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2020-11-25Docs: Port Code Examples to C# (F, G, H, I, J, K, L)HaSa1002
Includes: * File * Geometry2D * HashingContext * HTTPClient * HTTPRequest * Image * Input * int * ItemList * JSONParseResult * KinematicBody2D * LineEdit Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-25Merge pull request #43861 from JFonS/fix_gizmo_defvalRémi Verschelde
Fix binding of default value in EditorSpatialGizmoPlugin::get_material()
2020-11-25Fix binding of default value in EditorSpatialGizmoPlugin::get_material()jfons
It was commented for some reason I can't remember.
2020-11-25Merge pull request #43793 from Calinou/doc-mono-resourcesRémi Verschelde
Document C# garbage collection caveats in Reference and Resource
2020-11-23doc: Sync classref with current sourceRémi Verschelde
2020-11-23Improve the AudioStreamPlayer3D class documentationHugo Locurcio
2020-11-23Document C# garbage collection caveats in Reference and ResourceHugo Locurcio
2020-11-23Merge pull request #43627 from aaronfranke/pixelviRémi Verschelde
Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelv
2020-11-22Document that vertex displacement isn't visible in overdraw debug modeHugo Locurcio
See #24232.
2020-11-21Use Vector2i instead of Vector2 for Image get_pixelv and set_pixelvAaron Franke
Co-authored-by: Andrii Doroshenko <xrayez@gmail.com>
2020-11-20doc: Warn about using Node internal processingRémi Verschelde
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.)
2020-11-19Merge pull request #43591 from madmiraal/fix-43520Rémi Verschelde
Update joy button and stick names, enums and documentation
2020-11-19Update joy button and stick names, enums and documentationMarcel Admiraal
2020-11-19Merge pull request #43662 from EricEzaM/PR/INP3-command_serialization_optionalRémi Verschelde
Made serialization of Command toggleable when saving InputEvents.
2020-11-19Made serialization of Command toggleable when saving InputEvents.Eric M
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
2020-11-18Clarify that SceneTree::quit() does not immediately end the application.Phischermen
2020-11-17Describe `ImageTexture`, `Image` creation and usageAndrii Doroshenko (Xrayez)
2020-11-17doc: Sync classref with Variant utility methodsRémi Verschelde
Copied relevant documentation from the original `@GDScript` built-ins, which will likely be removed in a future commit. Various fixups to `variant_utility.cpp` while working on this.
2020-11-17Merge pull request #43565 from rcorre/curve_handle_docRémi Verschelde
Clarify Curve3D.get_point_{in,out} position in doc.
2020-11-16Clarify Curve3D.get_point_{in,out} position in doc.Ryan Roden-Corrent
I verified this experimentally. I added a point at roughly (1,0,0), and dragged a handle back to the origin. The result was: ``` get_point_position: (0.991079, 0, -0.000069) get_point_in: (0.993409, 0, 0) get_point_out: (-0.993409, 0, 0) ```
2020-11-16Merge pull request #43537 from KoBeWi/🌳🗎🔧Rémi Verschelde
Correct the doc about Tree.get_edited
2020-11-16Merge pull request #43509 from Calinou/doc-projectsettings-packetpeerstream-sizeRémi Verschelde
Clarify packet peer `max_buffer_po2` in ProjectSettings documentation
2020-11-16Clarify packet peer `max_buffer_po2` in ProjectSettings documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/4364.
2020-11-16Merge pull request #42008 from Calinou/theme-rename-node-typeRémi Verschelde
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16Merge pull request #43533 from Calinou/doc-improve-dictionaryRémi Verschelde
Improve the Dictionary class documentation
2020-11-16Merge pull request #42167 from madmiraal/fix-42108Rémi Verschelde
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
2020-11-16Merge pull request #42976 from aaronfranke/input-get-axisRémi Verschelde
Allow getting Input "axis" and "vector" values by specifying multiple actions
2020-11-16Merge pull request #43246 from HaSa1002/docs-lang-5Rémi Verschelde
Docs: Port code examples to C# (M, N, O, P, Q, R)
2020-11-14Improve the Dictionary class documentationHugo Locurcio
- Mention Lua-style syntax. - Make the code samples self-contained. - Mention caveat with `const` (also in Array). - Clarify the description of `size()`. This closes https://github.com/godotengine/godot-docs/issues/4272.
