Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-09 | Renaming all ARVR nodes to XR | Bastiaan Olij | |
2020-04-08 | Improve the CameraServer and CameraFeed class documentations | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/3255. | |||
2020-04-07 | i18n: Sync translate template for class reference | Rémi Verschelde | |
Adds initial fr.po translation for initialization on Weblate. | |||
2020-04-07 | Merge pull request #37589 from Nannaquin/updatecolordoc | Rémi Verschelde | |
Add reference of Color8 function to Color class documentation | |||
2020-04-06 | Merge pull request #37556 from KoBeWi/kill_get_index | Rémi Verschelde | |
Remove Node.get_position_in_parent() | |||
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-05 | Add reference of Color8 function to Color class documentation | Nannaquin | |
2020-04-04 | Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode | Rémi Verschelde | |
Expose 'Embedded Windows Mode' as Editor and Project Settings | |||
2020-04-03 | Expose 'Embedded Windows Mode' as Editor and Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
2020-04-03 | Re-expose a simplified version of the stretch properties in SubViewport | Michael Alexsander | |
2020-04-03 | Merge pull request #37505 from YeldhamDev/viewcont_rename | Rémi Verschelde | |
Rename ViewportContainer to SubViewportContainer | |||
2020-04-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-03-31 | Merge pull request #35765 from clayjohn/master | Rémi Verschelde | |
Add a method to retrieve active material from MeshInstance | |||
2020-03-31 | Merge pull request #37442 from YeldhamDev/subviewport_register | Rémi Verschelde | |
Register SubViewport class | |||
2020-03-31 | doc: Sync classref with DisplayServer/Window changes | Rémi Verschelde | |
2020-03-30 | Clarify docs for Thread.start() godotengine#36032 | Zak Grumbles | |
* Updated docs for Thread.start() to specify that the method argument must accept one parameter. | |||
2020-03-30 | Add a method to retrieve active material from MeshInstance | clayjohn | |
2020-03-30 | Register SubViewport class | Michael Alexsander | |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-26 | Merge pull request #37259 from Calinou/doc-editorfeatureprofile | Rémi Verschelde | |
Document the EditorFeatureProfile class | |||
2020-03-23 | Document the EditorFeatureProfile class | Hugo Locurcio | |
2020-03-23 | Merge pull request #33508 from nekomatata/object-has-signal | Rémi Verschelde | |
Added has_signal method for Object | |||
2020-03-23 | Added has_signal method for Object | PouleyKetchoupp | |
2020-03-22 | Merge pull request #37179 from clayjohn/VULKAN-sky-shader | Rémi Verschelde | |
Implement Sky Shaders | |||
2020-03-21 | Working sky shader implementation | clayjohn | |
2020-03-20 | i18n: Generate translation template for class reference | Rémi Verschelde | |
2020-03-19 | Merge pull request #37133 from theoway/DocEdit | Rémi Verschelde | |
Doc edit at InputEventMouseMotion | |||
2020-03-19 | Merge pull request #37039 from Chaosus/astar2d_cost | Rémi Verschelde | |
Implements estimate/compute_cost for AStar2D | |||
2020-03-18 | Merge pull request #37113 from KoBeWi/to_enable_or_not_to_enable | Rémi Verschelde | |
Fix visibility enabler flag toggling | |||
2020-03-19 | Doc edit at InputEventMouseMotion | Umang Kalra | |
Doc edit | |||
2020-03-18 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong binding after #37111. | |||
2020-03-17 | Fix visibility enabler flag toggling | Tomasz Chabora | |
2020-03-17 | Merge pull request #37111 from RandomShaper/imvu/unexpose_include_drive | Rémi Verschelde | |
Remove meaningless parameter from bindings | |||
2020-03-17 | Remove meaningless parameter from bindings | Pedro J. Estébanez | |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-03-16 | Merge pull request #36491 from AndreaCatania/edit_node_anim_state_mac | Rémi Verschelde | |
Added new method to edit an already added node to anim state machine | |||
2020-03-16 | Added new method to replace an already added node to the animation state machine | Andrea Catania | |
2020-03-14 | Implements estimate/compute_cost for AStar2D | Yuri Roubinsky | |
2020-03-13 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-13 | Add LOTS of missing docs | Tomasz Chabora | |
2020-03-12 | Improve the `Input.set_use_accumulated_input()` documentation | Hugo Locurcio | |
2020-03-11 | Fix various typos | luz.paz | |
Found via `codespell` | |||
2020-03-09 | Merge pull request #36751 from Faless/debugger/threads_and_profilers | Rémi Verschelde | |
ScriptDebugger refactor, threading, profilers. | |||
2020-03-09 | Merge pull request #36286 from Calinou/doc-sprite3d-performance-caveats | Rémi Verschelde | |
Document known performance issues with Sprite3D | |||
2020-03-09 | DocData: Fix serialization of Variant default values | Rémi Verschelde | |
Co-authored-by: Bojidar Marinov <bojidar.marinov.bg@gmail.com> | |||
2020-03-09 | doc: Sync classref with current source | Rémi Verschelde | |
2020-03-09 | Document known performance issues with Sprite3D | Hugo Locurcio | |
See https://github.com/godotengine/godot/issues/20855. | |||
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli | |
EngineDebugger is the new interface to access the debugger. It tries to be as agnostic as possible on the data that various subsystems can expose. It allows 2 types of interactions: - Profilers: A subsystem can register a profiler, assigning it a unique name. That name can be used to activate the profiler or add data to it. The registered profiler can be composed of up to 3 functions: - Toggle: called when the profiler is activated/deactivated. - Add: called whenever data is added to the debugger (via `EngineDebugger::profiler_add_frame_data`) - Tick: called every frame (during idle), receives frame times. - Captures: (Only relevant in remote debugger for now) A subsystem can register a capture, assigning it a unique name. When receiving a message, the remote debugger will check if it starts with `[prefix]:` and call the associated capture with name `prefix`. Port MultiplayerAPI, Servers, Scripts, Visual, Performance to the new profiler system. Port SceneDebugger and RemoteDebugger to the new capture system. The LocalDebugger also uses the new profiler system for scripts profiling. | |||
2020-03-07 | ARVRController.is_button_pressed requires to return a boolean | Bastiaan Olij | |