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2022-11-29Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-animRémi Verschelde
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation
2022-11-29Add trimming option to cut un-keyed timeline before first key in gltfSilc Renew
2022-11-28Merge pull request #68874 from TokageItLab/fix-unique-path-keyingRémi Verschelde
Added option to `get_path_to()` to get the shortest path considering unique name
2022-11-28Merge pull request #68992 from TokageItLab/animtree-trackend-processRémi Verschelde
Refactor process of AnimationTree for end of animation
2022-11-28Merge pull request #69199 from TokageItLab/fix-and-refactor-root-motionRémi Verschelde
Fix broken root motion scale & Refactor API & Add sample codes in documentation
2022-11-28Merge pull request #69138 from Calinou/doc-light2dRémi Verschelde
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-28Merge pull request #68532 from ↵Rémi Verschelde
Calinou/cmdline-user-args-add-alternative-separator Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-26Fix broken root motion scale and refactor APISilc Renew
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Remove `Array.find_last()`Micky
2022-11-25Fix inspector not showing name for LabelSettings.fontHaoyu Qiu
2022-11-24Document the Light2D, PointLight2D and DirectionalLight2D classesHugo Locurcio
2022-11-24Merge pull request #68566 from Mickeon/node-print-orphans-staticRémi Verschelde
Make `Node.print_orphan_nodes()` static
2022-11-24Merge pull request #68386 from MewPurPur/snappedi-snappedfRémi Verschelde
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24Merge pull request #68806 from MewPurPur/printraw-warn-better-in-docsRémi Verschelde
Make it clearer that printraw only prints to terminal
2022-11-24Make it clearer that printraw only prints to terminalVolTer
2022-11-24Merge pull request #69107 from Mickeon/oopsRémi Verschelde
Fix warning in Signal Documentation
2022-11-24Merge pull request #69089 from raulsntos/dotnet/docs-objectRémi Verschelde
Fix C# documentation for Godot.Object
2022-11-24Fix warning in Signal DocumentationMicky
2022-11-24Merge pull request #69043 from xiongyaohua/path3d_bake_refactor_fixRémi Verschelde
`Curve3D` bake refactor continue
2022-11-24Merge pull request #69037 from M-O-Marmalade/distortion-fixesRémi Verschelde
AudioEffectDistortion docs & inspector edits
2022-11-24Merge pull request #69086 from Calinou/doc-physicalskymaterialRémi Verschelde
Document PhysicalSkyMaterial's `energy_multiplier` property
2022-11-24Merge pull request #69060 from rburing/exclude_typedarrayRémi Verschelde
Update remaining physics `exclude` parameters to use `TypedArray`
2022-11-24Fix C# documentation for Godot.ObjectRaul Santos
- Add and fix a few C# examples - Add tips about avoiding allocating StringNames
2022-11-24Refactor Curve3D::_bake() methodYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. Other changes are: 1. Add an bezier_derivative() method for Vector3, Vector2, and Math; 2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively; 3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24Document PhysicalSkyMaterial's `energy_multiplier` propertyHugo Locurcio
This makes the PhysicalSkyMaterial class 100% documented.
2022-11-23Merge pull request #68217 from Mickeon/doc-stringmngffhMax Hilbrunner
Add missing String & StringName operator descriptions
2022-11-23Merge pull request #68262 from Mickeon/doc-peeves-callcallcallcallableMax Hilbrunner
Tweak Callable's documentation
2022-11-23Update remaining physics exclude parameters to use TypedArrayRicardo Buring
Also update the documentation to refer to the get_rid() method.
2022-11-23Add missing String & StringName operator descriptionsMicky
2022-11-23Merge pull request #67880 from Mickeon/doc-peeves-objectionYuri Sizov
Overhaul Object's Documentation
2022-11-23Tweak Callable's documentationMicky
- Clarify that Callable is a Variant type, not an Object. - Add lambda function example - Update outdated description of `is_custom` and `is_valid`-
2022-11-23Overhaul Object's DocumentationMicky
2022-11-23Merge pull request #68297 from Mickeon/doc-virtue-signalingRémi Verschelde
Tweak Signal Documentation
2022-11-23Tweak Signal DocumentationMicky
- Add missing Operator and leading description - Avoid calling "Signal" an object or class. - Add more details to `connect` and `disconnect`
2022-11-23Merge pull request #67726 from HenryClones/integer-lerping-errorsRémi Verschelde
Add case for Variant::INT in lerp variant switch
2022-11-22Add case for Variant::INT in lerp variant switchXpertice
2022-11-22AudioEffectDistorion docs & inspector editsM-O-Marmalade
Fixing a few typos in the AudioEffectDistortion docs, making a few things clearer, etc Also adding the decibel (dB) suffix to the pre/post gain properties in the inspector.
2022-11-22Merge pull request #69017 from raulsntos/physics3d-arrayRémi Verschelde
Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray
2022-11-22Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moeRémi Verschelde
Fill random docs
2022-11-22Merge pull request #65378 from Mickeon/fix-audio-stream-2d-non-immediate-playingRémi Verschelde
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
2022-11-22Merge pull request #69002 from ↵Clay John
akien-mga/gdscript-disable-warning-RETURN_VALUE_DISCARDED GDScript: Don't warn about RETURN_VALUE_DISCARDED by default
2022-11-22Merge pull request #68848 from Piralein/fix-class-refYuri Sizov
Fix warnings in class ref
2022-11-22Fill random docskobewi
2022-11-22Fix AudioStreamPlayer2D and 3D's `playing` not updating right awayMicky
2022-11-22GDScript: Don't warn about RETURN_VALUE_DISCARDED by defaultRémi Verschelde
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions).