Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-10 | [macOS] Fix window button position and title bar size when editor scale do ↵ | bruvzg | |
not match OS UI scale. | |||
2022-10-09 | Merge pull request #66524 from microaeris/aeris/text-edit-get-scroll-bar | Rémi Verschelde | |
Getters for TextEdit scroll bars | |||
2022-10-08 | Merge pull request #67053 from Calinou/doc-array-sort-not-stable | Rémi Verschelde | |
Document `Array.sort()` and `sort_custom()` using unstable sorting | |||
2022-10-08 | Merge pull request #65983 from Mickeon/rename-audio-player-volume-db | Rémi Verschelde | |
Rename AudioStreamPlayer3D's `unit_db` to `volume_db` | |||
2022-10-07 | Getters for TextEdit scrollbars | microaeris | |
2022-10-08 | Remove leading spaces from enumerator name hints | Haoyu Qiu | |
For `PROPERTY_HINT_ENUM` properties, enumerator names can be provided as a comma separated list. There're a few properties that add leading spaces to the names (e.g. `First, Second, Third`). These spaces are included in the Inspector dropdown, which is unexpected. It's better to leave the surrounding spaces untouched because it could be part of the resulting string value (the variable is a string enum). And most other enum hints don't contain surrounding whitespaces. This PR removes the spaces and documents this `PROPERTY_HINT_ENUM` behavior. | |||
2022-10-08 | Document `Array.sort()` and `sort_custom()` using unstable sorting | Hugo Locurcio | |
2022-10-07 | Fix signature for 'folder_moved' signal of FileSystemDock | meap | |
2022-10-07 | Merge pull request #66972 from FHEK789/node2d_canvas_item_docs | Rémi Verschelde | |
Add descriptions for Node2D's skew and CanvasItem's clip_children | |||
2022-10-07 | Remove expression base node for transitions | Guilherme Sousa | |
2022-10-07 | Merge pull request #62910 from Vitika9/gsoc-colorpicker-ux | Rémi Verschelde | |
ColorPicker UX | |||
2022-10-06 | Use a giant UBO to optimize performance in 2D | clayjohn | |
This removes the countless small UBO writes we had before and replaces them with a single large write per render pass. This results in much faster rendering on low-end devices but improves speed on all devices. | |||
2022-10-06 | Merge pull request #66959 from timothyqiu/obstacles-pathfinding | Rémi Verschelde | |
Make it clear that obstacles don't affect pathfinding | |||
2022-10-06 | Add descriptions for Node2D's skew and CanvasItem's clip_children | Felipe Kinoshita | |
2022-10-06 | Merge pull request #66936 from mihe/inverse-inertia-tensor | Rémi Verschelde | |
Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor | |||
2022-10-06 | Merge pull request #66955 from FHEK789/tilemap_get_layers_count_docs | Rémi Verschelde | |
Add description to TileMap's get_layers_count method | |||
2022-10-06 | Merge pull request #66958 from timothyqiu/static-body | Rémi Verschelde | |
Improve StaticBody description | |||
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-06 | Make it clear that obstacles don't affect pathfinding | Haoyu Qiu | |
2022-10-06 | Improve StaticBody description | Haoyu Qiu | |
The naming of static bodies has raised a lot of questions and discussions, because they are actually movable (not being static). This commit explains that the reason for "static" is that they are immovable from the point of view of the physics engine. This makes it easier to understand why the user can move static bodies manually. | |||
2022-10-05 | Add description to TileMap's get_layers_count method | Felipe Kinoshita | |
2022-10-05 | Update TextEdit docs | Paulb23 | |
2022-10-05 | Bind PhysicsDirectBodyState3D::get_inverse_inertia_tensor | Mikael Hermansson | |
2022-10-05 | Add documentation for viewport's input handling | RedMser | |
2022-10-05 | fix(docs): use proper path for tutorial file in docs | Jiri Suchan | |
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-05 | Merge pull request #66348 from dzil123/world3d_direct_space_state_doc | Rémi Verschelde | |
World3D.direct_space_state add multithreaded warning | |||
2022-10-05 | Merge pull request #66913 from timothyqiu/mouse-button-swap | Rémi Verschelde | |
Describe the left mouse button constant as the primary button | |||
2022-10-05 | Merge pull request #66798 from bruvzg/win_docs | Rémi Verschelde | |
[Docs] Synchronize and update Window and Display Server documentation. | |||
2022-10-05 | Merge pull request #65227 from BastiaanOlij/complete_render_target_api | Rémi Verschelde | |
Implementing override functionality for XR | |||
2022-10-05 | Merge pull request #66895 from Zylann/undo_51969 | Rémi Verschelde | |
Undo #51969, generate_mipmaps runs on caller thread. | |||
2022-10-05 | Merge pull request #66799 from xarses/remove-dangling-os-datetime-ref | Rémi Verschelde | |
Remove reference in OS to date and time functions | |||
2022-10-05 | Merge pull request #66509 from Mickeon/yes | Rémi Verschelde | |
Support chaining AtlasTextures inside other AtlasTextures | |||
2022-10-05 | Merge pull request #65776 from Mickeon/camera2d-rotation_smoothing | Rémi Verschelde | |
Add rotation smoothing to Camera2D | |||
2022-10-05 | [Docs] Synchronize and update Window and Display Server documentation. | bruvzg | |
2022-10-04 | World3D.direct_space_state add multithreaded warning | dzil123 | |
2022-10-05 | Describe the left mouse button constant as the primary button | Haoyu Qiu | |
2022-10-05 | Adding getters to RenderTarget and implementing override functionality for XR | Bastiaan Olij | |
2022-10-04 | Merge pull request #66852 from ↵ | Matthew | |
Jantho1990/bugfix/update-control-focus-signal-documentation-master Control docs: update messaging for focus to be less keyboard-specific | |||
2022-10-04 | Undo #51969, generate_mipmaps runs on caller thread. | Marc Gilleron | |
2022-10-04 | Remove reference in OS to date and time functions | Andrew Woodward | |
Since they moved to Time | |||
2022-10-04 | Add rotation smoothing to Camera2D | Luis Lopez | |
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation. This adds rotation smoothing directly into the Camera2D API by having two new properties: - `rotation_smoothing_enabled` - `rotation_smoothing_speed` | |||
2022-10-04 | Support nesting AtlasTextures inside other AtlasTextures | Micky | |
Connects AtlasTexture to its `atlas`'s "changed" signal, allowing it to detect property changes to `atlas` and update accordingly, when the project is running and in the editor, as well. | |||
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #66734 from jtnicholl/proj_docs | Rémi Verschelde | |
Update several ProjectSettings docs | |||
2022-10-04 | Merge pull request #66449 from Mickeon/stinky | Rémi Verschelde | |
Improve AtlasTexture's Documentation | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | update messaging for focus to be less keyboard-specific | Josh Anthony | |
Update doc/classes/Control.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> Update doc/classes/Control.xml Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-10-04 | Merge pull request #39072 from dalexeev/cs2d_debug_color | Rémi Verschelde | |
Add debug_color property to CollisionShape2D | |||
2022-10-04 | Merge pull request #66274 from Calinou/engine-rename-max-fps | Rémi Verschelde | |
Rename `Engine.target_fps` and associated project setting to `max_fps` |