Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-22 | Merge pull request #71663 from bruvzg/init_pos_x | Rémi Verschelde | |
Reorganize main and sub-window initial position properties. | |||
2023-01-22 | Merge pull request #71839 from TokageItLab/expose-fading-from-statemachine | Rémi Verschelde | |
Expose `fading_from` from StateMachine | |||
2023-01-22 | Merge pull request #71770 from KoBeWi/better_editing_or_something | Rémi Verschelde | |
Rework EditorPlugin editing logic | |||
2023-01-22 | Expose fading_from_node from StateMachine | Silc Renew | |
2023-01-22 | Rework EditorPlugin editing logic | kobewi | |
2023-01-21 | Merge pull request #68489 from KoBeWi/open_in_extraterrestrial_program | Rémi Verschelde | |
Add "Open in External Program" option | |||
2023-01-21 | Add "Open in External Program" option | kobewi | |
2023-01-21 | Merge pull request #65726 from KoBeWi/cellless | Rémi Verschelde | |
Don't print error in `get_cell_tile_data()` | |||
2023-01-21 | Merge pull request #71687 from reduz/support-script-class-name-in-efs | Rémi Verschelde | |
Support script global resource name in EditorFileSystem | |||
2023-01-21 | Merge pull request #71797 from reduz/cleanup-shader-parameter-remap | Rémi Verschelde | |
Clean up shader parameter remap | |||
2023-01-21 | Support script global resource name in EditorFileSystem | Juan Linietsky | |
* Works for binary and text files. * Makes EditorQuickOpen work with custom resources again. * Information is cached and easily accessible. Properly fixes #66179. Supersedes #66215 and supersedes #62417 **WARNING**: This required breaking backwards binary compatibility (.res and .scn files). Files saved after this PR is merged will no longer open in any earlier versions of Godot. | |||
2023-01-21 | Clean up shader parameter remap | Juan Linietsky | |
This PR is a follow up to #64092, which fixed important issues but it was implemented in an overly complex and inefficient way (because it forced the default code path to always go through string operations). This cleans up all the shader parameter code. This fixes #54336. Also fixes #56219 because, as the new code never queries the RenderingServer on load, potential deadlocks are avoided. **NOTE**: materials saved between #62972 and #64092 will no longer work and will need to be resaved in an earlier version. | |||
2023-01-21 | Merge pull request #71390 from reduz/fix-json-as-resource | Rémi Verschelde | |
Fixes to JSON as resource | |||
2023-01-20 | Merge pull request #71709 from clayjohn/decals-lights-sorting | Rémi Verschelde | |
Sort decals and lights based on camera origin | |||
2023-01-20 | Sort decals and lights based on camera origin | clayjohn | |
Also implement sort_offset for decals Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2023-01-20 | Merge pull request #71718 from Calinou/doc-custom-mouse-cursor-max-size-web | Rémi Verschelde | |
Document image size restrictions for custom mouse cursors in HTML5 | |||
2023-01-20 | Merge pull request #71717 from Chaosus/vs_refactor_texture_get_code | Yuri Rubinsky | |
2023-01-20 | Some refactoring for visual shader texture functions | Yuri Rubinsky | |
2023-01-20 | Document image size restrictions for custom mouse cursors in HTML5 | Hugo Locurcio | |
2023-01-20 | Merge pull request #71679 from kleonc/draw_polyline_line_strip | Rémi Verschelde | |
`CanvasItem::draw_polyline` Support thin polylines drawn using line strip | |||
2023-01-19 | Merge pull request #71418 from TokageItLab/restart-anim-tree | Rémi Verschelde | |
Allow AnimationStateMachine / AnimationNode to restart when transitioning to the same state | |||
2023-01-19 | Merge pull request #71264 from TokageItLab/improve-statemachine | Rémi Verschelde | |
Add next/reset function to `AnimationStateMachine` | |||
2023-01-19 | CanvasItem::draw_polyline Support thin polylines drawn using line strip | kleonc | |
2023-01-19 | Merge pull request #71598 from bruvzg/gdscript_bidi_override | Rémi Verschelde | |
Implement BiDi override mode for GDScript source. | |||
