Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-31 | Merge pull request #40955 from Calinou/test-add-expression | Rémi Verschelde | |
Add a test suite for Expression | |||
2020-08-29 | Merge pull request #41521 from Calinou/doc-accelerometer-platforms | Rémi Verschelde | |
Document supported platforms for `Input.get_accelerometer()` and related | |||
2020-08-29 | Merge pull request #41350 from skyace65/tilemap | Rémi Verschelde | |
Add defaults to tilemap set_cell function example | |||
2020-08-29 | Document the GDScript debugger not supporting Thread yet | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/2446. | |||
2020-08-29 | Document supported platforms for `Input.get_accelerometer()` and related | Hugo Locurcio | |
This closes #41303. | |||
2020-08-28 | Merge pull request #41441 from YeldhamDev/input_docs_mouse_capture | Rémi Verschelde | |
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs | |||
2020-08-28 | Merge pull request #41507 from skyace65/AudioListener | Rémi Verschelde | |
Mention listener node in AudioStreamPlayer3D description | |||
2020-08-28 | State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs | Michael Alexsander | |
2020-08-28 | Clarify that `KEY_BACK` is unrelated to the Back button on Android | Hugo Locurcio | |
This closes #19325. | |||
2020-08-28 | Merge pull request #41573 from skyace65/Thread | Rémi Verschelde | |
Add information to get thread id | |||
2020-08-28 | Merge pull request #41566 from skyace65/TouchScreenButton | Rémi Verschelde | |
Improve touch screen button description | |||
2020-08-27 | Add information to get thread id | skyace65 | |
2020-08-27 | Improve touch screen button description | skyace65 | |
2020-08-27 | Mention listener node in AudioStreamPlayer3D description | skyace65 | |
2020-08-27 | Document where the center of mass is for RigidBody nodes | skyace65 | |
2020-08-27 | Add a test suite for Expression | Hugo Locurcio | |
This also makes the first parameter of `Expression::execute()` optional from C++. Previously, it was only optional in the scripting API. | |||
2020-08-26 | Added debugger plugin support | simpu | |
Changes: * EngineDebugger is exposed to gdscript. Game side of communication can be implemented through it. * EditorDebuggerPlugin is added which handles the editor side of communication. | |||
2020-08-25 | Merge pull request #40443 from SkyLucilfer/PluralsSupport | Rémi Verschelde | |
Added plurals and context support to Translation | |||
2020-08-21 | Merge pull request #41425 from Calinou/doc-2d-sprite-animation | Rémi Verschelde | |
Link to 2D Sprite animation tutorial in relevant class documentations | |||
2020-08-21 | Link to 2D Sprite animation tutorial in relevant class documentations | Hugo Locurcio | |
2020-08-21 | Mention that body_set_state is deferred | Tomasz Chabora | |
2020-08-21 | Merge pull request #41387 from skyace65/CollisionShapeDoc | Rémi Verschelde | |
Update CollisionShape2D doc | |||
2020-08-20 | Update CollisionShape2D doc | skyace65 | |
2020-08-21 | Clarify points in Line2D doc | skyace65 | |
2020-08-19 | Merge pull request #41080 from naithar/feature/ios-framework-import | Rémi Verschelde | |
[iOS] [4.0] Export: Add a method to embed a framework | |||
2020-08-19 | iOS Export: Add a method to embed a framework | Sergey Minakov | |
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export. | |||
2020-08-19 | Document limitations related to centering text with RichTextLabel | Hugo Locurcio | |
This is a relatively common question on various community channels. | |||
2020-08-19 | Update GDScriptTranslationParserPlugin to use GDSriptParser instead of RegEx. | SkyJJ | |
2020-08-19 | Updated Translation architecture to have TranslationPO, did some commit ↵ | SkyJJ | |
fixes and updated class Reference. | |||
2020-08-19 | Update POT generation to handle context and plurals | SkyJJ | |
2020-08-18 | Add defaults to tilemap set_cell function example | skyace65 | |
2020-08-17 | Make the lack of AtlasTexture support in AnimatedTexture more prominent | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/33855. | |||
2020-08-15 | Merge pull request #41105 from Calinou/doc-dynamicfont-no-kerning | Rémi Verschelde | |
Document the lack of kerning support in DynamicFont | |||
2020-08-14 | Merge pull request #41121 from Calinou/doc-slider-range-signals | Rémi Verschelde | |
Reference Range signals in the Slider class documentations | |||
2020-08-14 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers. | |||
2020-08-13 | Merge pull request #41216 from ThakeeNathees/doc-JSON.print | Rémi Verschelde | |
Documentation: clarify the indent parameter of JSON.print | |||
2020-08-13 | Merge pull request #41219 from akien-mga/gles2-takes-holidays | Rémi Verschelde | |
Remove obsolete GLES2 backend code | |||
2020-08-13 | Merge pull request #41207 from KoBeWi/you_got_error | Rémi Verschelde | |
Mention that Array.front/back throw error if empty | |||
2020-08-13 | Merge pull request #41198 from hazarek/master | Rémi Verschelde | |
grow_mask() description added | |||
2020-08-13 | Remove obsolete GLES2 backend code | Rémi Verschelde | |
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation. | |||
2020-08-13 | Documentation: clarify the indent parameter of JSON.print | Thakee Nathees | |
2020-08-12 | Mention that Array.front/back throw error if empty | Tomasz Chabora | |
2020-08-12 | Expose NOTIFICATION_POST_ENTER_TREE | Tomasz Chabora | |
2020-08-12 | grow_mask() description added | Hazar | |
Description; > Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied. | |||
2020-08-11 | Merge pull request #41008 from KoBeWi/∠ | Rémi Verschelde | |
Improve Vector2.angle() description | |||
2020-08-09 | Add option to disable virtual keyboard for TextEdit | PouleyKetchoupp | |
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard. | |||
2020-08-08 | Reference Range signals in the Slider class documentations | Hugo Locurcio | |
See https://github.com/godotengine/godot-docs/issues/3837. | |||
2020-08-07 | Document the lack of kerning support in DynamicFont | Hugo Locurcio | |
2020-08-05 | Improve Vector2.angle() description | Tomasz Chabora | |
2020-07-31 | Merge pull request #40816 from codetorex/master | Rémi Verschelde | |
Added missing information about File.open_encrypted function to docs |