Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-15 | Merge pull request #45855 from hoontee/fix-45718 | Rémi Verschelde | |
Implement CollisionPolygon3D margin | |||
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-02-14 | [CTL] Add missing font outline drawing routines and theme constants. | bruvzg | |
2021-02-13 | Expose a `File.flush()` method to scripting | Hugo Locurcio | |
This can be used to ensure a file has its contents saved even if the project crashes or is killed by the user (among other use cases). See discussion in #29075. | |||
2021-02-11 | fixed typo in packedscene | Emily | |
2021-02-11 | Implement CollisionPolygon3D margin | hoontee | |
2021-02-11 | Merge pull request #45870 from gongpha/graphedit-connection-update | Rémi Verschelde | |
Update GraphEdit when GraphNode's slot is updated | |||
2021-02-11 | Merge pull request #45846 from rcorre/importplugin_doc | Rémi Verschelde | |
Improve EditorImportPlugin docs. | |||
2021-02-11 | Clarify EditorImportPlugin.get_visible_name. | Ryan Roden-Corrent | |
According to the docs at https://docs.godotengine.org/en/stable/tutorials/plugins/editor/import_plugins.html#the-editorimportplugin-class > The get_visible_name() method is responsible for returning the name of > the type it imports and it will be shown to the user in the Import dock. > You should choose this name as a continuation to "Import as", e.g. > "Import as Silly Material" I've verified Godot's behavior reflects this, so the code examples should reflect this. Also document propagating save error in EditorImportPlugin. It seems that the suggested code ignores any error from `ResourceSaver.save`, but I think we should return it. | |||
2021-02-11 | Update GraphEdit when GraphNode's slot is updated | Kongfa Waroros | |
2021-02-08 | Merge pull request #45797 from madmiraal/add-new-sdl-keywords | Rémi Verschelde | |
Add support for new SDL gamecontroller keywords. | |||
2021-02-08 | Merge pull request #43245 from HaSa1002/docs-object | Rémi Verschelde | |
Docs: Object: Use new signal syntax and port to C# | |||
2021-02-08 | doc: Sync classref with current source | Rémi Verschelde | |
2021-02-07 | Add support for new SDL gamecontroller keywords. | Marcel Admiraal | |
2021-02-07 | Improve the `SurfaceTool.generate_normals()` documentation | Hugo Locurcio | |
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-04 | doc: Don't bind argument names with p_ prefix | Rémi Verschelde | |
This prefix is used in the C++ codebase, not in the scripting API. | |||
2021-02-04 | Merge pull request #42721 from Paulb23/update_syntax_highlighting_docs | Rémi Verschelde | |
Update SyntaxHighlighter documentation | |||
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-03 | Merge pull request #45674 from Calinou/doc-file-endian-swap | Rémi Verschelde | |
Improve the `File.endian_swap` documentation | |||
2021-02-02 | Merge pull request #45593 from lyuma/audio_effect_capture | Rémi Verschelde | |
Add AudioEffectCapture | |||
2021-02-02 | Improve the `File.endian_swap` documentation | Hugo Locurcio | |
2021-02-02 | Add AudioEffectCapture | Lyuma | |
AudioEffectCapture allows access to the microphone and other audio on an audio bus in real-time. Co-Authored-By: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2021-02-01 | Replace ColorN and from HTML with a string constructor | Aaron Franke | |
2021-02-01 | Merge pull request #45137 from Calinou/doc-control-gallery | Rémi Verschelde | |
Reference the control gallery image in the Control class documentation | |||
2021-02-01 | Node::replace_by was not copying node properties - removed the dead code. | nemerle | |
The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there | |||
2021-02-01 | Merge pull request #45281 from Chaosus/vs_unify | Rémi Verschelde | |
Unified several visual shader nodes | |||
