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Godot with FMOD integration
RayHammer
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Author
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-11
Implement Specialization Constants
reduz
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-11
Fix doc description of HTTPClient::request
Haoyu Qiu
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-08
Add method description to `PopupMenu`
Nick Huelin
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
Merge pull request #50208 from kleonc/accept_dialog-remove_button
Rémi Verschelde
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Add AcceptDialog::remove_button method
kleonc
2021-07-06
LineEdit: Respect `max_length` by truncating text to append
Rémi Verschelde
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
Fix TileSet::CellNeighbor enum binding
George Marques
2021-07-06
Merge pull request #50203 from SirQuartz/docs
Rémi Verschelde
2021-07-06
Add multiple descriptions to several classes
Nick Huelin
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
Merge pull request #50054 from reduz/curve-texture-3d
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Rémi Verschelde
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Rémi Verschelde
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-02
Expose `Window.get_contents_minimum_size()` to scripts
Michael Alexsander
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
Improve and clarify documentation for RandomNumberGenerator
Hugo Locurcio
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-07-01
Merge pull request #50026 from lyuma/callable_is_valid
Rémi Verschelde
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
2021-06-30
Enable Camera2D smoothing on limit change
Eric
2021-06-30
Merge pull request #49834 from nekomatata/physics-disable-modes
Rémi Verschelde
2021-06-30
Merge pull request #50014 from reduz/remove-immediate
Rémi Verschelde
2021-06-30
Deprecate ImmediateGeometry
reduz
2021-06-30
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Rémi Verschelde
2021-06-30
Add support for controlling physics nodes' behavior when disabled
PouleyKetchoupp
2021-06-30
Fix editor suffixes and degrees conversion
reduz
2021-06-30
Merge pull request #49901 from nekomatata/move-and-collide-fix-slide
Rémi Verschelde
2021-06-29
Fixes to 2D viewport
reduz
2021-06-29
Merge pull request #49470 from levilindsey/master
Rémi Verschelde
2021-06-29
Merge pull request #37181 from jitspoe/master.button_icon_alignment
Rémi Verschelde
2021-06-29
Merge pull request #49812 from nekomatata/node-path-editor-update
Rémi Verschelde
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