Age | Commit message (Collapse) | Author |
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Expose editor scale to the plugin API
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Added missing `:` in gdscript example for `TileMap` class reference.
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Fix misformatted documentation from recent PRs
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Added Comment node to Visual Shaders
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Change XRPositionalTracker to a reference (master)
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Rename Array.invert() to Array.reverse()
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Add methods to remove theme overrides
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Expose dynamic font vector outlines to the GDScript.
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Complete the docs for primitive types
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RichTextLabel: fix font extra spacing and style box size usage.
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stylebox size in the minimum size calculation.
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Rename Texture.get_data() to get_image()
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Document how to avoid light leaks with GIProbe and SDFGI
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FileDialog: add Back/Forward buttons, add message for inaccessible folders.
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Add utility methods to Theme, improve error messages and documentation
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Document more NavigationMesh properties
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Make the expected method calling order in SurfaceTool more explicit
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Rename PHashTranslation to OptimizedTranslation
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More detailed documentation for KinematicBody safe collision margin
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Feature tags are case-sensitive.
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Does the same internally for List and Vector<>, which includes all
PackedArray types.
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SoftBody support in GodotPhysics 3D
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Disable backface collision with ConcavePolygonShape by default
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Rename Sprite.region_enabled getter and setter methods to match properties
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
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