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2021-07-23Merge pull request #50776 from SirQuartz/patch-30Rémi Verschelde
2021-07-23Fix doc typosNicholas Huelin
This pull request fixes an assortment of typos and improves conciseness in `Animation`, `Area2D`, `Array`, `ArrayMesh`, `Control`, `Directory`, `EditorPlugin`, `Engine`, and `OS`.
2021-07-22Make Object "meta" functions take StringName.Fabio Alessandrelli
The various get_meta, set_meta, has_meta, get_meta_list, remove_meta functions now uses StringName, allowing further optimizations via the SNAME macro when used from C++ (this PR does not change the various usage though).
2021-07-22Fix miscellaneous doc typos and inconsistenciesNicholas Huelin
This pull request fixes an assortment of typos, improves conciseness, and enhances clarity.
2021-07-22Fix msec documentation description typoDistrikt64
2021-07-22Merge pull request #50697 from Calinou/doc-rootmotionviewRémi Verschelde
Document the RootMotionView class
2021-07-21Merge pull request #50716 from Deledrius/multimesh-typoRémi Verschelde
Fix grammar in MultiMesh documentation.
2021-07-21Merge pull request #50370 from QbieShay/circle-emitter-particleRémi Verschelde
Ring emitter for 4.0
2021-07-21Document the RootMotionView classHugo Locurcio
2021-07-21Implement atlas merging and tile proxiesGilles Roudière
2021-07-20Merge pull request #38317 from verdog/get-cam-2d-4.0Rémi Verschelde
add viewport.get_camera_2d()
2021-07-20[Net] Single `rpc` annotation. "sync" no longer part of mode.Fabio Alessandrelli
- Move the "sync" property for RPCs to RPCConfig. - Unify GDScript annotations into a single one: - `@rpc(master)` # default - `@rpc(puppet)` - `@rpc(any)` # former `@remote` - Implement three additional `@rpc` options: - The second parameter is the "sync" option (which also calls the function locally when RPCing). One of "sync", "nosync". - The third parameter is the transfer mode (reliable, unreliable, ordered). - The third parameter is the channel (unused for now).
2021-07-20Merge pull request #50618 from reduz/implement-more-specialization-constantsRémi Verschelde
Implement more rendering options as specialization constants
2021-07-19Implement more rendering options as specialization constantsreduz
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality.
2021-07-19Fix grammar in MultiMesh documentation.Joseph Davies
2021-07-19Fixed typos in `TextEdit::GutterType` enumYuri Roubinsky
2021-07-17Create many types of popups on demandreduz
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness.
2021-07-16Merge pull request #47395 from sygi/shape_idx_collisionHugo Locurcio
Add shape_idx to CollisionObject2D mouse_entered signal
2021-07-15Merge pull request #49328 from nekomatata/sync-to-physics-3dRémi Verschelde
Support for 3D sync to physics
2021-07-15Support for 3D sync to physicsPouleyKetchoupp
Same implementation as in 2D.
2021-07-15Move sync to physics to StaticBody2DPouleyKetchoupp
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements.
2021-07-15Fixing 2D moving platform logicfabriceci
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we are on_wall.
2021-07-14Merge pull request #48502 from KoBeWi/visual_buttonRémi Verschelde
Add set_pressed_no_signal method to BaseButton
2021-07-14Merge pull request #49348 from Geometror/fix-particles-hidden-basecolorRémi Verschelde
Fix color properties of particle nodes/material
2021-07-14Merge pull request #50429 from pycbouh/classref-get-theme-itemsRémi Verschelde
Improve `Control`'s theme item methods documentation
2021-07-14Merge pull request #50255 from Calinou/physicsserver3d-add-set-iterationsRémi Verschelde
Add a method to set the number of physics solver iterations in 3D
2021-07-14Rename Curve3Texture to CurveXYZTextureRémi Verschelde
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference.
2021-07-14Improve Control's theme item methods documentationYuri Sizov
2021-07-13Document remaining Visual Script classesTomasz Chabora
2021-07-13Fix casing of the "to" stop word in editor stringsHugo Locurcio
This also fixes a C# documentation example that had one of its strings incorrectly converted.
2021-07-13Merge pull request #50169 from pycbouh/theme-type-variationsRémi Verschelde
2021-07-13Add set_pressed_no_signal method to BaseButtonkobewi
2021-07-13Merge pull request #50086 from Geometror/label-improve-layout-optionsRémi Verschelde
Improvements to Label's layout options
2021-07-13Add type variations to ThemeYuri Sizov
2021-07-12Merge pull request #50262 from nekomatata/convex-hull-simplificationRémi Verschelde
Options to clean/simplify convex hull generated from mesh
2021-07-12[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Remove most multiplayer hooks from SceneTree.Fabio Alessandrelli
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12Change VSync mode project setting enum type from string to integerHendrik Brucker
2021-07-11Implement Specialization Constantsreduz
* Added support to our local copy of SpirV Reflect (which does not support it). * Pass them on render or compute pipeline creation. * Not implemented in our shaders yet.
2021-07-11This commits adds a new emitter type for particles materialQbieShay
and 3D CPU particles. The new emitter is called "ring" and it can emit either in a ring or cylinder fashion. This adds the following properties for the emitter: 1. emission_ring_axis: the axis along which the ring/cylinder will be constructed 2. emission_ring_radius: outer radius of the ring/cylinder 3. emission_ring_inner_radius: inner radius of the cylinder. when set to zero, particles will emit in the full volume. 4. emission_ring_height: height of the ring/cylinder emitter.
2021-07-11added offset for plane mesh and quad meshQbieShay
2021-07-11Fix doc description of HTTPClient::requestHaoyu Qiu
2021-07-10Add a method to set the number of physics solver iterations in 3DHugo Locurcio
This is only for GodotPhysics, and adds a 3D counterpart to the 2D method that was recently added.
2021-07-10Merge pull request #48622 from Geometror/reimplement-disableable-vsyncHugo Locurcio
2021-07-08Add method description to `PopupMenu`Nick Huelin
This pull request adds a missing method description to `PopupMenu`. This completes the documentation for `PopupMenu` and enhances usability by doing so. Update doc/classes/PopupMenu.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-07-07Options to clean/simplify convex hull generated from meshPouleyKetchoupp
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07Merge pull request #50208 from kleonc/accept_dialog-remove_buttonRémi Verschelde
Add AcceptDialog::remove_button method
2021-07-06Fix warning message spam when a VoxelGI node is selected in the editorHugo Locurcio
Support for anisotropy in VoxelGI was removed during its development due to the high cost. This was a leftover from anisotropy support.
2021-07-06Add AcceptDialog::remove_button methodkleonc