Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-05 | Re-architecture of the Godot Android plugin. | fhuya | |
2020-03-05 | Merge pull request #36752 from RandomShaper/rework_semaphore | Rémi Verschelde | |
Drop old semaphore implementation | |||
2020-03-05 | Merge pull request #36810 from akien-mga/configfile-better-errors | Rémi Verschelde | |
ConfigFile: Improve error messages | |||
2020-03-05 | ConfigFile: Improve error messages and complete docs | Rémi Verschelde | |
2020-03-04 | Document EditorPlugin get_plugin_icon and get_plugin_name | Aaron Franke | |
The return value's type hint is now accurate. | |||
2020-03-04 | Turn Rect2's 'intersects_touch()' into an extra argument of 'intersects()' | Michael Alexsander | |
2020-03-04 | Merge pull request #36069 from RandomShaper/imvu/improve_drives_ux | Rémi Verschelde | |
Improve UX of drive letters | |||
2020-03-04 | Merge pull request #36646 from pyacier/doc-concavepolygonshape | Rémi Verschelde | |
add a precision about the intended use of the ConcavePolygonShape | |||
2020-03-04 | Merge pull request #36596 from BastiaanOlij/add_get_tracker_id | Rémi Verschelde | |
Exposing get_tracker_id for ARVRPositionalTracker to GDScript | |||
2020-03-04 | Exposing get_tracker_id for ARVRPositionalTracker to GDScript | Bastiaan Olij | |
2020-03-04 | Merge pull request #36750 from aaronfranke/excl-phys-body | Rémi Verschelde | |
Document that SpringArm exclusions only work with PhysicsBody objects | |||
2020-03-04 | Merge pull request #36509 from dalexeev/doc_node_fps | Rémi Verschelde | |
Minor fix in Node class documentation | |||
2020-03-03 | Drop old semaphore implementation | Pedro J. Estébanez | |
- Removed platform-specific implementations. - Now all semaphores are in-object, unless they need to be conditionally created. - Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined. - Similarly to `Mutex`, methods are made `const` for easy use in such contexts. - Language bindings updated: `wait()` and `post()` are now `void`. - Language bindings updated: `try_wait()` added. Bonus: - Rewritten the `#ifdef` in `mutex.h` to meet the code style. | |||
2020-03-03 | Improve UX of drive letters | Pedro J. Estébanez | |
Namely, move the drive dropdown to just the left of the path text box and don't include the former in the latter. This improves the UX on Windows. In the UNIX case, since its concept of drives is (ab)used to provide shortcuts to useful paths, its dropdown is kept at the original location. | |||
2020-03-03 | Document that SpringArm exclusions only work with PhysicsBody objects | Aaron Franke | |
2020-03-02 | add a precision about the intended use of the ConcavePolygonShape | Pierre Caye | |
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-29 | doc: Fix wrong reference after last update | Rémi Verschelde | |
2020-02-29 | doc: Sync classref with current source | Rémi Verschelde | |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde | |
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity | |||
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania | |
2020-02-27 | Basic fast filtering implementation | clayjohn | |
2020-02-28 | Merge pull request #36624 from Calinou/doc-improve-array | Rémi Verschelde | |
doc: Mention concatenation using the `+` operator in Array | |||
2020-02-27 | doc: Mention concatenation using the `+` operator in Array | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2452. | |||
2020-02-27 | Improve documentation related to fixed physics processing | Hugo Locurcio | |
2020-02-27 | Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use | Rémi Verschelde | |
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again | |||
2020-02-27 | Merge pull request #36581 from Calinou/doc-improve-add-child-below-node | Rémi Verschelde | |
Improve the `Node.add_child_below_node()` documentation | |||
2020-02-27 | Improve the `Node.add_child_below_node()` documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2730. | |||
2020-02-27 | Renamed PlaneShape to WorldMarginShape | Andrea Catania | |
2020-02-27 | Renamed NavigationMeshInstance to NavigationRegion | Andrea Catania | |
2020-02-27 | Docs for some nodes in visual shader(part 3) | Yuri Roubinsky | |
2020-02-26 | Merge pull request #36536 from Chaosus/vs_int | Rémi Verschelde | |
Add support for integer type in visual shaders | |||
2020-02-26 | Merge pull request #36551 from AndreaCatania/navigation_destruction_flush | Rémi Verschelde | |
Flushes commands just before the navigation server is destroyed | |||
2020-02-26 | Flushes commands just before the navigation server is destroyed | Andrea Catania | |
2020-02-26 | Add support for integer type in visual shaders | Yuri Roubinsky | |
2020-02-26 | Docs: Improved wording and added links | Lunadin | |
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description | |||
2020-02-25 | doc: Sync classref for Packed{Int,Float}{32,64}Array additions | Rémi Verschelde | |
2020-02-25 | Update docs and bindings for new integer vector types | Rémi Verschelde | |
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-24 | Minor fix in Node class documentation | Danil Alexeev | |
The name of the property responsible for physics fps is fixed: this is `Engine.iterations_per_second`, not `Engine.target_fps`. | |||
2020-02-24 | Core: Change _Marshall class inherit from Reference to Object | Mateo Dev .59 | |
2020-02-22 | doc: Sync classref with apparent Variant return type changes | Rémi Verschelde | |
Part of those seem bogus, methods like Array.back()/front() should return a Variant and not void. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-22 | Merge pull request #36441 from YeldhamDev/tabs_unused_constants | Rémi Verschelde | |
Remove unused theme constants in Tab(Container) | |||
2020-02-22 | Remove unused theme constants in Tab(Container) | Michael Alexsander | |
2020-02-21 | Refactor node processing in visual shader member dialog | Yuri Roubinsky | |
2020-02-20 | Merge pull request #36371 from Calinou/doc-improve-panoramasky | Rémi Verschelde | |
Improve the PanoramaSky class documentation | |||
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) | |
2020-02-19 | Improve the PanoramaSky class documentation | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/27835. | |||
2020-02-19 | doc: Sync classref with current source | Rémi Verschelde | |