Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-05-09 | Rename Lineshapes d to distance | Marcus Elg | |
2020-05-08 | Turn the anisotropic filtering setting into an enum | Hugo Locurcio | |
Since it only accepts power-of-two values, exposing it as an enum makes more sense. This also allows for adding property hints to indicate the performance cost of each value. This also improves property hints for MSAA and FXAA. | |||
2020-05-07 | Merge pull request #36379 from aaronfranke/color-constructors | Rémi Verschelde | |
Add a Color constructor for Color with alpha | |||
2020-05-07 | Merge pull request #38226 from Calinou/increase-camera3d-fov | Rémi Verschelde | |
Increase the default Camera3D field of view to 75 | |||
2020-05-07 | Merge pull request #38385 from ThakeeNathees/method-bind-text_edit-set_line | Rémi Verschelde | |
method bind TextEdit::set_line() added | |||
2020-05-07 | Make 2D and 3D KinematicBody stop_on_slope documentation the same. | Marcel Admiraal | |
2020-05-06 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-06 | Fix suffix property doc typo: "prefix" -> "suffix" | follower | |
2020-05-05 | [Windows] Add support for the WinTab API for pen input. | bruvzg | |
2020-05-04 | Document the expected normal map coordinate system where relevant | Hugo Locurcio | |
2020-05-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-05-03 | Merge pull request #38392 from Enhex/patch-1 | Rémi Verschelde | |
fix typo | |||
2020-05-02 | Added missing spring enums for generic_6dof_joint | Bastiaan Olij | |
2020-05-01 | Tweak Tween cheatsheet link formatting to avoid rST conversion bug | Hugo Locurcio | |
reStructuredText doesn't allow embedding links in bold/italic text. | |||
2020-05-01 | fix typo | Enhex | |
2020-05-01 | method bind TextEdit::set_line() added | Thakee Nathees | |
2020-05-01 | Increase the default Camera3D field of view to 75 | Hugo Locurcio | |
A vertical FOV of 75 degrees is roughly equivalent to a 91 degree horizontal FOV on a 4:3 display (~107.51 degrees on 16:9), which is close to the typical default FOV used in PC games. Note that this doesn't apply to the in-editor camera which keeps its FOV to 70. This is because it doesn't display in fullscreen; its viewport only displays in the center of the editor (roughly). This means the viewport won't cover the viewer's eyes as much. Therefore, the editor camera FOV should be slightly lower to account for this. Since this changes the default value, this may break existing projects slightly. For the record, this was already done in https://github.com/godotengine/godot-demo-projects/pull/260 for the official demo projects. | |||
2020-05-01 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-30 | Merge pull request #38330 from Calinou/doc-image-load-formats | Rémi Verschelde | |
Document the formats supported by `Image.load()` | |||
2020-04-29 | Color with alpha constructor | Aaron Franke | |
2020-04-29 | Document the formats supported by `Image.load()` | Hugo Locurcio | |
This partially addresses #32166. | |||
2020-04-29 | Merge pull request #38307 from Calinou/shell-open-res-user-warning | Rémi Verschelde | |
Warn when trying to open `res://` or `user://` with `OS.shell_open()` | |||
2020-04-29 | Merge pull request #20371 from aaronfranke/vector-lerp | Rémi Verschelde | |
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp" | |||
2020-04-29 | Merge pull request #36498 from Avantir-Chaosfire/patch-1 | Rémi Verschelde | |
doc: Improve Node2D to_local/to_global description | |||
2020-04-29 | [Core] Rename linear_interpolate to lerp | Aaron Franke | |
2020-04-29 | doc: Improve Node2D to_local/to_global description | Avantir-Chaosfire | |
2020-04-29 | Merge pull request #36960 from pycbouh/docs-improve-shortcuts | Rémi Verschelde | |
Improve shortcut formatting in docs | |||
