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2018-04-09Made print_tree_pretty() function which displays scene tree graphicallyGeoffrey
2018-04-08Merge pull request #16705 from Chaosus/generate_normals_flipJuan Linietsky
Add flip switch to SurfaceTool.generate_normals
2018-04-08Merge pull request #17150 from robfram/check-animation-playing-backwardsJuan Linietsky
Added `get_playing_speed` method to AnimationPlayer, returning the actual playing speed of the animation being played
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-07Merge pull request #17583 from RandomShaper/enhance-uri-utilsJuan Linietsky
Enhance uri utils
2018-04-07Merge pull request #17730 from RandomShaper/radio-buttons-in-menusJuan Linietsky
Radio buttons in menus
2018-04-03[DOCS] Tweaks and fixes for (Interpolated)CameraMel Collins
2018-03-30Added missing end points for brief descriptions in the docs.Michael Alexsander Silva Dias
2018-03-30[DOCS] Some content for InterpolatedCameraMel Collins
2018-03-30[DOCS] Typo fix for CollisionShape[2D]mhilbrunner
2018-03-29Merge pull request #17839 from Noshyaar/1Poommetee Ketson
[Docs] Control, VehicleWheel: fix typos [ci skip]
2018-03-29[Docs] fix typosPoommetee Ketson
2018-03-28[DOCS] Node & PackedScene (#17833)Max Hilbrunner
* [DOCS] Node: SceneSaver -> PackedScene * [DOCS] PackedScene: Code example, resolve TODO
2018-03-28[DOCS] Generic6DOFJoint fixesMax Hilbrunner
2018-03-27Add radio-button-looking entries to PopupMenuPedro J. Estébanez
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually. `is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button. Keeping check in the name adds an additional clue about these facts. Closes #13055.
2018-03-27Enhance HTTPClient.query_string_from_dict()Pedro J. Estébanez
2018-03-23Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson
also make TileSetEditorPlgn tile list updates the preview modulate
2018-03-21[DOCS] minor ParticlesMaterial docs fix Linear -> RadialPoommetee Ketson
2018-03-18Improve Input.is_action_just_* docs.Pieter-Jan Briers
More clarification.
2018-03-17Fixed small typo in the "InstancePlaceholder" doc.Michael Alexsander Silva Dias
2018-03-16[DOCS] Node: Remove duplicate informationMax Hilbrunner
2018-03-15Merge pull request #17376 from marcelofg55/file_get_pathHein-Pieter van Braam
Added File.get_path and File.get_path_absolute functions
2018-03-15Merge pull request #17514 from brylie/patch-1Rémi Verschelde
Add brief description
2018-03-15[DOCS] Node: Networking updates, fix outdated and missing docsmhilbrunner
2018-03-14Add brief descriptionBrylie Christopher Oxley
2018-03-14Merge pull request #17489 from mhilbrunner/docs-inputRémi Verschelde
[DOCS] Input
2018-03-13[DOCS] Environment: Whitespace fixesMax Hilbrunner
2018-03-13[DOCS] InputMax Hilbrunner
2018-03-13Added File.get_path and File.get_path_absolute functionsMarcelo Fernandez
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-10Update Image format enumeration documentationNeil Moore
Provides more information about each image format.
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-03-03[DOCS] Small fix to Area: Fix copy/paste errorsMax Hilbrunner
2018-03-03Added `get_playing_speed` method to AnimationPlayer, returning the actualrobfram
playing speed of the animation being played. As stated in #16550, there is no way to get the playing speed of an animation. The `playback_speed` property is for the whole AnimationPlayer node, and the argument passed to `play` method is another scale applied in top of the AnimationPlayer properties. Thus, the actual playing speed is AnimationPlayer.speed_scale * AnimationPlayer.playback.current.speed_scale. If it is not playing, the method returns 0.
2018-03-02s/Camear/Camera in docsPoommetee Ketson
2018-03-02[DOCS] Small fix to PinJoint2DMax Hilbrunner
2018-03-01Add documentation for the DynamicFont hinting propertyHugo Locurcio
2018-02-27doc: Sync classref with current sourceRémi Verschelde
2018-02-27doc: Remove status from hardcoded version stringRémi Verschelde
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-26added docs on Control's drag and drop apiindicainkwell
2018-02-25Merge pull request #17003 from Noshyaar/docsRémi Verschelde
[DOCS] Sync classref with current source
2018-02-25[DOCS] Sync classref with current sourcePoommetee Ketson
2018-02-24Merge pull request #16952 from Noshyaar/datadirRémi Verschelde
[DOCS] clarify that OS.get_user_data_dir needs project name
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-24[DOCS] clarify that OS.get_user_data_dir needs project namePoommetee Ketson
[ci skip]
2018-02-22StyleBoxTexture: Texture instead of RES for texture and normal_map.Pieter-Jan Briers
2018-02-22Added documentation for VehicleBodyBastiaanOlij
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Merge pull request #16874 from volzhs/button-group-descRémi Verschelde
Mention about BaseButton.toggle_mode in ButtonGroup description