Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-15 | Added missed limiters for Visual Shader node enums | Yuri Roubinsky | |
2021-08-14 | Merge pull request #51636 from Calinou/rename-lineshape2d | Rémi Verschelde | |
Rename LineShape2D to WorldMarginShape2D | |||
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio | |
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D). | |||
2021-08-13 | Merge pull request #51585 from Paulb23/theme-update-optimisation | Rémi Verschelde | |
2021-08-13 | Add bulk theme overrides to Control | Paulb23 | |
2021-08-13 | Merge pull request #51025 from reduz/fix-directional-shadow-bias | Rémi Verschelde | |
Fix directional shadow bias | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol | Rémi Verschelde | |
Use the Unicode multiplication symbol where relevant | |||
2021-08-13 | Add project setting for agile input event flushing | Pedro J. Estébanez | |
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame. Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate. This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR. | |||
2021-08-12 | Merge pull request #51581 from bruvzg/camera_feed_port | Rémi Verschelde | |
Port camera feed to the new RenderingServer API. | |||
2021-08-12 | Use the Unicode multiplication symbol where relevant | Hugo Locurcio | |
2021-08-12 | Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type | Rémi Verschelde | |
Fix incorrect descriptions for EditorFileSystem's `get_file_type()` | |||
2021-08-12 | Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes | Rémi Verschelde | |
Fix breakpoint toggle signal not firing when expected | |||
2021-08-12 | Port camera feed to the new RenderingServer API. | bruvzg | |
2021-08-12 | Fix incorrect descriptions for EditorFileSystem's `get_file_type()` | Hugo Locurcio | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Fix breakpoint toggle signal not firing when expected | Paulb23 | |
2021-08-12 | Merge pull request #50371 from Paulb23/text_edit_cleanup | Rémi Verschelde | |
2021-08-12 | Cleanup and complete TextEdit inspector and docs | Paulb23 | |
2021-08-12 | Merge pull request #51517 from Chaosus/precise_graphedit_port_handling | Yuri Roubinsky | |
Better port handling connection for `GraphEdit` | |||
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Rename insert mode to overtype mode | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Make TextEdit cut, copy and paste overridable | Paulb23 | |
2021-08-12 | Merge pull request #49346 from IcedQuinn/document-jsonrpc | Rémi Verschelde | |
doc: Add documentation for JSONRPC class | |||
2021-08-12 | Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter | Rémi Verschelde | |
Fix the Use Nearest Mipmap Filter project setting not working | |||
2021-08-12 | doc: Add documentation for JSONRPC class | Iced Quinn | |
2021-08-12 | Better port handling connection for `GraphEdit` | Yuri Roubinsky | |
2021-08-12 | Fix the Use Nearest Mipmap Filter project setting not working | Hugo Locurcio | |
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart. | |||
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Docs: Fix capitalisation of Warning in two places | Max Hilbrunner | |
These are the only places in the docs that were not cased like this. Now they are! | |||
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky | |
2021-08-11 | Fix CI after #38992 | Max Hilbrunner | |
2021-08-11 | Merge pull request #38992 from Dragoncraft89/master | Rémi Verschelde | |
Error handling functions for GdScript | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality | Rémi Verschelde | |
Decrease the default depth of field bokeh quality | |||
2021-08-11 | Merge pull request #51513 from mhilbrunner/ssl-warning | Rémi Verschelde | |
Docs: Add warnings about no SSL/(D)TLS revocation | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | Decrease the default depth of field bokeh quality | Hugo Locurcio | |
This makes depth of field perform better out of the box, with little visual difference. | |||
2021-08-11 | Docs: Add warnings about no SSL/(D)TLS revocation | Max Hilbrunner | |
2021-08-11 | Merge pull request #51486 from reduz/fixes-to-mobile-renderer | Rémi Verschelde | |
Fixes and optimizations to mobile renderer | |||
2021-08-11 | Merge pull request #51500 from timothyqiu/navmesh-doc | Rémi Verschelde | |
2021-08-11 | Improve NavigationMesh typing, parameter validation and documentation | Haoyu Qiu | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #41956 from Calinou/rename-engine-iterations-per-second | Rémi Verschelde | |
Rename `iterations_per_second` to `physics_ticks_per_second` | |||
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody |