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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-18
doc: Sync classref with current source
Rémi Verschelde
2021-03-18
Merge pull request #47098 from Birdulon/DocDrawString4
Rémi Verschelde
2021-03-18
Documentation: Correct CanvasItem.draw_string position description.
Luke Hubmayer-Werner
2021-03-17
Fix AudioEffectCapture buffer length cannot be changed
jmb462
2021-03-17
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Rémi Verschelde
2021-03-17
Converted sensor acceleration units to m/s^2 on iOS and UWP
Marcus Brummer
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Document different unit of measurement for sensor data on iOS and Android
Marcus Brummer
2021-03-15
Merge pull request #47014 from aaronfranke/atlastex-doc
Rémi Verschelde
2021-03-15
Document the valid input range for `acos()` and `atan()`
Hugo Locurcio
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Improve documentation for AtlasTexture
Aaron Franke
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
[46188] fix: get unix from datetime when empty dict
Aitor Cereceto
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-10
doc: Sync classref with current source
Rémi Verschelde
2021-03-09
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Rémi Verschelde
2021-03-09
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Rémi Verschelde
2021-03-09
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
Rémi Verschelde
2021-03-09
Merge pull request #46784 from Bhu1-V/doc-update
Rémi Verschelde
2021-03-09
Add interpolation bar on each channel in ColorPicker
Kongfa Waroros
2021-03-09
Added Additional Description for PhysicsServer2D->area_create() method.
Bhuvan Vemula
2021-03-08
[HTML5] Respect allow_hidpi option during setup
Fabio Alessandrelli
2021-03-08
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
Rémi Verschelde
2021-03-07
Merge pull request #46386 from KoBeWi/projekt_settingz
Rémi Verschelde
2021-03-07
Allow to save override.cfg with ProjectSettings
kobewi
2021-03-05
Merge pull request #43929 from HaSa1002/docs-lang-6
Rémi Verschelde
2021-03-05
Docs: Port Code Examples to C# (R, S, T, U)
HaSa1002
2021-03-05
Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant
Rémi Verschelde
2021-03-04
Use safer `add_theme_constant_override()` in MarginContainer code sample
Hugo Locurcio
2021-03-04
Adding Raycast3D custom debug shape thickness and color
jmb462
2021-03-03
Remove trivial examples in the ItemList class documentation
Hugo Locurcio
2021-03-02
Merge pull request #36202 from YeldhamDev/sprite_region_hide
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-02
Fix examples in Callable docs
kleonc
2021-03-01
Merge pull request #42007 from HaSa1002/callable-docs
Rémi Verschelde
2021-03-01
Document missing Callable methods
HaSa1002
2021-03-01
Merge pull request #46508 from rcorre/pathbake
Rémi Verschelde
2021-03-01
Merge pull request #46534 from asmaloney/doc-styleboxflat-grammar
Rémi Verschelde
2021-02-28
Fix some grammar in StyleBoxFlat class docs
Andy Maloney
2021-02-28
Logger: Cache 'flush_stdout_on_print' to improve performance, and works befor...
Mateo Kuruk Miccino
2021-02-28
Clarify Curve.get_closest_point uses baked points.
Ryan Roden-Corrent
2021-02-26
Fixes typo in Array::bsearch_custom doc
Haoyu Qiu
2021-02-25
Remove GDScript bindings for OS.get/set_exit_code, SceneTree.quit(<exit_code>...
Emmanuel Leblond
2021-02-25
Merge pull request #46416 from nekomatata/draw-collision-outline-option
Rémi Verschelde
2021-02-25
Added option in project settings to draw Shape2D outlines
PouleyKetchoupp
2021-02-25
Improve the `OS.get_environment()`/`OS.set_environment()` documentation
Hugo Locurcio
2021-02-25
Expose set_environment to GDScript
Bastiaan Olij
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