Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-07 | Merge pull request #61319 from JFonS/taa_wip | Rémi Verschelde | |
Initial TAA implementation | |||
2022-06-07 | Merge pull request #61284 from KoBeWi/steal_image() | Rémi Verschelde | |
Remove image property of ImageTexture | |||
2022-06-07 | Merge pull request #59786 from V-Sekai/ok_color | Rémi Verschelde | |
Allow picking similar colours using OKHSL. | |||
2022-06-07 | Bind vararg method flag in core constants | sps1112 | |
2022-06-07 | Remove image property of ImageTexture | kobewi | |
2022-06-07 | Merge pull request #61751 from KoBeWi/🐱👤 | Rémi Verschelde | |
2022-06-07 | Merge pull request #50349 from Calinou/array-add-some-every | Rémi Verschelde | |
Add `any()` and `all()` methods to Array | |||
2022-06-07 | Allow picking similar colours using OKHSL. | K. S. Ernest (iFire) Lee | |
2022-06-07 | Add GLOBAL_DEF_INTERNAL to hide specific settings | kobewi | |
2022-06-07 | Merge pull request #61737 from LightningAA/fix-frac-typo | Rémi Verschelde | |
Fix typo "Frac" instead of "Fract" | |||
2022-06-07 | Initial TAA implementation | jfons | |
Initial TAA support based on the implementation in Spartan Engine. Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations. | |||
2022-06-06 | Merge pull request #59883 from KoBeWi/merge_this | Rémi Verschelde | |
2022-06-06 | Fix `Viewport.own_world_3d` documentation | Haoyu Qiu | |
Also fixed the naming of the setter's parameter and made an `if` block straightforward. | |||
2022-06-06 | [GDExtension] Expose Variant, NodePath and StringName hash functions. | bruvzg | |
2022-06-05 | Fix typo "Frac" instead of "Fract" | Aaron Record | |
2022-06-04 | rename 'configuration' to 'replication_config' in MultiplayerSynchronizer | Nathan Franke | |
2022-06-04 | typo: change congiruation into configuration | Winston Yallow | |
2022-06-04 | Merge pull request #61669 from fire-forge/input | Rémi Verschelde | |
Make Input `mouse_mode` and `use_accumulated_input` properties | |||
2022-06-03 | Make Input mouse_mode and use_accumulated_input properties | FireForge | |
2022-06-03 | Add array element type to `get_connected_joypads` | Raul Santos | |
2022-06-03 | Merge pull request #61623 from smix8/navigation_navpoly_getmesh_4.x | Rémi Verschelde | |
2022-06-02 | Merge pull request #61619 from smix8/navigation_navobstacles_doc_4.x | Rémi Verschelde | |
2022-06-02 | Merge pull request #60711 from nathanfranke/rpc-server | Fabio Alessandrelli | |
network - finish renaming AUTH to AUTHORITY | |||
2022-06-02 | Expose get_mesh() for NavigationPolygon Resources | smix8 | |
Expose get_mesh() for NavigationPolygon Resources. | |||
2022-06-02 | Note that NavigationObstacles should only be used if necessary and for ↵ | smix8 | |
moving objects only Note that NavigationObstacles should only be used if necessary and for moving objects only. | |||
2022-06-02 | Merge pull request #61339 from lyuma/streampeerssl_get_stream | Rémi Verschelde | |
2022-06-01 | Merge pull request #61607 from smix8/navigation_agent_height_offset_doc_4.x | Rémi Verschelde | |
Document that NavigationAgent height offset is mostly a placebo | |||
2022-06-01 | Document that NavigationAgent height offset is mostly a placebo | smix8 | |
Document that NavigationAgent height offset is mostly a placebo. | |||
2022-06-01 | draw_circle() draws a filled circle | Sergey Pershenkov | |
2022-06-01 | Add class doc that NavigationServer changes are not instant | smix8 | |
Add class doc that NavigationServer changes are not instant. | |||
2022-05-31 | Add Dictionary.merge() | kobewi | |
2022-05-30 | Improve Graphedit connection lines | Hendrik Brucker | |
2022-05-30 | Merge pull request #61515 from Geometror/improve-graphedit-hotzones | Yuri Rubinsky | |
2022-05-30 | Improve and fix the GraphNode port hotzones | Hendrik Brucker | |
Co-authored-by: Ansraer <jacky2611@gmail.com> | |||
2022-05-29 | Change instances of "returns an empty Variant" to "returns null" in docs | Hugo Locurcio | |
While "returns an empty Variant" technically valid (it's constructed as `Variant()` in C++), "returns null" is more intuitive to users. | |||
2022-05-29 | Fix class name : change "string" to "String" | dtesniere | |
Change case of "s" letter : "string" does not compile but "String" does (for gdScript) | |||
2022-05-26 | Merge pull request #59943 from jordigcs/gdscript_warning_enums | Rémi Verschelde | |
Add enum values (Ignore, Warn, Error) to GDScript warnings | |||
2022-05-25 | Add StreamPeerSSL.get_stream() accessor. | Lyuma | |
2022-05-25 | finish renaming AUTH to AUTHORITY | Nathan Franke | |
2022-05-25 | Merge pull request #61243 from Calinou/fogvolume-add-cone-cylinder-shape | Rémi Verschelde | |
Add Cone and Cylinder shapes to FogVolume | |||
2022-05-25 | Add `any()` and `all()` methods to Array | Hugo Locurcio | |
These can be used as faster, more convenient shorthands to using `filter()` + `size()`. | |||
2022-05-25 | HTML5: Enable mbedTLS module for Crypto object | Rémi Verschelde | |
Increases the size of the wasm by around 3% (~300-350 KiB). This enables using the Crypto object for hashing, signing and encryption, and therefore reduces the gap between the features of the HTML5 platform and other platforms. Closes https://github.com/godotengine/godot-proposals/issues/3574. | |||
2022-05-25 | Add Cone and Cylinder shapes to FogVolume | Hugo Locurcio | |
This complements the existing Ellipsoid and Box local fog shapes. This can be used to represent a light cone coming from a SpotLight. | |||
2022-05-24 | Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties | Rémi Verschelde | |
2022-05-24 | Rename BaseMaterial3D properties to use fully spelled out "texture" | Hugo Locurcio | |
This is more consistent with other BaseMaterial properties such as `ao_texture_channel`. This also improves the documentation related to `albedo_texture_force_srgb`. This also fixes a typo in the 3.x material converter. | |||
2022-05-24 | Use IGN instead of white noise for sky dithering | clayjohn | |
2022-05-24 | Merge pull request #61342 from reduz/reorganize-region-rect-editor | Juan Linietsky | |
Reorganize Region Rect Editor | |||
2022-05-24 | Merge pull request #60061 from monkeyman192/allow_treeitem_visible | Rémi Verschelde | |
Allow TreeItem nodes to toggle visibility | |||
2022-05-24 | Merge pull request #47665 from trollodel/tree_more_buttons_signals | Rémi Verschelde | |
2022-05-24 | Reorganize Region Rect Editor | reduz | |
Problem: * Region rect was pretty much a hidden editor. Because it was annoying for it to pop up automatically, it did not. * Because it did not, most users have no idea it even exists. * But because it is a transient editor, it would steal focus of other editor and annoy users. Solution: * Editor has been moved to a window. * Regions that can be edited add a button below the region which can be pressed to open the editor. This required a slight change in EditorInspectorPlugin to allow custom editors to be below others. |