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2021-12-12Document how to autoscroll ScrollContainer.Ryan Roden-Corrent
It is not uncommon to want to scroll to the most recently added child of a ScrollContainer (e.g. a chat box or activity log). This is a little tricky, since `ensure_control_visible` will not work on a node on the same frame as you add it. Let's at least document that you need to wait until the next frame. Relates to https://github.com/godotengine/godot-proposals/issues/3629. Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-03Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enumsRémi Verschelde
2021-12-03Merge pull request #55576 from Chaosus/vs_new_int_opsYuri Roubinsky
Add bitwise operators to `VisualShaderNodeIntOp`
2021-12-03Merge pull request #55578 from madmiraal/fix-55561Rémi Verschelde
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-03Merge pull request #54833 from KoBeWi/it's_a_trapRémi Verschelde
2021-12-03Allow any kind of Mesh to be added to an EditorNode3DGizmoMarcel Admiraal
2021-12-03NavigationMeshInstance: Fix typo to 'vertices'Rémi Verschelde
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
Add drag and drop to TextEdit
2021-12-02Add drag and drop to TextEditConteZero
2021-12-02Merge pull request #52916 from aaronfranke/no-default-envRémi Verschelde
Remove `default_env.tres` from generating in new projects
2021-12-02Merge pull request #54910 from ↵Rémi Verschelde
Calinou/basematerial3d-texture-auto-roughness-metallic Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D
2021-12-02Merge pull request #55545 from akien-mga/doc-aabb-has_pointRémi Verschelde
AABB: Improve docs and test for `has_point`
2021-12-02Improve store_string() descriptionkobewi
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-12-02AABB: Improve docs and test for `has_point`Rémi Verschelde
Contrarily to the 2D Rect2i counterpart, it doesn't make much sense in 3D and for floating-point AABBs to exclude points on some of its faces.
2021-12-02Merge pull request #37626 from aaronfranke/rect2-warningsMax Hilbrunner
Print warnings when using a Rect2 or AABB with a negative size
2021-12-02Merge pull request #55537 from timothyqiu/doc-code-tagRémi Verschelde
2021-12-02Merge pull request #55330 from Calinou/doc-voxelgidataRémi Verschelde
2021-12-02Fix various misused code tag in classrefHaoyu Qiu
2021-12-02Merge pull request #38604 from Calinou/astar-rename-get-point-idsRémi Verschelde
2021-12-01Rename Vector parameters to be consistentRaul Santos
Renames parameters that were named differently across different scripting languages or their documentation to use the same name everywhere.
2021-12-01Sort and group theme properties in docs, improve formatting for theme and enumsYuri Sizov
2021-11-30Warn when using an AABB or Rect2 with a negative sizeAaron Franke
2021-11-30Rename `AStar.get_points()` to `AStar.get_point_ids()` for clarityHugo Locurcio
The same has been done for AStar2D as well.
2021-11-30Merge pull request #55427 from zacryol/tab-container-clarifyRémi Verschelde
2021-11-29Clarify usage of TabContainerzacryol
Makes it more clear that TabBar is separate from TabContainer, and that the container draws the tabs itself.
2021-11-29Merge pull request #55408 from madmiraal/fix-54517Rémi Verschelde
2021-11-29Document using SpriteBase3D's `modulate` property with material overrideHugo Locurcio
2021-11-29Enable sorting of operator methods in class documentation.Marcel Admiraal
2021-11-28Merge pull request #55239 from zacryol/find-world-2d-description-fixRémi Verschelde
Fix description of Viewport `find_world_2d()` method.
2021-11-27Fix description of Viewport `find_world_2d()` method.zacryol
The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter. and also find_world_3d()
2021-11-26Remove default_env.tres from generating in new projectsAaron Franke
2021-11-26Document the VoxelGIData resourceHugo Locurcio
This companion resource to VoxelGI has many useful settings to tweak.
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
Rename Node's `NOTIFICATION_PATH_CHANGED` to `NOTIFICATION_PATH_RENAMED`
2021-11-25Enchance descriptions of @GlobalScope/@GDScriptYuri Roubinsky
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
AMD FidelityFX Super Resolution
2021-11-24Merge pull request #52456 from kleonc/image-fill-rectRémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm
2021-11-23Add Image::fill_rect methodkleonc
2021-11-23Merge pull request #55259 from KoBeWi/no_easy_easeRémi Verschelde
2021-11-23Merge pull request #54949 from Chaosus/fix_warningRémi Verschelde
2021-11-23Merge pull request #55257 from KoBeWi/replace_by_voidRémi Verschelde
2021-11-23Correct the doc about ease()kobewi
2021-11-23Merge pull request #55243 from KoBeWi/some_random_stuff_idkRémi Verschelde
2021-11-23Mention that replace_by doesn't free the nodekobewi
2021-11-23Improve various textskobewi
2021-11-23Merge pull request #55251 from bruvzg/is_physical_key_pressedRémi Verschelde
2021-11-23Merge pull request #47567 from Calinou/add-boot-splash-image-settingRémi Verschelde