Age | Commit message (Collapse) | Author |
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Complete various class references
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Add project setting for max irradiance size
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Add warning for radiance_size
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Document how to get a human-readable string from an InputEventKey
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Document how to change the default gravity at runtime
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Changing the default gravity at runtime isn't exactly obvious,
so it makes sense to add a code sample.
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Add missing descriptions to ScrollContainer documentation
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Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
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Remove unnecessary extra spaces before comments in code examples.
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- Add some missing descriptions.
- Add links to tutorials for ARVR and AnimationTree.
- Style fixes.
- Engine changes:
* Make `AnimationNodeTransition.input_<number>` properties internal
so that they don't appear in the docs. They still appear in the
inspector based on the actual number of inputs requested.
* Drop unimplemented `CPUParticles.flatness`. It's only used for 3D
particles in `ParticlesMaterial`, and thus only relevant for
`CPUParticles3D`.
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This makes `OS.execute()` calls quicker to set up when calling programs
in a blocking fashion.
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Fixes #35439
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Also, ignore custom project settings and values for input/ entries
Fixes #34154
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Improve dictionary description
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Finish up docs for materials
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ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites
Fix AtlasPacker ignoring semi-transparent pixels
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Fixes #33106
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I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here.
I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
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Reverts the following commits:
- c81ec6f26d40b70283958a4ef3e216fb32cbaf14:
"Exposes capture methods to AudioServer, variable renames for
consistency, added documentation."
- 47c558b98abf842910c780294314326662410cdf:
"Expose audio callbacks as signals."
- dabaa11b3c451e9b8f2cca7e563bd9ec51edb169:
"Fix to make sure the capture buffers are deallocated at shutdown.
Silences warnings."
Some documentation improvements were kept for pre-existing methods.
See rationale for reverting these changes in #30468.
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Mention that KinematicCollisions use global coords
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Improve Description of GraphNode
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It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc.
I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
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Fixes #35289.
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Improves VideoPlayer's documentation
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Improved MenuButton Description
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I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
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* Recently supported macOS shortcuts are added
* Makes it clear than `set_text` won't trigger `text_changed`
* `minimum_spaces` is the number of space characters that can be shown
without scrolling
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Fixes #29777.
Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
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Fixes get_floor_normal() returning the user defined floor_normal.
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When there is no collision with a floor the get_floor_normal() function
should return the zero vector to be consistent with get_floor_velocity().
Renames floor_normal to up_direction in all bindings.
Updates the documentation of get_floor_normal() and get_floor_velocity()
to make it clear when the values are valid. Updates the documentation for
move_and_slide() and move_and_slide_with_snap() to use the new up_direction
parameter name.
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Completed documentation for many visual nodes
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Using codespell 1.16.0.
See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
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Expanded bool class description with examples
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I expanded boolean long description with example of when booleans could be use practice because
Boolean
Description:
Boolean built-in type.
was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation
Update bool.xml
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Update documentation to reflect HTML5 limitations.
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