Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-02 | Merge pull request #31571 from NeoSpark314/tonemapping_none_option | Rémi Verschelde | |
Don't clamp color to [0, 1] in Linear tonemapping | |||
2019-09-01 | Merge pull request #31865 from Xrayez/geometry-remove-transform | Rémi Verschelde | |
Remove redundant transform method in Geometry singleton | |||
2019-09-01 | Merge pull request #31862 from Chaosus/vs_custom_tutorial | Rémi Verschelde | |
Added link to tutorial for VisualShaderNodeCustom | |||
2019-09-01 | Remove redundant transform method in Geometry singleton | Andrii Doroshenko (Xrayez) | |
Transform2D's xform method can be used instead which handles `PoolVector2Array` now (as well as 3D version). | |||
2019-09-01 | Merge pull request #31761 from Xrayez/trans2d-vector2array | Rémi Verschelde | |
Add transform methods for PoolVector*Array | |||
2019-09-01 | Merge pull request #31667 from YeldhamDev/geometry_point_circle_cleanup | Rémi Verschelde | |
Add 'is_point_in_circle()' to Geometry class, and general file cleanup | |||
2019-09-01 | Added link to tutorial for VisualShaderNodeCustom | Chaosus89 | |
2019-09-01 | Merge pull request #31833 from Calinou/doc-improve-audiostream | Rémi Verschelde | |
Improve AudioStreamSample and AudioStreamGenerator documentation | |||
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-31 | Improve AudioStreamSample and AudioStreamGenerator documentation | Hugo Locurcio | |
- Add a link to the audio generator demo in AudioStreamGenerator and AudioStreamGeneratorPlayback. - Mention that signed PCM8 data is expected in AudioStreamSample (and how to convert unsigned PCM8 to signed PCM8). | |||
2019-08-29 | Removed clamping of the Linear tonemapping when KEEP_3D_LINEAR | Holger Dammertz | |
Changed the behaviour of the Linear tonemapping operator to not clamp to [0, 1] range in the case when KEEP_3D_LINEAR is defined. This allows to render values > 1.0 in floating point texture targets (via Viewport) for further processing or saving high dynamic range data into files. This only works when no color conversion is active. | |||
2019-08-29 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-29 | Add transform methods for PoolVector*Array | Andrii Doroshenko (Xrayez) | |
Similarly to `Vector2` and `Rect2` transforms in 2D and Vector3, Plane, and AABB in 3D. PoolVector2Array and PoolVector3Array were the only missing Variant types in both Transform2D and Transform respectively. | |||
2019-08-29 | Merge pull request #31748 from Calinou/add-project-description | Rémi Verschelde | |
Add a project description setting | |||
2019-08-28 | Fix wrong offset in Button when alignment is set to left | Michael Alexsander Silva Dias | |
2019-08-28 | Add a project description setting | Hugo Locurcio | |
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167. | |||
2019-08-27 | Add 'is_point_in_circle()' to Geometry class, and general file cleanup | Michael Alexsander Silva Dias | |
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | Merge pull request #31662 from profan/perf/astar-reserve | Rémi Verschelde | |
Allow to reserve space for nodes in A* and elements in OAHashMap explicitly. | |||
2019-08-27 | allow to reserve space in OAHashMap explicitly and also in AStar. | Robin Hübner | |
* also handle overflow occurring in _get_probe_length | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-23 | Merge pull request #31094 from aaronfranke/vector-sign-mod-etc | Rémi Verschelde | |
Add Vector2/3 sign and posmod functions, axis, docs, misc additions | |||
2019-08-22 | Merge pull request #31386 from raphael10241024/fix_inertia | Rémi Verschelde | |
Fix custom inertia in physics2d | |||
2019-08-22 | doc: Sync classref with current source | Rémi Verschelde | |
Fix wrong hyperlinks in Control and Tree. | |||
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-22 | Revert "Feature: Add SHA256 for PoolByteArray" | Rémi Verschelde | |
This reverts commit e2c3bbabb0a12f58585bb441d91ee8882225b0ee. This was superseded by #29871 which adds more crypto features with a dedicated interface. Since this commit was never in a stable release (merged during 3.2 dev), we revert it to avoid having to deprecate it in favor of the Crypto API. See https://github.com/godotengine/godot/pull/31187#issuecomment-523377965 | |||
2019-08-21 | Merge pull request #31437 from volzhs/vibrate-mobile | Rémi Verschelde | |
Support vibration for Android and iOS | |||
2019-08-21 | Rename FileDialog's folder icon custom color to `folder_icon_modulate` | Hugo Locurcio | |
The custom color introduced in be8d569744e4eed9acb313d355d96e6989e92087 had the same name as the "folder" icon, which could cause conflicts in the generated documentation. The new name is also more self-explanatory. | |||
2019-08-21 | Support vibration for Android and iOS | volzhs | |
2019-08-21 | Improve the GeometryInstance class documentation | Hugo Locurcio | |
This adds a mention that LOD properties currently have no effect. | |||
2019-08-20 | Merge pull request #31486 from KoBeWi/typos_must_die | Rémi Verschelde | |
Fix various typos and style errors in text | |||
2019-08-19 | Fix various typos and style errors in text | Tomasz Chabora | |
2019-08-19 | Mention caveat with looped animations in `AnimationPlayer.queue()` | Hugo Locurcio | |
2019-08-17 | Add Vector2/3 sign and posmod functions, misc additions | Aaron Franke | |
Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod. | |||
2019-08-17 | Clarify usage of action_press | Tomasz Chabora | |
2019-08-14 | Documentation note that Node::add_child() fails if child already has a parent | zzwx | |
2019-08-14 | Plugin support for visual shaders | Yuri Roubinski | |
2019-08-14 | Exposed set_as_minsize to gdscript | Fabian | |
2019-08-13 | doc: Sync classref with current source | Rémi Verschelde | |
2019-08-12 | Improve documentation of EditorPlugin.add_tool_submenu_item method | Max Hunt | |
2019-08-12 | Merge pull request #31274 from nekomatata/doc-hint-range | Rémi Verschelde | |
Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser) | |||
2019-08-10 | Updated doc for PROPERTY_HINT_RANGE (or_greater/or_lesser instead of ↵ | PouleyKetchoupp | |
allow_greater/allow_lesser) | |||
2019-08-09 | Add Tree iteration instructions thorugh TreeItem | Twarit Waikar | |
2019-08-08 | Merge pull request #30714 from Calinou/invert-default-fog-height | Rémi Verschelde | |
Invert and adjust the default fog height values | |||
2019-08-08 | Merge pull request #31195 from bojidar-bg/31143-funcref-call_funcv | Rémi Verschelde | |
Add FuncRef.call_funcv | |||
2019-08-08 | Add FuncRef.call_funcv | Bojidar Marinov | |
Closes #31143 | |||
2019-08-08 | Merge pull request #31047 from Zylann/save_exr | Rémi Verschelde | |
Add Image.save_exr() | |||
2019-08-07 | Add Image.save_exr() | Marc Gilleron | |
2019-08-07 | Invert and adjust the default fog height values | Hugo Locurcio | |
This makes height fog appear at the bottom of the scene (instead of the top), which is generally the expected result. This also tweaks the fog height setting hint to be more flexible. This closes #30709. |