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2020-01-26Merge pull request #35574 from clayjohn/DOCS-odds-n-endsRémi Verschelde
Complete various class references
2020-01-26Complete various class referencesclayjohn
2020-01-26Merge pull request #35561 from clayjohn/GLES3-irradiance-maxRémi Verschelde
Add project setting for max irradiance size
2020-01-25Merge pull request #35560 from clayjohn/DOCS-sky-radianceRémi Verschelde
Add warning for radiance_size
2020-01-25Add warning for radiance_sizeclayjohn
2020-01-25Add project setting for max irradiance sizeclayjohn
2020-01-25Merge pull request #35559 from Calinou/doc-inputeventkey-stringRémi Verschelde
Document how to get a human-readable string from an InputEventKey
2020-01-25Document how to get a human-readable string from an InputEventKeyHugo Locurcio
2020-01-25Document how to get chamfered corners with StyleBoxFlatHugo Locurcio
2020-01-25Merge pull request #35535 from Calinou/doc-projectsettings-runtime-physicsRémi Verschelde
Document how to change the default gravity at runtime
2020-01-25Document how to change the default gravity at runtimeHugo Locurcio
Changing the default gravity at runtime isn't exactly obvious, so it makes sense to add a code sample.
2020-01-24Update ScrollContainer.xmlRoi Valcárcel
Add missing descriptions to ScrollContainer documentation
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
Fix typo in `VisualShaderNodeCompare.ComparisonType` name.
2020-01-23Merge pull request #35483 from YeldhamDev/doc_comment_spaces_removalRémi Verschelde
Remove unnecessary extra spaces before comments in code examples.
2020-01-23Remove unnecessary extra spaces before comments in code examples.Michael Alexsander
2020-01-23Remove unnecessary parenthesis from code examplesMichael Alexsander
2020-01-23Finish documenting CSG* and *probesclayjohn
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-23Make `OS.execute()` blocking by default if not specifiedHugo Locurcio
This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion.
2020-01-22Add settings from SceneTree in the documentationBojidar Marinov
Fixes #35439
2020-01-22Get real default values for project settings in documentationBojidar Marinov
Also, ignore custom project settings and values for input/ entries Fixes #34154
2020-01-22Merge pull request #35352 from Feniks-Gaming/BetterDictionaryRémi Verschelde
Improve dictionary description
2020-01-22Merge pull request #35389 from clayjohn/DOCS-materialsRémi Verschelde
Finish up docs for materials
2020-01-21Finish up docs for materialsclayjohn
2020-01-21Merge pull request #35363 from ↵Rémi Verschelde
ericrybick/33106-importing-textureAtlas-cuts-out-the-sprites Fix AtlasPacker ignoring semi-transparent pixels
2020-01-20Fix AtlasPacker ignoring semi-transparent pixelsEric Rybicki
Fixes #33106
2020-01-20Improve dictionary description Feniks
I improved dictionary description to ad some real life examples and expand on it a little bit so person who never seen dictionary can understand it better seeing them for a first time here. I also added note about the way to compare dictionaries as it can catch people of guard because common assumption is that it works the same as comparing Arrays when it does not.
2020-01-20Revert "Exposes capture methods to AudioServer + documentation" #30468Rémi Verschelde
Reverts the following commits: - c81ec6f26d40b70283958a4ef3e216fb32cbaf14: "Exposes capture methods to AudioServer, variable renames for consistency, added documentation." - 47c558b98abf842910c780294314326662410cdf: "Expose audio callbacks as signals." - dabaa11b3c451e9b8f2cca7e563bd9ec51edb169: "Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings." Some documentation improvements were kept for pre-existing methods. See rationale for reverting these changes in #30468.
2020-01-19doc: Sync classref with current sourceRémi Verschelde
2020-01-19Merge pull request #35327 from KoBeWi/globalizationRémi Verschelde
Mention that KinematicCollisions use global coords
2020-01-19Merge pull request #35300 from Feniks-Gaming/GraphNodeDescRémi Verschelde
Improve Description of GraphNode
2020-01-19Mention that KinematicCollisions use global coordsTomasz Chabora
2020-01-19Improve Description of GraphNodeFeniks
It mostly fixes issues I have listed in https://github.com/godotengine/godot-docs/issues/3065 where GraphNode description was rather lacking clarity. It was near impossible how to use the them or how to create new slots etc. I improved it quite a bit if anyone has idea how to reword original "A tuple of input and output slots is defined for each GUI element included in the GraphNode." I would love to hear it. I am unsure how to word it in more understandable way.
2020-01-19doc: Timer.autostart resets to false on startRémi Verschelde
Fixes #35289.
2020-01-18Merge pull request #35281 from timothyqiu/video-player-docRémi Verschelde
Improves VideoPlayer's documentation
2020-01-18Improves VideoPlayer's documentationHaoyu Qiu
2020-01-18doc: Mention the limited comment support in ConfigFileHugo Locurcio
2020-01-18Merge pull request #35223 from Feniks-Gaming/MenueButtonDescriptionRémi Verschelde
Improved MenuButton Description
2020-01-18Improved MenuButton DescriptionFeniks
I expanded description of MenueButton to explain how to create the items inside of the pop up as this is initially a mystery to many new people.
2020-01-17Improves LineEdit documentationHaoyu Qiu
* Recently supported macOS shortcuts are added * Makes it clear than `set_text` won't trigger `text_changed` * `minimum_spaces` is the number of space characters that can be shown without scrolling
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-15Merge pull request #35147 from madmiraal/fix-34992Rémi Verschelde
Fixes get_floor_normal() returning the user defined floor_normal.
2020-01-15Fixes get_floor_normal() returning the user defined floor_normal.Marcel Admiraal
When there is no collision with a floor the get_floor_normal() function should return the zero vector to be consistent with get_floor_velocity(). Renames floor_normal to up_direction in all bindings. Updates the documentation of get_floor_normal() and get_floor_velocity() to make it clear when the values are valid. Updates the documentation for move_and_slide() and move_and_slide_with_snap() to use the new up_direction parameter name.
2020-01-15Merge pull request #35134 from clayjohn/DOCS-update-multipleRémi Verschelde
Completed documentation for many visual nodes
2020-01-14Completed documentation for many visual nodesclayjohn
2020-01-15Fix typos with codespellRémi Verschelde
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure.
2020-01-14Merge pull request #35077 from Feniks-Gaming/masterRémi Verschelde
Expanded bool class description with examples
2020-01-14Expanded class_bool Description with examplesFeniks
I expanded boolean long description with example of when booleans could be use practice because Boolean Description: Boolean built-in type. was pretty vague. As new to programming person it took me longer than it should have to understand what those are and why I would want to use them. Hopefully this will make it clearer to new users reading documentation Update bool.xml
2020-01-14Document `Engine.get_idle/physics_frames` methodsAndrii Doroshenko (Xrayez)
2020-01-14Merge pull request #35120 from Faless/docs/html5_restrictionsRémi Verschelde
Update documentation to reflect HTML5 limitations.