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2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
Change XRPositionalTracker to a reference (master)
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-03-31Merge pull request #47252 from KoBeWi/themecideRémi Verschelde
Add methods to remove theme overrides
2021-03-31Merge pull request #44289 from bruvzg/ctl_gl_contoursRémi Verschelde
Expose dynamic font vector outlines to the GDScript.
2021-03-31Merge pull request #44951 from KoBeWi/documintRémi Verschelde
Complete the docs for primitive types
2021-03-31[Complex Text Layouts] Provide access to glyph contour points.bruvzg
2021-03-31Complete the docs for primitive typeskobewi
2021-03-30Implement Tabs minimum sizeGilles Roudière
2021-03-29Merge pull request #47457 from bruvzg/rtl_spacingRémi Verschelde
RichTextLabel: fix font extra spacing and style box size usage.
2021-03-29Use extra font spacing in the RichTextLabel line height calculation, and ↵bruvzg
stylebox size in the minimum size calculation.
2021-03-29Change XRPositionalTracker to a reference and better expose it to GDNativeBastiaan Olij
2021-03-29Merge pull request #47435 from madmiraal/rename-texture-get_dataRémi Verschelde
Rename Texture.get_data() to get_image()
2021-03-29doc: Sync classref with current sourceRémi Verschelde
2021-03-28Merge pull request #47428 from Calinou/doc-giprobe-sdfgi-leaksRémi Verschelde
Document how to avoid light leaks with GIProbe and SDFGI
2021-03-28Rename Texture.get_data() to get_image()Marcel Admiraal
2021-03-28Document how to avoid light leaks with GIProbe and SDFGIHugo Locurcio
2021-03-27Add a warning on using directory to access of imported filesskyace65
2021-03-26Merge pull request #47163 from bruvzg/macos_sandbox_file_dialogRémi Verschelde
FileDialog: add Back/Forward buttons, add message for inaccessible folders.
2021-03-25Fix ParticlesMaterial spreadMorris Tabor
2021-03-25Merge pull request #47251 from pycbouh/theme-more-useful-methodsRémi Verschelde
Add utility methods to Theme, improve error messages and documentation
2021-03-25doc: Sync classref with current sourceRémi Verschelde
2021-03-24Clarify that get_unix_time() returns secondskobewi
2021-03-23Merge pull request #42974 from skyace65/NavMesh2Rémi Verschelde
Document more NavigationMesh properties
2021-03-23Rename some more global enums (Key, Joy, MIDI)Aaron Franke
2021-03-23Rename ButtonList enum and members to MouseButtonAaron Franke
2021-03-23FileDialog: add Back/Forward buttons, add message for inaccessible folders.bruvzg
2021-03-23Merge pull request #43366 from Calinou/doc-surfacetool-method-orderRémi Verschelde
Make the expected method calling order in SurfaceTool more explicit
2021-03-23Remove the clearing behavior from add_overridekobewi
2021-03-23Add methods to remove theme overrideskobewi
2021-03-23Merge pull request #45234 from madmiraal/rename-phashtranslationRémi Verschelde
Rename PHashTranslation to OptimizedTranslation
2021-03-23Merge pull request #47277 from nekomatata/kinematic-safe-margin-docRémi Verschelde
More detailed documentation for KinematicBody safe collision margin
2021-03-22More detailed documentation for KinematicBody safe collision marginPouleyKetchoupp
2021-03-22Fix feature tag casing in the Windows pen tablet project setting nameHugo Locurcio
Feature tags are case-sensitive.
2021-03-22Add utility methods to Theme, improve error messages and documentationYuri Sizov
2021-03-21Make the expected method calling order in SurfaceTool more explicitHugo Locurcio
2021-03-21Rename Array.invert() to Array.reverse()Marcel Admiraal
Does the same internally for List and Vector<>, which includes all PackedArray types.
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
SoftBody support in GodotPhysics 3D
2021-03-20Merge pull request #47139 from nekomatata/concave-backface-collisionRémi Verschelde
Disable backface collision with ConcavePolygonShape by default
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
Rename Sprite.region_enabled getter and setter methods to match properties
2021-03-20Rename PHashTranslation to OptimizedTranslationMarcel Admiraal
2021-03-19Document more NavigationMesh propertiesskyace65
2021-03-19class reference proofreadingPaul Joannon
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed.
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly
2021-03-18doc: Sync classref with current sourceRémi Verschelde
And move GLTF docs to its module folder.
2021-03-18Merge pull request #47098 from Birdulon/DocDrawString4Rémi Verschelde
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18Documentation: Correct CanvasItem.draw_string position description.Luke Hubmayer-Werner
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-17Fix AudioEffectCapture buffer length cannot be changedjmb462
2021-03-17Merge pull request #47080 from mbrlabs/ios-sensor-conversionRémi Verschelde
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17Converted sensor acceleration units to m/s^2 on iOS and UWPMarcus Brummer
This is beacuse on Android these values are already in m/s^2 while on iOS and UWP they are in g. This just makes the behaviour consistent on all platforms.