2021-01-29 | Reference the control gallery image in the Control class documentation | Hugo Locurcio | |
Like the Tween cheatsheet or Color constants cheatsheet, this references a "cheatsheet" image from the documentation repository. | |||
2021-01-29 | Docs: Fix TileMap::map_to_world description | kleonc | |
2021-01-28 | docs: Add TreeItem method descriptions | James Westman | |
2021-01-28 | Unify URI encoding/decoding and add to C# | Aaron Franke | |
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode. | |||
2021-01-28 | Make hex_to_int and bin_to_int handle the prefix automatically | Aaron Franke | |
Also add BinToInt to C# | |||
2021-01-28 | doc: Sync classref with current source | Rémi Verschelde | |
2021-01-27 | Merge pull request #43790 from Chaosus/rename_ord_at | Rémi Verschelde | |
Renamed String.ord_at to unicode_at | |||
2021-01-27 | Added missed Button `font_hover_pressed_color` style | Yuri Roubinsky | |
2021-01-26 | Reveals Button "icon_color" style properties to the user | Yuri Roubinsky | |
2021-01-26 | Renamed String.ord_at to unicode_at | Yuri Roubinsky | |
2021-01-26 | Merge pull request #44732 from Calinou/os-add-get-thread-caller-id | Rémi Verschelde | |
Add an `OS.get_thread_caller_id()` method | |||
2021-01-26 | Merge pull request #44624 from Calinou/doc-array-hash | Rémi Verschelde | |
Improve the `Array.hash()` documentation | |||
2021-01-26 | Merge pull request #44678 from Calinou/doc-videoplayer-html5-performance | Rémi Verschelde | |
Document the expected low performance of VideoPlayer on HTML5 | |||
2021-01-26 | Merge pull request #45368 from Xrayez/doc-tilemap-collider-shape-metadata | Rémi Verschelde | |
Document shape metadata for `TileMap` | |||
2021-01-26 | Exposed find_next_valid_focus and find_prev_valid_focus. | Nils Reid | |
2021-01-26 | Merge pull request #45458 from Calinou/doc-array-push-pop-front-performance | Rémi Verschelde | |
Document low performance of `Array.push_front()` and `Array.pop_front()` | |||
2021-01-26 | Merge pull request #44194 from madmiraal/fix-font_selected_color | Rémi Verschelde | |
Change themes font_color_selected to font_selected_color | |||
2021-01-26 | Document low performance of `Array.push_front()` and `Array.pop_front()` | Hugo Locurcio | |
2021-01-25 | Merge pull request #45398 from Calinou/doc-resource-name-usage | Rémi Verschelde | |
Document a built-in use of `Resource.resource_name` | |||
2021-01-25 | Merge pull request #45394 from rcorre/timer-cleanup | Rémi Verschelde | |
Clarify that create_timer does not require cleanup. | |||
2021-01-25 | Clarify that create_timer does not require cleanup. | Ryan Roden-Corrent | |
This is how I would expect it to work, but the docs didn't clarify, so I had to check the source just to make sure I wasn't responsible for freeing the timer: https://github.com/godotengine/godot/blob/d39f6386ce3a7916dbb94fef5ff65e7599e060f0/scene/main/scene_tree.cpp#L473 | |||
2021-01-25 | Document that the high-level multiplayer API is only for Godot servers | Hugo Locurcio | |
2021-01-24 | Change themes *_color_* to *_*_color | Marcel Admiraal | |
Changed: font_color_accel -> font_accelerator_color font_color_bg -> font_unselected_color font_color_disabled -> font_disabled_color font_color_fg -> font_selected_color font_color_hover -> font_hover_color font_color_hover_pressed -> font_hover_pressed_color font_color_pressed -> font_pressed_color font_color_readonly -> font_readonly_color font_color_selected -> font_selected_color font_color_shadow -> font_shadow_color font_color_uneditable -> font_uneditable_color icon_color_disabled -> icon_disabled_color icon_color_hover -> icon_hover_color icon_color_hover_pressed -> icon_hover_pressed_color icon_color_normal -> icon_normal_color icon_color_pressed -> icon_pressed_color Also includes: font_outline_modulate -> font_outline_color tab_fg -> tab_selected tab_bg -> tab_unselected |