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2022-07-06Merge pull request #62374 from reduz/implement-bitfield-hintRémi Verschelde
Implement a BitField hint
2022-07-06Disable Expand by default in VideoStreamPlayerHugo Locurcio
This ensures videos are always visible as soon as a video file is specified in the VideoStreamPlayer node. The node will no longer be resized to 0×0 by default, making the video invisible in the process (even if the audio can still be heard).
2022-07-05Implement a BitField hintreduz
Allows to specify the binder that an enum must be treated as a bitfield.
2022-07-05Clamp VoxelGI extents to reasonable values to avoid breaking bakingHugo Locurcio
This also prevents crashes when resizing a VoxelGI's extents to 0 on any axis.
2022-07-05Merge pull request #62726 from jmpelletier/jmpelletier-patch-2Rémi Verschelde
2022-07-05Merge pull request #62259 from KoBeWi/textpandRémi Verschelde
2022-07-05StyleBox: Document correct methods to draw with a RIDJean-Marc Pelletier
2022-07-05Merge pull request #62724 from KoBeWi/xml_explorerRémi Verschelde
2022-07-05Implement XMLParser.get_current_line()kobewi
2022-07-04Document changing the Decal and Light3D projector texture filter modesHugo Locurcio
2022-07-04Merge pull request #62212 from hansemro/eraser-detect-4Rémi Verschelde
Add inversion/eraser-end property for tablet pens
2022-07-04[macOS, Windows, X11] Add stylus inverted/eraser support toHansem Ro
InputEventMouseMotion event
2022-07-04Allow to disable TextEdit vertical scrollkobewi
2022-07-04Merge pull request #62448 from MinusKube/completion-scroll-clickRémi Verschelde
Add the ability to drag the code completion scrollbar using the mouse click
2022-07-03Add the ability to drag the code completion scrollbar using the mouse clickMinusKube
2022-07-03Input: Re-enable input accumulation by defaultRémi Verschelde
I turned it off by mistake in #38697. See also #62664 for details on this boolean's complex history :)
2022-07-02Merge pull request #61610 from ↵Rémi Verschelde
TokageItLab/importer-retarget-registered-gdhumanoid
2022-07-01Merge pull request #50755 from ↵Rémi Verschelde
foxydevloper/add-global-position-and-global-rotation Add global_position and global_rotation to Node3D
2022-07-01Clamp Decal's upper/lower fade to positive valuesHugo Locurcio
Negative easing values result in broken rendering.
2022-07-01Merge pull request #62439 from timothyqiu/str-formatRémi Verschelde
2022-07-01Add global_position and global_rotation to Node3Dfoxydevloper
2022-07-01Restore and improve some ParticlesMaterial docskobewi
2022-07-01Merge pull request #59089 from KoBeWi/I_am_rootRémi Verschelde
Add `root_subfolder` to FileDialog
2022-07-01Merge pull request #62477 from lyuma/packedbytearrayRémi Verschelde
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-06-30Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.Lyuma
2022-07-01implement bone renamer in importerSilc Renew
2022-06-29Exposes methods for adding and removing ResourceFormatLoaders and -Savers in ↵leogeier
the ClassDB
2022-06-29Merge pull request #62084 from smix8/path_debug_options_4.xRémi Verschelde
Add Path2D/3D debug options
2022-06-28Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-outputRémi Verschelde
Adding print_rich() for printing with BBCode
2022-06-28Merge pull request #61196 from V-Sekai/animtree-advance-expressionsRémi Verschelde
2022-06-28Add root_subfolder to FileDialogkobewi
2022-06-28Add AnimationTree Advance ExpressionsSaracenOne
Allows specifying an expression as a condition for state machine transitions. This gives much greater flexibility for creating complex state machines. By directly interfacing with the script code, it is possible to create complex animation advance condition for switching between states. Ensure assigning AnimationTreeStateMachineTransition base expression node in editor is relative to current AnimationTree node. Allow setting an expression base node on the AnimationTree itself. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-29Adding print_rich for printing with BBCodeVoylin
2022-06-28Fix typos and improve clarity in Tween docssnailrhymer
2022-06-28Merge pull request #62468 from V-Sekai/core-const-expressionsRémi Verschelde
Add a const call mode to Object, Variant and Script.
2022-06-27Merge pull request #62449 from Chaosus/wrap_funcRémi Verschelde
Add generalized version of `wrap` function
2022-06-27Add a const call mode to Object, Variant and Script.K. S. Ernest (iFire) Lee
For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script). This mode ensures only const functions can be called, making it safe to use from the editor. Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27Refactor bezier interpolation functionsHendrik Brucker
2022-06-27Add generalized version of `wrap` functionYuri Rubinsky
2022-06-27Merge pull request #62390 from Calinou/movie-writer-tweak-settingsRémi Verschelde
2022-06-27Merge pull request #62185 from reduz/export-node-pointer-pathRémi Verschelde
Add ability to export Node pointers as NodePaths
2022-06-27Improve String.format() documentationHaoyu Qiu
2022-06-26Merge pull request #62221 from ConteZero/drag_and_drop_optionRémi Verschelde
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26Add an option to drag'n'drop selected text in TextEditConteZero
2022-06-26Clarify NavigationAgent radius propertysmix8
Documents Navigation radius property, especially that it affects avoidance only.
2022-06-25Add property hints to MovieWriter settingsHugo Locurcio
- Rename audio mix rate setting as the suffix is now part of the property hint. This is also more consistent with existing mix rate project settings. - Improve the MovieWriter class reference. - Tweak warning message about audio possibly going out of sync.
2022-06-25Add ability to export Node pointers as NodePathsreduz
This PR implements: * A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string. * The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path. * When scene is saved, the node path is saved, then restored as a pointer. NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid. Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language. Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path). Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25Merge pull request #62372 from MarcusElg/nosliderrenameRémi Verschelde
Rename @export_range's noslider option to no_slider
2022-06-24Make code example in HTTPRequest classref workingHaoyu Qiu
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2022-06-24Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4xRémi Verschelde