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2022-01-10Merge pull request #56666 from bruvzg/joy_button_fixRémi Verschelde
2022-01-10Add joystick button index boundary check. Increase max. button number to 128 ↵bruvzg
(max. buttons supported by DirectInput).
2022-01-10Merge pull request #55225 from bruvzg/fix_ligature_cursor_and_ot_featuresRémi Verschelde
2022-01-10Merge pull request #55456 from KoBeWi/break_all_the_thingsRémi Verschelde
2022-01-10Merge pull request #56648 from KoBeWi/tween_pause()Rémi Verschelde
2022-01-10Merge pull request #56656 from skyace65/NormalMapMax Hilbrunner
Fix normal map description
2022-01-10Merge pull request #56638 from skyace65/ScriptPropertyMax Hilbrunner
Add a note that the script property is part of the object class
2022-01-09Fix normal map descriptionskyace65
2022-01-09Fix Tween pause behaviorkobewi
2022-01-09Restore Tween easing descriptionskobewi
2022-01-09[TextServer] Improve ligature cursor handling.bruvzg
Fix mid-grapheme hit test. Fix OpenType features property handling, add default features override option. Enable mid-grapheme cursor by default.
2022-01-09Add a note that the script property is part of the object classskyace65
2022-01-09Merge pull request #56626 from KoBeWi/FilterDialogRémi Verschelde
Improve FileDialog filters
2022-01-08 Improve FileDialog filterskobewi
2022-01-08Misc documentation improvementsHaoyu Qiu
2022-01-07Merge pull request #56575 from HaSa1002/drag-signal-beganRémi Verschelde
Rename GraphEdit `connection_drag_begun` to `connection_drag_started`
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-07Rename GraphEdit connection_drag_begun to connection_drag_startedJohannes Witt
2022-01-07Merge pull request #56594 from Faless/editor/4.x_keying_signal_fixRémi Verschelde
[Editor] Fix inspector keying signals argument count.
2022-01-07Merge pull request #56321 from pycbouh/core-use-gdvirtual-everywhereRémi Verschelde
2022-01-07[Editor] Fix inspector keying signals argument count.Fabio Alessandrelli
The second parameter of the signals `EditorInspector.property_keyed` and `EditorProperty.property_keyed_with_value` can be NIL, causing the event to fire with less arguments when using `emit_signal` that accepts Variant arguments, so we use the pointer version instead.
2022-01-07i18n: Sync classref translations with current 3.x codebaseRémi Verschelde
(cherry picked from commit defb8011200f3ff908dd432cdbc095e4665677ef)
2022-01-07Merge pull request #55775 from timothyqiu/slider-dragRémi Verschelde
2022-01-07Merge pull request #52441 from follower/patch-16Max Hilbrunner
Fix the "AudioEffectRecord" descriptions.
2022-01-07Merge pull request #56583 from skyace65/ProjectSettingEraseRémi Verschelde
Document how to erase project settings with set_setting
2022-01-06Document how to erase project settings with set_settingskyace65
2022-01-07Merge pull request #53618 from aaronfranke/signed-angle-vec3iRémi Verschelde
Add length and length_squared to Vector2i/3i
2022-01-07Merge pull request #54560 from rafallus/tab_itemsRémi Verschelde
2022-01-07Merge pull request #55877 from aaronfranke/slerp-same-lenRémi Verschelde
2022-01-07Fix typos with codespellRémi Verschelde
Using codespell 2.1.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang ans ba curvelinear dof doubleclick fave findn gird inout leapyear lod merchantibility nd numer ois ony que readded seeked statics
2022-01-07Merge pull request #56170 from Calinou/renderingserver-expose-gi-half-resolutionRémi Verschelde
2022-01-06Merge pull request #56540 from Calinou/renderingserver-expose-ssil-qualityRémi Verschelde
Expose RenderingServer SSIL quality setter methods
2022-01-06Allow Vector2/3 slerp values to have any lengthAaron Franke
2022-01-06Merge pull request #50896 from HaSa1002/add-graphedit-drag-signals-4Rémi Verschelde
Add `GraphEdit` drag notifications
2022-01-06Add length and length_squared to Vector2i/3iAaron Franke
2022-01-06Merge pull request #56435 from V-Sekai/inspector_default_fixRémi Verschelde
Fix incorrect default transform values on foreign 3D nodes
2022-01-06Merge pull request #56145 from V-Sekai/auto_rm_3Rémi Verschelde
Move functionality automatically setting roughness/metallic on texture assignment to editor callback
2022-01-06Add `GraphEdit` drag notificationsJohannes Witt
This commit adds two signals: * connection_drag_begun, which is emitted when a connection is started to be created by the user and * `connection_drag_ended`, which is emitted when no longer a connection is created. Additionally `force_connection_drag_end()` adds the possibility to end the connection dragging. If called from user code, no other connection request signals are invoked. This is useful to add `GraphNode`s via shortcuts while the user is dragging a connection to directly connect the newly added node.
2022-01-06Merge pull request #56224 from Calinou/variant-rename-packed-array-constantsRémi Verschelde
2022-01-06Move metallic and roughness automated assignment to an inspector UndoRedoSaracenOne
callback.
2022-01-06Fix incorrect default transform values on foreign 3D nodesSaracenOne
2022-01-06Merge pull request #56549 from bruvzg/utf8_fixesRémi Verschelde
2022-01-06Fix multiple missing UTF-8 decoding.bruvzg
2022-01-06Unify similar method descriptionsHaoyu Qiu
Notably: * `Packed*Array.size()` and `Array.size()`. * Shared methods of `Transform2D` and `Transform3D`. * Shared methods of `Vector2`, `Vector3`, and `Vector2i`. This reduces the Deja Vu when translating the class reference :)
2022-01-06Add a GDScript template for `VisualShaderNodeCustom`Yuri Roubinsky
2022-01-06Expose RenderingServer SSIL quality setter methodsHugo Locurcio
This allows changing SSIL quality at run-time in a project.
2022-01-05Merge pull request #56479 from V-Sekai/import-optionsRémi Verschelde
2022-01-05Inspector property array for `TabBar`rafallus
2022-01-05Merge pull request #56047 from piiertho/feature/osx-sign-directoryRémi Verschelde
2022-01-05Added material_overlay property to MeshInstance3DFernando Cosentino
Applying overlay materials into multi-surface meshes currently requires adding a next pass material to all the surfaces, which might be cumbersome when the material is to be applied to a range of different geometries. This also makes it not trivial to use AnimationPlayer to control the material in case of visual effects. The material_override property is not an option as it works replacing the active material for the surfaces, not adding a new pass. This commit adds the material_overlay property to GeometryInstance3D (and therefore MeshInstance3D), having the same reach as material_override (that is, all surfaces) but adding a new material pass on top of the active materials, instead of replacing them.