index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
doc
/
classes
Age
Commit message (
Expand
)
Author
2021-10-18
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes
Rémi Verschelde
2021-10-18
Merge pull request #53836 from KoBeWi/register_before_use
Rémi Verschelde
2021-10-18
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
Rémi Verschelde
2021-10-17
Improve docs about plugin registration
kobewi
2021-10-16
Merge pull request #53865 from reduz/implement-blend-shape-tracks
Rémi Verschelde
2021-10-16
Add a warning about infinite Tween loops
kobewi
2021-10-16
Implement Animation Blend Shape Tracks
reduz
2021-10-15
Swap args of Plane(point, normal) constructor
mennomax
2021-10-15
Merge pull request #53833 from akien-mga/remove-webm-support
Rémi Verschelde
2021-10-15
Add scene Post-Import Plugin support.
reduz
2021-10-15
Remove WebM support (and deps libvpx and opus)
Rémi Verschelde
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-14
Fix the height fog effect
Brian Semrau
2021-10-13
Merge pull request #53597 from Xeadriel/patch-1
Rémi Verschelde
2021-10-13
Remove REST transform influence in skeleton bones
reduz
2021-10-13
Add that elapsed_time in CharFXTransform resets when RichTextLabels text is c...
Xeadriel
2021-10-13
Prevent tiles outside atlas texture
Gilles Roudière
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Merge pull request #53636 from KoBeWi/colorayer
Rémi Verschelde
2021-10-12
Add a way to force undo/redo operations to be kept in MERGE_ENDS mode
Gilles Roudière
2021-10-12
Merge pull request #52548 from m4gr3d/customize_metadata_dir_master
Rémi Verschelde
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Make the project data directory customizable.
ne0fhyk
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-10
Add warnings to methods that give access to internal nodes
Yuri Sizov
2021-10-10
Add modulate property to TileMap layers
kobewi
2021-10-09
Mention remove_node() side effect of potentially setting owner to null
zacryol
2021-10-09
Fix typo in the `Timer.wait_time` description
Hugo Locurcio
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Add a warning for Timer nodes with very low wait times
Hugo Locurcio
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Merge pull request #53549 from DeeJayLSP/refcounted-fix-description
Rémi Verschelde
2021-10-08
Fix RefCounted description
DeeJayLSP
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-07
Merge pull request #53493 from DeeJayLSP/patch-1
Rémi Verschelde
2021-10-07
Merge pull request #53541 from Calinou/doc-call-group-null
Rémi Verschelde
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
Rémi Verschelde
2021-10-07
Document null argument limitation with `SceneTree.call_group()`
Hugo Locurcio
2021-10-07
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
DisplayServer: Add multiple descriptions for methods.
DeeJayLSP
2021-10-06
Merge pull request #53455 from briansemrau/thread-is-executing
Rémi Verschelde
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-06
[core_bind] Add `is_alive` to Thread. Replace `is_active` with `is_started`.
Brian Semrau
[next]