2020-11-14Correct the doc about Tree.get_editedTomasz Chabora
2020-11-13Improve comments in Color documentationAaron Franke
2020-11-13Changed mouse cursor to the caret (text cursor) location.Feniks
2020-11-12Merge pull request #43408 from rcorre/path-gizmos-4.0Rémi Verschelde
Make Path3D handles visible and consistent with 2D.
2020-11-12Proposal 1246: Make Path3D handles more visible.Ryan Roden-Corrent
Resolves godotengine/godot-proposals#1246. It is difficult to tell the difference between the handles for adjusting curves and the points themselves when looking at a Path gizmo. This re-uses the icons used for Path2D. Unlike Path2D, this does not use a different icon for smooth vs sharp points, as using a potentially different material for each point would prevent batching the points in add_handles (and adding them out-of-order messes up other logic based on handle indices). This includes a public API change to allow specifying a texture for a handle material. This allows spatial gizmo plugins to customize the way a handle is rendered, if desired, but does not break existing behavior (as providing no texture uses the default). The path handle icons were resized as well. 16x16 is the standard icon size. These icons were 10x10 rather than 16x16, and appeared rather small in the editor. To resize, I: - Opened the original in Inkscape - Resized the document to 16x16 - Opened the transform dialog - Scaled by 160% proportionally - Used Align/Distribute to center on the page - Saved the document - Cleaned with `svgcleaner --multipass`
2020-11-12Merge pull request #43244 from HaSa1002/docs-mdtRémi Verschelde
Docs: MeshDataTool: showcase tool in code example
2020-11-12Docs: MeshDataTool: showcase tool in code exampleHaSa1002
2020-11-11Document InstancePlaceholder.create_instance not being thread-safe.Wilson E. Alvarez
2020-11-11Merge pull request #43449 from nekomatata/line_edit_window_posRémi Verschelde
Expose LineEdit scroll offset to scripts
2020-11-11Allow getting Input axis/vector values by specifying multiple actionsAaron Franke
For get_vector, use raw values and handle deadzones appropriately
2020-11-11Expose LineEdit scroll offset to scriptsPouleyKetchoupp
2020-11-10Merge pull request #43437 from akien-mga/doc-operatorsRémi Verschelde
doc: Add template to document Variant operators, fixups to #43419
2020-11-10doc: Sync classref to add operators after #43419Rémi Verschelde
2020-11-10Merge pull request #43398 from ↵Rémi Verschelde
KoBeWi/add_an_array_to_another_array_but_with_a_method Add append_array() method to Array class
2020-11-10Register methods for drawing 3D editor overlaysTomasz Chabora
2020-11-10[Docs] Add C# example for EditorPlugin::forward_canvas_draw_over_viewportHaSa1002
Follow up to #43356
2020-11-10Merge pull request #43356 from KoBeWi/editor_artRémi Verschelde
Add docs for editor viewport drawing methods
2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Docs: Port Code Examples to C# (M, N, O, P, R)HaSa1002
Includes: * MarginContainer * NavigationPolygon * Node * NodePath * OS * PackedByteArray * PackedScene * PacketPeerUDP * PCKPacker * Performance * PhysicsShapeQueryParameters2D * PhysicsShapeQueryParameters3D * PrimitiveMesh * ProjectSettings Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-11-09Merge pull request #42841 from HaSa1002/docs-lang-3Rémi Verschelde
Port code examples to C# (D and E)
2020-11-08Add append_array() method to Array classTomasz Chabora