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2021-02-15Merge pull request #46028 from Beuc/patch-passbyRémi Verschelde
doc: explain TouchScreenButton passby mode
2021-02-15doc: explain TouchScreenButton passby modeSylvain Beucler
2021-02-15Merge pull request #45855 from hoontee/fix-45718Rémi Verschelde
Implement CollisionPolygon3D margin
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-14[CTL] Add missing font outline drawing routines and theme constants.bruvzg
2021-02-13Expose a `File.flush()` method to scriptingHugo Locurcio
This can be used to ensure a file has its contents saved even if the project crashes or is killed by the user (among other use cases). See discussion in #29075.
2021-02-11fixed typo in packedsceneEmily
2021-02-11Implement CollisionPolygon3D marginhoontee
2021-02-11Merge pull request #45870 from gongpha/graphedit-connection-updateRémi Verschelde
Update GraphEdit when GraphNode's slot is updated
2021-02-11Merge pull request #45846 from rcorre/importplugin_docRémi Verschelde
Improve EditorImportPlugin docs.
2021-02-11Clarify EditorImportPlugin.get_visible_name.Ryan Roden-Corrent
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it.
2021-02-11Update GraphEdit when GraphNode's slot is updatedKongfa Waroros
2021-02-08Merge pull request #45797 from madmiraal/add-new-sdl-keywordsRémi Verschelde
Add support for new SDL gamecontroller keywords.
2021-02-08Merge pull request #43245 from HaSa1002/docs-objectRémi Verschelde
Docs: Object: Use new signal syntax and port to C#
2021-02-08doc: Sync classref with current sourceRémi Verschelde
2021-02-07Add support for new SDL gamecontroller keywords.Marcel Admiraal
2021-02-07Improve the `SurfaceTool.generate_normals()` documentationHugo Locurcio
2021-02-05Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_lifeRémi Verschelde
Change sort_custom/bsearch_custom to use Callables
2021-02-04doc: Don't bind argument names with p_ prefixRémi Verschelde
This prefix is used in the C++ codebase, not in the scripting API.
2021-02-04Merge pull request #42721 from Paulb23/update_syntax_highlighting_docsRémi Verschelde
Update SyntaxHighlighter documentation
2021-02-04Change sort_custom/bsearch_custom to use Callableskobewi
2021-02-03Merge pull request #45674 from Calinou/doc-file-endian-swapRémi Verschelde
Improve the `File.endian_swap` documentation
2021-02-02Merge pull request #45593 from lyuma/audio_effect_captureRémi Verschelde
Add AudioEffectCapture
2021-02-02Improve the `File.endian_swap` documentationHugo Locurcio
2021-02-02Add AudioEffectCaptureLyuma
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time. Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2021-02-01Replace ColorN and from HTML with a string constructorAaron Franke
2021-02-01Merge pull request #45137 from Calinou/doc-control-galleryRémi Verschelde
Reference the control gallery image in the Control class documentation
2021-02-01Node::replace_by was not copying node properties - removed the dead code.nemerle
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01Merge pull request #45281 from Chaosus/vs_unifyRémi Verschelde
Unified several visual shader nodes
2021-01-29Reference the control gallery image in the Control class documentationHugo Locurcio
Like the Tween cheatsheet or Color constants cheatsheet, this references a "cheatsheet" image from the documentation repository.
2021-01-29Docs: Fix TileMap::map_to_world descriptionkleonc
2021-01-28docs: Add TreeItem method descriptionsJames Westman
2021-01-28Unify URI encoding/decoding and add to C#Aaron Franke
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode.
2021-01-28Make hex_to_int and bin_to_int handle the prefix automaticallyAaron Franke
Also add BinToInt to C#
2021-01-28doc: Sync classref with current sourceRémi Verschelde
2021-01-27Merge pull request #43790 from Chaosus/rename_ord_atRémi Verschelde
Renamed String.ord_at to unicode_at
2021-01-27Added missed Button `font_hover_pressed_color` styleYuri Roubinsky
2021-01-26Reveals Button "icon_color" style properties to the userYuri Roubinsky
2021-01-26Renamed String.ord_at to unicode_atYuri Roubinsky
2021-01-26Merge pull request #44732 from Calinou/os-add-get-thread-caller-idRémi Verschelde
Add an `OS.get_thread_caller_id()` method
2021-01-26Merge pull request #44624 from Calinou/doc-array-hashRémi Verschelde
Improve the `Array.hash()` documentation
2021-01-26Merge pull request #44678 from Calinou/doc-videoplayer-html5-performanceRémi Verschelde
Document the expected low performance of VideoPlayer on HTML5
2021-01-26Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadataRémi Verschelde
Document shape metadata for `TileMap`
2021-01-26Exposed find_next_valid_focus and find_prev_valid_focus.Nils Reid
2021-01-26Merge pull request #45458 from Calinou/doc-array-push-pop-front-performanceRémi Verschelde
Document low performance of `Array.push_front()` and `Array.pop_front()`
2021-01-26Merge pull request #44194 from madmiraal/fix-font_selected_colorRémi Verschelde
Change themes font_color_selected to font_selected_color
2021-01-26Document low performance of `Array.push_front()` and `Array.pop_front()`Hugo Locurcio
2021-01-25Merge pull request #45398 from Calinou/doc-resource-name-usageRémi Verschelde
Document a built-in use of `Resource.resource_name`
2021-01-25Merge pull request #45394 from rcorre/timer-cleanupRémi Verschelde
Clarify that create_timer does not require cleanup.
2021-01-25Clarify that create_timer does not require cleanup.Ryan Roden-Corrent
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473