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2020-03-09Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde
ScriptDebugger refactor, threading, profilers.
2020-03-09Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveatsRémi Verschelde
Document known performance issues with Sprite3D
2020-03-09DocData: Fix serialization of Variant default valuesRémi Verschelde
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09doc: Sync classref with current sourceRémi Verschelde
2020-03-09Document known performance issues with Sprite3DHugo Locurcio
See https://github.com/godotengine/godot/issues/20855.
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2020-03-07ARVRController.is_button_pressed requires to return a booleanBastiaan Olij
2020-03-06Edited the KinematicBody and KinematicBody2D docsUmang Kalra
Changes made as requested. Explained the reason why move_and_slide should be sued in _physics_process Final Changes Edited the docs as per the changes requested. Edits in docs Made some changes
2020-03-06Removed boolean return type from majority of method in TweenYuri Roubinsky
2020-03-05Re-architecture of the Godot Android plugin.fhuya
2020-03-05Merge pull request #36752 from RandomShaper/rework_semaphoreRémi Verschelde
Drop old semaphore implementation
2020-03-05Merge pull request #36810 from akien-mga/configfile-better-errorsRémi Verschelde
ConfigFile: Improve error messages
2020-03-05ConfigFile: Improve error messages and complete docsRémi Verschelde
2020-03-04Document EditorPlugin get_plugin_icon and get_plugin_nameAaron Franke
The return value's type hint is now accurate.
2020-03-04Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()'Michael Alexsander
2020-03-04Merge pull request #36069 from RandomShaper/imvu/improve_drives_uxRémi Verschelde
Improve UX of drive letters
2020-03-04Merge pull request #36646 from pyacier/doc-concavepolygonshapeRémi Verschelde
add a precision about the intended use of the ConcavePolygonShape
2020-03-04Merge pull request #36596 from BastiaanOlij/add_get_tracker_idRémi Verschelde
Exposing get_tracker_id for ARVRPositionalTracker to GDScript
2020-03-04Exposing get_tracker_id for ARVRPositionalTracker to GDScriptBastiaan Olij
2020-03-04Merge pull request #36750 from aaronfranke/excl-phys-bodyRémi Verschelde
Document that SpringArm exclusions only work with PhysicsBody objects
2020-03-04Merge pull request #36509 from dalexeev/doc_node_fpsRémi Verschelde
Minor fix in Node class documentation
2020-03-03Drop old semaphore implementationPedro J. Estébanez
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03Improve UX of drive lettersPedro J. Estébanez
Namely, move the drive dropdown to just the left of the path text box and don't include the former in the latter. This improves the UX on Windows. In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its dropdown is kept at the original location.
2020-03-03Document that SpringArm exclusions only work with PhysicsBody objectsAaron Franke
2020-03-02add a precision about the intended use of the ConcavePolygonShapePierre Caye
2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-29doc: Fix wrong reference after last updateRémi Verschelde
2020-02-29doc: Sync classref with current sourceRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-27Basic fast filtering implementationclayjohn
2020-02-28Merge pull request #36624 from Calinou/doc-improve-arrayRémi Verschelde
doc: Mention concatenation using the `+` operator in Array
2020-02-27doc: Mention concatenation using the `+` operator in ArrayHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2452.
2020-02-27Improve documentation related to fixed physics processingHugo Locurcio
2020-02-27Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-useRémi Verschelde
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
2020-02-27Merge pull request #36581 from Calinou/doc-improve-add-child-below-nodeRémi Verschelde
Improve the `Node.add_child_below_node()` documentation
2020-02-27Improve the `Node.add_child_below_node()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2730.
2020-02-27Renamed PlaneShape to WorldMarginShapeAndrea Catania
2020-02-27Renamed NavigationMeshInstance to NavigationRegionAndrea Catania
2020-02-27Docs for some nodes in visual shader(part 3)Yuri Roubinsky
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
Add support for integer type in visual shaders
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
Flushes commands just before the navigation server is destroyed
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-26Docs: Improved wording and added linksLunadin
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-24Minor fix in Node class documentationDanil Alexeev
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`.
2020-02-24Core: Change _Marshall class inherit from Reference to ObjectMateo Dev .59