2023-01-19 | Merge pull request #71649 from raulsntos/array-indexer | Rémi Verschelde | |
Add property usage to array indexer | |||
2023-01-19 | Merge pull request #71565 from RedworkDE/doc-arraymesh-add-surface | Rémi Verschelde | |
Fix LOD sort order; checks in add_surface; and document all parameters of `ArrayMesh::add_surface_from_arrays` | |||
2023-01-19 | Add property usage to array indexer | Raul Santos | |
This makes the `Array` indexer show as returning `Variant` instead of `void` in the documentation. | |||
2023-01-19 | Merge pull request #71443 from TechnoPorg/fix-resource-conversion-plugins | Rémi Verschelde | |
Make EditorResourceConversionPlugin usable. | |||
2023-01-19 | Reorganize main and sub-window initial position properties. | bruvzg | |
2023-01-19 | Fix LOD sort order; checks in add_surface; and document all parameters of ↵ | RedworkDE | |
`ArrayMesh::add_surface_from_arrays` Also clarify some related documentation and expose the misssing `ArrayFormat::ARRAY_FLAG_USES_EMPTY_VERTEX_ARRAY` | |||
2023-01-19 | Merge pull request #71628 from reduz/fixup-editor-file-system-script-parsing | Rémi Verschelde | |
Clean up EditorFileSystem script parsing | |||
2023-01-18 | Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE | clayjohn | |
in favour of texture hints | |||
2023-01-18 | Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stop | Rémi Verschelde | |
Add `p_keep_state` to `AnimationPlayer::stop()` | |||
2023-01-18 | Merge pull request #71638 from raulsntos/dotnet/export-plugin | Rémi Verschelde | |
C#: Implement `ExportPlugin::_get_name` and move `GLOBAL_DEF` to CSharpLanguage | |||
2023-01-18 | Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circle | Rémi Verschelde | |
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself | |||
2023-01-18 | Merge pull request #60904 from KoBeWi/👻👻👻 | Rémi Verschelde | |
Allow unindent without selection | |||
2023-01-18 | C#: Move `GLOBAL_DEF`s to CSharpLanguage ctor | Raul Santos | |
Also documents the .NET project settings. | |||
2023-01-18 | Clean up EditorFileSystem script parsing | Juan Linietsky | |
* Optimize only update modified/added/removed files. * Clean up documentation parsing. | |||
2023-01-19 | Allow AnimationNodes to restart when transitioning to the same state | Silc Renew | |
2023-01-19 | Add next/reset function to AnimationStateMachine | Silc Renew | |
2023-01-18 | Implement BiDi override mode for GDScript source. | bruvzg | |
2023-01-18 | Merge pull request #71473 from TigranExe/patch-2 | Rémi Verschelde | |
Added property descriptions to and clarified description of SkeletonProfile | |||
2023-01-18 | Merge pull request #71615 from groud/bring_back_get_cells_by_id | Rémi Verschelde | |
Bring back TileMap::get_cells_by_id | |||
2023-01-19 | Add p_keep_state to AnimationPlayer::stop() | Silc Renew | |
2023-01-18 | Allow unindent without selection | kobewi | |
2023-01-18 | Bring back TileMap::get_cells_by_id | Gilles Roudière | |
2023-01-18 | Updated SkeletonProfile's main and property descriptions | Tigran | |
Updated SkeletonProfile's main and property descriptions -Description now has note about read only quality -"bone_size" and "group_size" property descriptions have been added and clarified. -Property descriptions refer to BoneMap page instead of [code]bone_map[/code] from [Retargeting 3d skeletons](https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/retargeting_3d_skeletons.html#bone-map). -all property descriptions now do not have any Notes to split them -TokageItLab clarifies property descriptions to highlight their use Co-Authored-By: Silc 'Tokage' Renew <tokage.it.lab@gmail.com> | |||
2023-01-18 | CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself | kleonc | |
2023-01-18 | Merge pull request #71527 from matt08-prog/patch-1 | Rémi Verschelde | |
add RichTextLabel::push_font_size description | |||
2023-01-18 | Merge pull request #71514 from akien-mga/os-unset_environment | Rémi Verschelde | |
OS: Add `unset_environment`, better validate input |