2020-04-29 | Merge pull request #37776 from Sauermann/transform-scale-origin | Rémi Verschelde | |
Clarify Transform scaled Method description | |||
2020-04-29 | Merge pull request #38287 from ↵ | Rémi Verschelde | |
JiRuifanCR/animatedtexture-oneshot-pause-set-frame Add set_frame, pause, and oneshot to AnimatedTexture | |||
2020-04-29 | Merge pull request #38074 from KoBeWi/tfree | Rémi Verschelde | |
Mention how to remove TreeItem from a Tree | |||
2020-04-28 | Warn when trying to open `res://` or `user://` with `OS.shell_open()` | Hugo Locurcio | |
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first. | |||
2020-04-29 | Add set_frame, pause, and oneshot to AnimatedTexture | Revan Ji | |
Add API documentation for said changes. | |||
2020-04-28 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-28 | Rename InputFilter back to Input | Rémi Verschelde | |
It changed name as part of the DisplayServer and input refactoring in #37317, with the rationale that input no longer goes through the main loop, so the previous Input singleton now only does filtering. But the gains in consistency are quite limited in the renaming, and it breaks compatibility for all scripts and tutorials that access the Input singleton via the scripting language. A temporary option was suggested to keep the scripting singleton named `Input` even if its type is `InputFilter`, but that adds inconsistency and breaks C#. Fixes godotengine/godot-proposals#639. Fixes #37319. Fixes #37690. | |||
2020-04-28 | Merge pull request #38286 from bojidar-bg/x-expose-cell-size | Rémi Verschelde | |
Expose the cell_size affecting VisibilityNotifier2D precision | |||
2020-04-28 | Expose the cell_size affecting VisibilityNotifier2D precision | Bojidar Marinov | |
Refs: #4803 | |||
2020-04-27 | Merge pull request #38252 from Calinou/doc-improve-compression-projectsettings | Rémi Verschelde | |
Improve the compression project settings documentation | |||
2020-04-27 | Merge pull request #38230 from Calinou/doc-audiostreamplayer-improve-pitch-scale | Rémi Verschelde | |
Improve `pitch_scale` descriptions in AudioStreamPlayer documentation | |||
2020-04-27 | Improve the compression project settings documentation | Hugo Locurcio | |
2020-04-26 | Merge pull request #37973 from Calinou/doc-tween-add-easing-cheatsheet | Max Hilbrunner | |
Add an easing/transition type cheatsheet to the Tween documentation | |||
2020-04-26 | Improve `pitch_scale` descriptions in AudioStreamPlayer documentation | Hugo Locurcio | |
This closes #29439. Co-authored-by: Cheeseness <contact@jbushproductions.com> | |||
2020-04-24 | doc: Fix parsing typed arrays in makerst.py | Rémi Verschelde | |
`Type[]` typed arrays will link to `Type`, as it's likely the most interesting information for the user. And sync classref with current source. | |||
2020-04-24 | Merge pull request #38025 from Calinou/doc-procedural-geometry | Rémi Verschelde | |
Improve the procedural geometry class documentations | |||
2020-04-23 | Merge pull request #38050 from Calinou/doc-cameraeffects | Rémi Verschelde | |
Document the CameraEffects class | |||
2020-04-23 | Merge pull request #37888 from Calinou/doc-editor-only-singletons | Rémi Verschelde | |
Document how some editor classes should be accessed as singletons only | |||
2020-04-22 | Document how some editor classes should be accessed as singletons only | Hugo Locurcio | |
This closes #37687. | |||
2020-04-22 | Document the CameraEffects class | Hugo Locurcio | |
2020-04-21 | Mention how to remove TreeItem from a Tree | Tomasz Chabora | |
2020-04-20 | Exposed RenderingDevice to script API | Juan Linietsky | |
Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR. | |||
2020-04-20 | Merge pull request #37974 from Calinou/doc-backbuffercopy-anchors | Rémi Verschelde | |
Document how to workaround UI anchor issues when using BackBufferCopy |