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2019-03-07doc: Sync classref with current sourceRémi Verschelde
2019-03-06Merge pull request #26633 from akien-mga/driver-fallback-etcRémi Verschelde
Disable driver fallback to GLES2 by default
2019-03-05Disable driver fallback to GLES2 by defaultRémi Verschelde
GLES2 is not designed to be a drop-in replacement for the GLES3 backend, so the fallback mode has to be used knowingly. It *can* make sense for simple projects which make sure to handle the differences between both rendering backends, but most users should stick to one supported backend. By making it opt-in, we can now use this parameter to define whether to export ETC textures to Android and iOS when using GLES3 + Fallback. When using GLES3 without Fallback on Android, set the proper min GLES version in the AndroidManifest. Also made the option boolean and renamed it for clarity and to avoid conflict with the previous String option (which would always evaluate as "true" otherwise). Fixes #26569.
2019-03-05Remove "TODO" instances in the docsMichael Alexsander Silva Dias
2019-03-04Further clarify docs for #26545Juan Linietsky
2019-03-03mentioned possible use of property:component syntaxpsuhas77
Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-02-27Merge pull request #26354 from Pobega/elaborate-manual-animation-quirksRémi Verschelde
docs: Elaborate AnimationPlayer manual advancing
2019-02-27Elaborate AnimationPlayer manual advancingMichael Pobega
Elaborate the difference between AnimationPlayer::advance and AnimationPlayer::seek, specifically how intermediary events are handled for each. From the docs it is unclear that AnimationPlayer::advance is more of a 'fast-forward', playing each event (including function calls) between the two points.
2019-02-27Update ScrollContainer description to be less ambiguous.nuke
2019-02-26Clarify how to use MultiMesh.set_instance_color.Ryan Roden-Corrent
Just calling set_instance_color will do nothing unless you have set color_format and vertex_color_use_as_albedo. This is really confusing, and I only discovered my error by finding godotengine/godot#10217 from another confused user. The docs should call out these requirements.
2019-02-25doc: Sync classref with current sourceRémi Verschelde
2019-02-25doc: Fix wrong tagRémi Verschelde
2019-02-24[DOCS] Minor classref updates.Chris Bradfield
2019-02-23Merge pull request #25683 from wombatstampede/patch-1Hein-Pieter van Braam
Update CPUParticles.xml
2019-02-22Document that ViewportTexture is flipped on YRémi Verschelde
Fixes #26141.
2019-02-21Add descriptions for the 'MergeMode's in 'UndoRedo' docsMichael Alexsander Silva Dias
2019-02-21Fix VariantWriter overflow on 64-bit intRémi Verschelde
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them.
2019-02-20Merge pull request #26087 from akien-mga/settings-per-pixel-transparencyRémi Verschelde
ProjectSettings: fix category for per pixel transparency settings
2019-02-20Improve documentation for StyleBox.Pieter-Jan Briers
I want to just say that the terms used by style boxes are all over the place and quite confusing. It's even worse internally.
2019-02-20ProjectSettings: fix category for per pixel transparency settingsRémi Verschelde
2019-02-20Add tooltip for in-editor FPS display in 3D viewportRémi Verschelde
Also enhance Control/Label documentation about tooltips and mouse filter, as it took me a while to understand why Labels didn't show tooltips. Closes #26082.
2019-02-19Add warnings to docs for methods that return copies, not refs.Joseph Catrambone
2019-02-18Merge pull request #25971 from akien-mga/version-hexRémi Verschelde
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18doc: Fix style issuesRémi Verschelde
2019-02-18doc: Sync classref with current sourceRémi Verschelde
2019-02-17Small improvements to the Resource docMichael Alexsander Silva Dias
2019-02-17Add hex-encoded version number to Engine singleton for easy comparisonsRémi Verschelde
2019-02-17Clear up eof_reached function, fixes #16919Juan Linietsky
2019-02-16Merge pull request #25952 from pbrunet/fix/randRémi Verschelde
Fix typo for randd and randf
2019-02-16Fix typo for randd and randfPierrick Brunet
* And improve documentation according to issue #25938
2019-02-16Expose OS::get_current_video_driver to scripting languagesRémi Verschelde
2019-02-13Merge pull request #25776 from luizcarlos1405/masterRémi Verschelde
Fixes some AnimationPlayer bugs
2019-02-13Merge pull request #25422 from azagaya/optionbuttonRémi Verschelde
Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13Fix some AnimationPlayer bugs and update documentationLuiz
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-12Clarified TileMap get_cell method behavior.MidZik
2019-02-11Fixes differences between docs and item_selected and item_focused signals in ↵azagaya
optionbutton Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-10Merge pull request #25428 from GlaDos28/masterRémi Verschelde
[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10added warnings about Dictionary element erasure while iterating over itEvgeny Savelyev
2019-02-10doc: Misc formatting fixesRémi Verschelde
2019-02-10doc: Sync classref with current sourceRémi Verschelde
2019-02-10Merge pull request #25412 from toger5/Doc_impulse_foreRémi Verschelde
[DOCS] rephrased impulse
2019-02-10Merge pull request #25728 from clayjohn/doc_multimeshRémi Verschelde
[DOC] Filled in MultiMesh doc
2019-02-09filled in multimesh docclayjohn
2019-02-09Merge pull request #25685 from Calinou/doc-improve-resourcepreloaderRémi Verschelde
Improve the ResourcePreloader documentation
2019-02-08Merge pull request #25517 from Zylann/doc_expressionRémi Verschelde
Explain how to use Expression inputs
2019-02-08Merge pull request #25506 from homer666/docs-update-cast-motionRémi Verschelde
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-07Improve the ResourcePreloader documentationHugo Locurcio
2019-02-07Update CPUParticles.xmlwombatstampede
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success. I hope adding this little hint: "Each particle's vertex color will vary along this [GradientTexture]." Might help other people which stumble upon this...
2019-01-31Explain how to use Expression inputsMarc Gilleron