Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-03 | Create mobile renderer | Bastiaan Olij | |
2021-05-01 | Merge pull request #48345 from madmiraal/fix-48242-docs | Rémi Verschelde | |
Fix documentation following implementation of particle trails | |||
2021-05-01 | Fix documentation following implementation of particle trails | Marcel Admiraal | |
2021-05-01 | Merge pull request #48283 from BastiaanOlij/xr_viewport | Rémi Verschelde | |
Move XR flag from subviewport into viewport | |||
2021-05-01 | Move XR flag from subviewport into viewport | Bastiaan Olij | |
2021-04-29 | Document that `SceneTree.call_group()` is deferred | Hugo Locurcio | |
2021-04-29 | Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded | Rémi Verschelde | |
Document that clearcoat/rim lighting is not visible on unshaded materials | |||
2021-04-29 | doc: Sync classref with current source | Rémi Verschelde | |
And typo fix from https://github.com/godotengine/godot-docs/pull/4882. | |||
2021-04-29 | Merge pull request #48269 from akien-mga/remove-largetexture | Rémi Verschelde | |
Remove obsolete LargeTexture, it's no longer useful since 3.x | |||
2021-04-28 | Document that clearcoat/rim lighting is not visible on unshaded materials | Hugo Locurcio | |
2021-04-28 | Merge pull request #46476 from DarknessCatt/master | Rémi Verschelde | |
Add fill method to Arrays and PackedArrays | |||
2021-04-28 | Remove obsolete LargeTexture, it's no longer useful since 3.x | Rémi Verschelde | |
It existed in early Godot releases to allow working around hardware limitations on max texture sizes (e.g. hardware limits of 1024x1024 pixels). Nowadays the max texture size supported natively by Godot is 16384x16384, and even low end mobile hardware should support at least 4096x4096. The LargeTexture implementation is basically just an array with offsets, sizes and textures and should be easy to replicate with a custom Texture resource if needed - solving most of its bugs on the way as the implementation removed here has various unimplemented or incomplete methods. | |||
2021-04-27 | Merge pull request #48241 from akien-mga/tabs-panel-style-unused | Rémi Verschelde | |
Tabs: Remove unused 'panel' stylebox from default theme | |||
2021-04-27 | Merge pull request #48050 from JFonS/occlusion_culling | Rémi Verschelde | |
2021-04-27 | Tabs: Remove unused 'panel' stylebox from default theme | Rémi Verschelde | |
Cf. https://github.com/godotengine/godot/issues/37875#issuecomment-625297308. | |||
2021-04-27 | Merge pull request #47398 from Faless/feature/network-local-port-salvaged | Rémi Verschelde | |
2021-04-27 | Merge pull request #38349 from asheraryam/convex-decompose-master | Rémi Verschelde | |
Create GDScript bindings for creating multiple-convex collision bodies [4.0] | |||
2021-04-27 | Expose creating multiple-convex-collision static bodies to GDScript | asheraryam | |
2021-04-23 | Merge pull request #48106 from Calinou/doc-project-settings-feature-tags | Rémi Verschelde | |
Link to Feature tags more explicitly in ProjectSettings documentation | |||
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. | |||
2021-04-23 | Merge pull request #48129 from kleonc/args-master | Rémi Verschelde | |
Docs: Minor argument names fix | |||
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde | |
Fix crash on RigidBody _direct_state_changed | |||
2021-04-23 | Docs: Minor argument names fix | kleonc | |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-04-22 | Call randomize() automatically | Tomasz Chabora | |
2021-04-22 | Link to Feature tags more explicitly in ProjectSettings documentation | Hugo Locurcio | |
2021-04-22 | ICU: Update to version 69.1, improve ICU data export process. | bruvzg | |
2021-04-21 | Add fill method to Arrays and PackedArrays | Matheus Lima Cunha | |
2021-04-20 | Improve the `Engine.editor_hint` property documentation | Hugo Locurcio | |
2021-04-20 | Merge pull request #42770 from madmiraal/fix-26680 | Rémi Verschelde | |
Move collision layer and mask into CollisionObject. | |||
2021-04-20 | Merge pull request #47896 from Calinou/videoplayer-stream-position-warning | Rémi Verschelde | |
Print a warning when trying to seek in VideoPlayer | |||
2021-04-20 | Merge pull request #47983 from smix8/doc_animationnodetimeseek | Rémi Verschelde | |
Document AnimationNodeTimeSeek with clarified usage and code example | |||
2021-04-20 | Merge pull request #47976 from RoniPerson/patch-4 | Rémi Verschelde | |
changed description of `merge_polygons` | |||
2021-04-20 | Merge pull request #47953 from Calinou/doc-astar-thread-safety | Rémi Verschelde | |
Document `AStar.get_point_path()` not being thread-safe | |||
2021-04-20 | Merge pull request #47347 from nekomatata/heightmap-support | Rémi Verschelde | |
Heightmap collision shape support in Godot Physics | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde | |
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio | |||
2021-04-19 | doc: Sync classref with current source | Rémi Verschelde | |
2021-04-19 | Merge pull request #47448 from madmiraal/rename-lineedit-cursor | Rémi Verschelde | |
Rename LineEdit getters and setters to match property names | |||
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-04-17 | Document AnimationNodeTimeSeek with clarified usage and code example | smix8 | |
Document AnimationNodeTimeSeek with clarified usage and code example | |||
2021-04-17 | changed description of `merge_polygons` | RoniPerson | |
Clarified that the `merge_polygons` method can produce multiple holes. | |||
2021-04-17 | Rename LineEdit caret_* properties getters and setters to match property | Marcel Admiraal | |
2021-04-16 | Import: Cleanup and optimize etcpak compression method | Rémi Verschelde | |
Avoid unnecessary allocation of temporary buffers for each mip, and creates only one Image with the compressed data. Also renames variable and reorders code for clarity. Clarify that squish is now only used for decompression. Documented which formats can be decompressed in Image. | |||
2021-04-16 | Document `AStar.get_point_path()` not being thread-safe | Hugo Locurcio | |
2021-04-15 | Merge pull request #47878 from clayjohn/rename-get_surface_material | Rémi Verschelde | |
Rename get_surface_material to get_surface_override_material | |||
2021-04-14 | Rename get_surface_material to get_surface_override_material | clayjohn | |
2021-04-14 | Print a warning when trying to seek in VideoPlayer | Hugo Locurcio | |
Seeking isn't implemented in built-in video formats and can only be supported in GDNative-provided video formats. | |||
2021-04-14 | Merge pull request #47797 from kleonc/capsulemesh_docs_fix | Rémi Verschelde | |
Fix docs description for CapsuleMesh::mid_height | |||
2021-04-12 | Document overriding project settings that have feature tags | Hugo Locurcio | |
This non-obvious behavior can take a while to discover and fix, so it's important to mention it in the class reference. |