summaryrefslogtreecommitdiff
path: root/doc/classes
AgeCommit message (Collapse)Author
2021-11-12Merge pull request #54872 from akien-mga/rect2-has_point-bordersMax Hilbrunner
Rect2: Clarify docs for `has_point` excluding bottom and right borders
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
Separate space override modes for gravity/damping in Area
2021-11-11Rect2: Clarify docs for `has_point` excluding bottom and right bordersRémi Verschelde
Improve tests, as well as documentation for `expand`.
2021-11-11Merge pull request #54857 from nekomatata/raycast-hit-from-insideRémi Verschelde
2021-11-11Color: Bind `from_hsv` as static methodRémi Verschelde
2021-11-11fixed typo in NavigationPolygon docboruok
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
Makes the results consistent for all shape types with options to set the desired behavior.
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #49708 from megalobyte/editor_description_fixRémi Verschelde
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Update editor description property flagmegalobyte
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide.
2021-11-10Merge pull request #54840 from Calinou/mono-move-exception-policy-settingRémi Verschelde
2021-11-10Merge pull request #54820 from nekomatata/fix-character-body-floor-errorsRémi Verschelde
2021-11-10Move Mono unhandled exception setting to be located within a subsectionHugo Locurcio
Settings that aren't within a subsection are difficult to reach when other settings do have a subsection. This also adds documentation for the project setting.
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state.
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-10VisualShader: Document enum args for virtual methodsRémi Verschelde
Fixes #31563.
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
Also make inspector clearer for gravity point properties.
2021-11-09Merge pull request #47600 from qarmin/enable_mono_editorRémi Verschelde
2021-11-09Enable mono editor build in CIqarmin
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
Expose local center of mass in physics servers
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
Center of mass in body's local space is more useful than the transformed one in some cases, like drawing its position for debug. It's especially useful to get the generated local center of mass when in auto mode (by default). Physics Server BODY_PARAM_CENTER_OF_MASS: Now always returns the local center of mass, instead of setting a local center of mass and getting a transformed one. This causes compatibility breaking, but it makes more sense for the parameter to be consistent between getter and setter. Direct Body State: There are now two properties, because both of them can be useful in different situations. center_of_mass: relative position in global coordinates (same as before) center_of_mass_local: position in local coordinates
2021-11-09Merge pull request #46721 from bruvzg/custom_word_break_punctRémi Verschelde
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-09Merge pull request #54649 from bruvzg/shadowsRémi Verschelde
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Merge pull request #52943 from RandomShaper/property_pin_control_naturalRémi Verschelde
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-06Merge pull request #54417 from Anutrix/global-scope-doc-updatesMax Hilbrunner
Added or improved function description and codeblocks in @GlobalScope.xml
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-06Added or improved function description and codeblocks in @GlobalScope.xmlAnutrix
2021-11-06Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg
2021-11-05Rename AABB `get_area` to `get_volume`Brian Semrau
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Merge pull request #54599 from Chaosus/vs_particles_2d_emittersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Improve description for `BitMap.grow_mask()`Hugo Locurcio
2021-11-04Merge pull request #54568 from Gustavobb/docs-input-screen-dragRémi Verschelde
2021-11-04Fixup documentation after 3abb5a9Rémi Verschelde
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`.
2021-11-03Change description of relative field in input drag event.Gustavo Beltrão Braga
2021-11-03Merge pull request #54533 from rafallus/menubutton_itemsRémi Verschelde
2021-11-03Implement inspector property array for `PopupMenu` and `MenuButton`rafallus
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
Improve NavigationObstacle3D usability