Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-10 | Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name | Rémi Verschelde | |
Rename Area3D audio_bus_name getter and setter | |||
2020-12-10 | Merge pull request #40708 from bruvzg/improve_os_locale | Rémi Verschelde | |
Improve `OS::get_locale()` and documentation. | |||
2020-12-10 | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | |
Add "font_color_separator" theme property to 'PopupMenu' | |||
2020-12-10 | Merge pull request #43920 from Calinou/doc-videoplayer-no-remapping | Rémi Verschelde | |
Document the lack of localization remapping support in VideoPlayer | |||
2020-12-10 | Merge pull request #44016 from KoBeWi/emit_me_senpai | Rémi Verschelde | |
Mention that 'changed' signal needs manual emit | |||
2020-12-10 | Rename Area3D audio_bus_name getter and setter | Marcel Admiraal | |
2020-12-10 | Merge pull request #44124 from volzhs/tabs-in-front | Rémi Verschelde | |
Add option to draw all tabs in front | |||
2020-12-10 | Add option to draw all tabs in front | volzhs | |
2020-12-08 | Merge pull request #44089 from Xrayez/rng-state | Rémi Verschelde | |
Add ability to restore `RandomNumberGenerator` state | |||
2020-12-08 | Rename CanvasItem's hide signal to hidden | Marcel Admiraal | |
2020-12-08 | Merge pull request #44188 from madmiraal/tabs-signal-names | Rémi Verschelde | |
Rename Tabs close and hover signals to tab_closed and tab_hovered | |||
2020-12-08 | Rename Tabs close and hover signals to tab_closed and tab_hovered | Marcel Admiraal | |
2020-12-08 | Rename XRController signal button_release to button_released | Marcel Admiraal | |
2020-12-07 | Add ability to restore `RandomNumberGenerator` state | Andrii Doroshenko (Xrayez) | |
- added `state` as a property to restore internal state of RNG; - `get_seed()` returns last seed used to initialize the state rather than the current state. Co-authored-by: MidZik <matt.idzik1@gmail.com> | |||
2020-12-07 | Improve argument names for core types | Aaron Franke | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename RD texture "type" to "texture_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rename RD uniform "type" to "uniform_type" | Aaron Franke | |
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET. | |||
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-04 | Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" | Aaron Franke | |
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags | |||
2020-12-04 | Rename LightOccluder2D light_mask to occluder_light_mask | Aaron Franke | |
2020-12-04 | Rename PathFollow2D rotate bool | Aaron Franke | |
2020-12-04 | Rename XR get_type and get_name | Aaron Franke | |
Now called get_tracker_type and get_tracker_name | |||
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-12-03 | Mention that 'changed' signal needs manual emit | Tomasz Chabora | |
2020-12-03 | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | |
2020-12-03 | Merge pull request #43959 from dalexeev/gds-doc | Rémi Verschelde | |
Several edits to the GDScript docs | |||
2020-12-03 | Merge pull request #43536 from jonbonazza/hmac | Fabio Alessandrelli | |
feat: HMAC support in Crypto APIs | |||
2020-12-01 | Fix incorrect `Curve3D.interpolate_baked()` description | Hugo Locurcio | |
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339. | |||
2020-12-01 | Several edits to the GDScript docs | Danil Alexeev | |
2020-11-30 | Exposed shortcut_context property to scripting and added documentation. | Eric M | |
I didn't expose this as a property or add documentation in the original PR #42109. | |||
2020-11-28 | Merge pull request #42761 from fire/color-grading-3d | Rémi Verschelde | |
Environment brightness, contrast, saturation restore with 3d LUT. | |||
2020-11-28 | Environment brightness, contrast, saturation restore with color correction. | clayjohn | |
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com> | |||
2020-11-28 | Merge pull request #43922 from Calinou/doc-projectsettings-globalize-path | Rémi Verschelde | |
Improve the `ProjectSettings.globalize_path()` documentation | |||
2020-11-28 | Merge pull request #43925 from madmiraal/fix-16039a | Rémi Verschelde | |
Remove RigidBody weight property | |||
2020-11-28 | Merge pull request #43828 from Chaosus/restore_line_antialiasing | Yuri Roubinsky | |
Restored antialiased lines by emulation using triangle strips | |||
2020-11-28 | Merge pull request #42987 from clayjohn/VULKAN-sky-only | Rémi Verschelde | |
Add sky_only setting to DirectionalLight3Ds | |||
2020-11-28 | Merge pull request #41100 from bruvzg/ctl_text_server_interface | Rémi Verschelde | |
[Complex Text Layouts] Implement TextServer interface. | |||
2020-11-27 | Restored antialiased lines by emulation using triangle strips | Yuri Roubinsky | |
2020-11-27 | Remove RigidBody weight property | Marcel Admiraal | |
2020-11-27 | Merge pull request #40136 from Jummit/multiplayer-root-node-getters | Fabio Alessandrelli | |
Add root_node as property of MultiplayerAPI | |||
2020-11-27 | Improve the `ProjectSettings.globalize_path()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/4409. | |||
2020-11-27 | Document the lack of localization remapping support in VideoPlayer | Hugo Locurcio | |
See #43917. | |||
2020-11-27 | doc: Mention iOS support for Input gravity/gyroscope sensors | Rémi Verschelde | |
It has been implemented for iOS a long time ago already with #7127. | |||
2020-11-26 | feat: HMAC support in Crypto APIs | Jon Bonazza | |
2020-11-26 | [Complex Text Layouts] Add TextServer documentation. Update Font, ↵ | bruvzg | |
CanvasItem, Theme and modified controls documentation. | |||
2020-11-26 | [Complex Text Layouts] Refactor TextEdit and CodeEdit controls. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Refactor Font class, default themes and controls to ↵ | bruvzg | |
use Text Server interface. Implement interface mirroring. Add TextLine and TextParagraph classes. Handle UTF-16 input on macOS and Windows. |