pull request #65192 from YuriSizov/control-customizable-cache-p2 | Rémi Verschelde | |
2022-09-01 | Add Environment properties to control fog rendering on background sky | Hugo Locurcio | |
Values lower than 1.0 can be used to make the fog rendering not fully obstruct the sky. This can be desired when using fog as a purely atmospheric effect, without intending to use fog for open world fog fading. When set to 0.0, fog rendering behavior will be similar to Godot 3.x where sky rendering was never affected by fog. | |||
2022-09-01 | Refactor BitMap and add tests | Hendrik Brucker | |
Co-authored-by: Resul Çelik <resul_celik@hotmail.com> | |||
2022-09-01 | Merge pull request #64157 from Mickeon/remove-mysterious-is-playing | Rémi Verschelde | |
2022-09-01 | Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary | Rémi Verschelde | |
2022-09-01 | Merge pull request #65132 from bruvzg/global_menu_shortcuts_context | Rémi Verschelde | |
2022-09-01 | Add dumb and manual theme caching systems to Window | Yuri Sizov | |
2022-09-01 | Change Array arguments to TypedArray | kobewi | |
2022-09-01 | Add support for scene/resource customization in export plugins | Juan Linietsky | |
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome. | |||
2022-09-01 | Rename `uniform` to `parameter` across the engine | Yuri Rubinsky | |
2022-09-01 | Merge pull request #65073 from bruvzg/trim_spaces | Rémi Verschelde | |
[TextServer] Add support for trimming edge spaces on line break. | |||
2022-09-01 | [macOS] Handle accelerator and click events of the global menu items separately. | bruvzg | |
2022-09-01 | [TextServer] Add support for trimming edge spaces on line break. | bruvzg | |
2022-08-31 | Implement Physical Light Units as an optional setting. | clayjohn | |
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes. | |||
2022-08-31 | Merge pull request #65131 from TokageItLab/transform-with | Rémi Verschelde | |
2022-08-31 | Merge pull request #59919 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs | |||
2022-08-31 | Add support for system dark mode and accent color detection (macOS and ↵ | bruvzg | |
Windows). Add support for dark mode title bar on Windows. | |||
2022-08-31 | enhancement: Rename declared property AnimationNodeTransition::input_count ↵ | Pierre-Thomas Meisels | |
to AnimationNodeTransition::enabled_inputs | |||
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-31 | Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2 | Rémi Verschelde | |
Add a per-light volumetric fog energy property | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-31 | Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin | Rémi Verschelde | |
VCS: Port Godot 3.5's VCS features to GDExtension | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Merge pull request #65087 from TokageItLab/change-skeleton-3d-api | Rémi Verschelde | |
Clean-up/change some Skeleton3D API | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | Merge pull request #62717 from Chaosus/jps_pathfinding | Yuri Rubinsky | |
2022-08-30 | Merge pull request #59855 from KoBeWi/focus_thief | Rémi Verschelde | |