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2020-04-09Renaming all ARVR nodes to XRBastiaan Olij
2020-04-08Improve the CameraServer and CameraFeed class documentationsHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3255.
2020-04-07i18n: Sync translate template for class referenceRémi Verschelde
Adds initial fr.po translation for initialization on Weblate.
2020-04-07Merge pull request #37589 from Nannaquin/updatecolordocRémi Verschelde
Add reference of Color8 function to Color class documentation
2020-04-06Merge pull request #37556 from KoBeWi/kill_get_indexRémi Verschelde
Remove Node.get_position_in_parent()
2020-04-06Remove Node.get_position_in_parent()Tomasz Chabora
2020-04-05Add reference of Color8 function to Color class documentationNannaquin
2020-04-04Merge pull request #37391 from dreamsComeTrue/embedded-windows-modeRémi Verschelde
Expose 'Embedded Windows Mode' as Editor and Project Settings
2020-04-03Expose 'Embedded Windows Mode' as Editor and Project SettingsDominik 'dreamsComeTrue' Jasiński
2020-04-03Re-expose a simplified version of the stretch properties in SubViewportMichael Alexsander
2020-04-03Merge pull request #37505 from YeldhamDev/viewcont_renameRémi Verschelde
Rename ViewportContainer to SubViewportContainer
2020-04-03doc: Sync classref with current sourceRémi Verschelde
2020-04-01Rename ViewportContainer to SubViewportContainerMichael Alexsander
2020-03-31Merge pull request #35765 from clayjohn/masterRémi Verschelde
Add a method to retrieve active material from MeshInstance
2020-03-31Merge pull request #37442 from YeldhamDev/subviewport_registerRémi Verschelde
Register SubViewport class
2020-03-31doc: Sync classref with DisplayServer/Window changesRémi Verschelde
2020-03-30Clarify docs for Thread.start() godotengine#36032Zak Grumbles
* Updated docs for Thread.start() to specify that the method argument must accept one parameter.
2020-03-30Add a method to retrieve active material from MeshInstanceclayjohn
2020-03-30Register SubViewport classMichael Alexsander
2020-03-30doc: Update classref with node renamesRémi Verschelde
A few extra renames for classes which were missed in last week's PRs.
2020-03-26Merge pull request #37259 from Calinou/doc-editorfeatureprofileRémi Verschelde
Document the EditorFeatureProfile class
2020-03-23Document the EditorFeatureProfile classHugo Locurcio
2020-03-23Merge pull request #33508 from nekomatata/object-has-signalRémi Verschelde
Added has_signal method for Object
2020-03-23Added has_signal method for ObjectPouleyKetchoupp
2020-03-22Merge pull request #37179 from clayjohn/VULKAN-sky-shaderRémi Verschelde
Implement Sky Shaders
2020-03-21Working sky shader implementationclayjohn
2020-03-20i18n: Generate translation template for class referenceRémi Verschelde
2020-03-19Merge pull request #37133 from theoway/DocEditRémi Verschelde
Doc edit at InputEventMouseMotion
2020-03-19Merge pull request #37039 from Chaosus/astar2d_costRémi Verschelde
Implements estimate/compute_cost for AStar2D
2020-03-18Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enableRémi Verschelde
Fix visibility enabler flag toggling
2020-03-19Doc edit at InputEventMouseMotionUmang Kalra
Doc edit
2020-03-18doc: Sync classref with current sourceRémi Verschelde
Fix wrong binding after #37111.
2020-03-17Fix visibility enabler flag togglingTomasz Chabora
2020-03-17Merge pull request #37111 from RandomShaper/imvu/unexpose_include_driveRémi Verschelde
Remove meaningless parameter from bindings
2020-03-17Remove meaningless parameter from bindingsPedro J. Estébanez
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-16Merge pull request #36491 from AndreaCatania/edit_node_anim_state_macRémi Verschelde
Added new method to edit an already added node to anim state machine
2020-03-16Added new method to replace an already added node to the animation state machineAndrea Catania
2020-03-14Implements estimate/compute_cost for AStar2DYuri Roubinsky
2020-03-13doc: Sync classref with current sourceRémi Verschelde
2020-03-13Add LOTS of missing docsTomasz Chabora
2020-03-12Improve the `Input.set_use_accumulated_input()` documentationHugo Locurcio
2020-03-11Fix various typosluz.paz
Found via `codespell`
2020-03-09Merge pull request #36751 from Faless/debugger/threads_and_profilersRémi Verschelde
ScriptDebugger refactor, threading, profilers.
2020-03-09Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveatsRémi Verschelde
Document known performance issues with Sprite3D
2020-03-09DocData: Fix serialization of Variant default valuesRémi Verschelde
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
2020-03-09doc: Sync classref with current sourceRémi Verschelde
2020-03-09Document known performance issues with Sprite3DHugo Locurcio
See https://github.com/godotengine/godot/issues/20855.
2020-03-08Refactor ScriptDebugger.Fabio Alessandrelli
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling.
2020-03-07ARVRController.is_button_pressed requires to return a booleanBastiaan Olij