Age | Commit message (Collapse) | Author |
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The doc now states that the method searches for a World2D among ancestor Viewports as well, differentiating it from the get_world_2d() getter.
and also find_world_3d()
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Add [theme_item] tag to editor help
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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-Allows displaying custom options for specific file format variants
-Added support for scene format import to retrieve custom options
This PR is necessary for #54886 to be implemented properly.
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Add `ShapeCast2D` node
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
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Rect2: Clarify docs for `has_point` excluding bottom and right borders
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Separate space override modes for gravity/damping in Area
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Improve tests, as well as documentation for `expand`.
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Makes the results consistent for all shape types with options to set
the desired behavior.
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