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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-14
Rename Curve3Texture to CurveXYZTexture
Rémi Verschelde
2021-07-14
Improve Control's theme item methods documentation
Yuri Sizov
2021-07-13
Document remaining Visual Script classes
Tomasz Chabora
2021-07-13
Fix casing of the "to" stop word in editor strings
Hugo Locurcio
2021-07-13
Merge pull request #50169 from pycbouh/theme-type-variations
Rémi Verschelde
2021-07-13
Add set_pressed_no_signal method to BaseButton
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-13
Add type variations to Theme
Yuri Sizov
2021-07-12
Merge pull request #50262 from nekomatata/convex-hull-simplification
Rémi Verschelde
2021-07-12
[Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-12
[Net] Remove most multiplayer hooks from SceneTree.
Fabio Alessandrelli
2021-07-12
Change VSync mode project setting enum type from string to integer
Hendrik Brucker
2021-07-11
Implement Specialization Constants
reduz
2021-07-11
This commits adds a new emitter type for particles material
QbieShay
2021-07-11
added offset for plane mesh and quad mesh
QbieShay
2021-07-11
Fix doc description of HTTPClient::request
Haoyu Qiu
2021-07-10
Add a method to set the number of physics solver iterations in 3D
Hugo Locurcio
2021-07-10
Merge pull request #48622 from Geometror/reimplement-disableable-vsync
Hugo Locurcio
2021-07-08
Add method description to `PopupMenu`
Nick Huelin
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-07-07
Merge pull request #50208 from kleonc/accept_dialog-remove_button
Rémi Verschelde
2021-07-06
Fix warning message spam when a VoxelGI node is selected in the editor
Hugo Locurcio
2021-07-06
Add AcceptDialog::remove_button method
kleonc
2021-07-06
LineEdit: Respect `max_length` by truncating text to append
Rémi Verschelde
2021-07-06
Restructure and reimplement vsync options
Hendrik Brucker
2021-07-06
Fix TileSet::CellNeighbor enum binding
George Marques
2021-07-06
Merge pull request #50203 from SirQuartz/docs
Rémi Verschelde
2021-07-06
Add multiple descriptions to several classes
Nick Huelin
2021-07-05
Fix Subsurface Scattering
reduz
2021-07-05
Remove unused PhysicsShapeQueryResult3D & PhysicsShapeQueryResult2D
PouleyKetchoupp
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-04
Fix color properties of particle nodes/material
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-03
Merge pull request #50054 from reduz/curve-texture-3d
Rémi Verschelde
2021-07-03
Implement Curve3Texture
reduz
2021-07-03
Fix Render Info
reduz
2021-07-03
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
Rémi Verschelde
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-02
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
Rémi Verschelde
2021-07-02
Add mouse_shape_entered and mouse_shape_exited signals to CollisionObject2D.
sygi
2021-07-02
Expose `Window.get_contents_minimum_size()` to scripts
Michael Alexsander
2021-07-02
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
Hugo Locurcio
2021-07-02
Improve and clarify documentation for RandomNumberGenerator
Hugo Locurcio
2021-07-02
Add `get_dead_zone()` method to `InputMap`
Nick H
2021-07-01
Merge pull request #50040 from reduz/fix-renderingserver-bindings
Rémi Verschelde
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-07-01
Merge pull request #50026 from lyuma/callable_is_valid
Rémi Verschelde
2021-07-01
Add Callable.is_valid() analogous to FuncRef.is_valid() from 3.x
Lyuma
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