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AgeCommit message (Expand)Author
2021-01-25Merge pull request #45398 from Calinou/doc-resource-name-usageRémi Verschelde
2021-01-25Merge pull request #45394 from rcorre/timer-cleanupRémi Verschelde
2021-01-25Clarify that create_timer does not require cleanup.Ryan Roden-Corrent
2021-01-25Document that the high-level multiplayer API is only for Godot serversHugo Locurcio
2021-01-24Change themes *_color_* to *_*_colorMarcel Admiraal
2021-01-23Document a built-in use of `Resource.resource_name`Hugo Locurcio
2021-01-22Document shape metadata for `TileMap`Andrii Doroshenko (Xrayez)
2021-01-18Added SDF nodes to visual shaderYuri Roubinsky
2021-01-18Unified several visual shader nodesYuri Roubinsky
2021-01-18RichTextLabel: adds separate `get_total_x_count`, `get_visible_x_count` and `...bruvzg
2021-01-16Document GPU particles visibility rect/aabb behaviorAndrii Doroshenko (Xrayez)
2021-01-15Merge pull request #44805 from Chaosus/vs_convertRémi Verschelde
2021-01-15Merge pull request #33685 from Scony/improve-item-lists-add-item-methodsRémi Verschelde
2021-01-15Merge pull request #38578 from Phischermen/transform-notification-doc_updateRémi Verschelde
2021-01-15Merge pull request #42713 from madmiraal/fix-42614Rémi Verschelde
2021-01-15Merge pull request #44870 from alexpech12/fix-rich-text-label-set-visible-cha...Rémi Verschelde
2021-01-14Merge pull request #43923 from madmiraal/fix-43588Rémi Verschelde
2021-01-14Keep RichTextLabel visible character properties in syncAlexander Pech
2021-01-13Expose `Resource.emit_changed()` to scriptAndrii Doroshenko (Xrayez)
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
2021-01-12Merge pull request #45126 from groud/improve_undo_redoRémi Verschelde
2021-01-12Improve UndoRedo classGilles Roudière
2021-01-11Fix incorrect parameter in audio_track_set_key_stream.TechnoPorg
2021-01-11Merge pull request #45088 from skyace65/ReferenceResourceRémi Verschelde
2021-01-11Remove the implication that references and resources are not objected from th...skyace65
2021-01-10Clarify `lstrip()/rstrip()` methods in `String` for removed charactersAndrii Doroshenko (Xrayez)
2021-01-09Rename the final parameter of area_shape_entered-exited local_shape.Marcel Admiraal
2021-01-09Update area-body_shape_entered-exited signal documentation.Marcel Admiraal
2021-01-09Split OS::execute into two methodsMarcel Admiraal
2021-01-07Clarify class_get_method_list() in release exportskobewi
2021-01-06doc: Sync classref with current sourceRémi Verschelde
2021-01-05Merge pull request #44925 from LoipesMas/str-docsRémi Verschelde
2021-01-05More explicit wording for str() and print() functionsLoipesMas
2021-01-05Mention that the `delta` argument is in seconds in Node documentationHugo Locurcio
2021-01-05Merge pull request #44929 from mrushyendra/astar_doc_fixRémi Verschelde
2021-01-05Explain A Star pathfinding algorithm cost calcuationMaganty Rushyendra
2021-01-05Merge pull request #44928 from mrushyendra/raise_doc_fixRémi Verschelde
2021-01-05Specify order of drawing of Nodes in raise() descriptionMaganty Rushyendra
2021-01-04doc: Sync classref with current sourceRémi Verschelde
2021-01-04Docs: Object: Use new signal syntax and port to C#HaSa1002
2021-01-02Merge pull request #42188 from Eoin-ONeill-Yokai/animationstateplayback/missi...Rémi Verschelde
2021-01-01StateMachinePlayback: Added missing bindings to `get_current_play_pos` and `g...Eoin O'Neill
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
2020-12-30Document the desktop-only file logging setting overrideHugo Locurcio
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
2020-12-30Add convert options between constants and uniforms in visual shadersYuri Roubinsky
2020-12-29Merge pull request #44710 from Calinou/doc-richtextlabel-no-entangled-tagsRémi Verschelde
2020-12-29Merge pull request #44724 from Chaosus/popup_separatorRémi Verschelde
2020-12-29Merge pull request #44792 from KoBeWi/export_guideRémi Verschelde
2020-12-29Complete documentation of EditorExportPluginkobewi