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Godot with FMOD integration
RayHammer
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Author
2022-08-13
Improve documentation of CanvasItem's draw logic
Micky
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (8)
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (7)
Andy Maloney
2022-08-12
[doc] Use "param" instead of "code" to refer to parameters (6)
Andy Maloney
2022-08-12
Merge pull request #64285 from asmaloney/doc-params-4
Yuri Sizov
2022-08-12
Merge pull request #64196 from asmaloney/doc-params-3
Yuri Sizov
2022-08-12
fixed GraphEdit signal argument type
daylilyzeleen
2022-08-11
Merge pull request #64225 from Calinou/3d-scaling-bilinear-use-negative-mipma...
Hugo Locurcio
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters (4)
Andy Maloney
2022-08-11
Merge pull request #64164 from asmaloney/doc-params2
Yuri Sizov
2022-08-11
Merge pull request #64267 from bruvzg/le_secret
Yuri Sizov
2022-08-11
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-11
Add missing properties to default theme
kobewi
2022-08-11
Change LineEdit secret character from "*" to "•".
bruvzg
2022-08-10
Use negative mipmap LOD bias for sub-native bilinear 3D scale
Hugo Locurcio
2022-08-10
Merge pull request #64208 from timothyqiu/packed-clear
Rémi Verschelde
2022-08-10
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d
Rémi Verschelde
2022-08-10
Merge pull request #64160 from Calinou/tweak-label3d-defaults
Rémi Verschelde
2022-08-10
Expose clear method for packed arrays
Haoyu Qiu
2022-08-09
Add note about using AudioListener2D
Dan Boorstein
2022-08-09
[doc] Use "param" instead of "code" to refer to parameters #3
Andy Maloney
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-10
Merge pull request #64108 from antonWetzel/csharp-update
Rémi Verschelde
2022-08-09
Merge pull request #64134 from asmaloney/doc-params
Rémi Verschelde
2022-08-09
Tweak Label3D defaults for better readability
Hugo Locurcio
2022-08-09
[doc] Use "param" instead of "code" to refer to parameters
Andy Maloney
2022-08-09
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsuppo...
bruvzg
2022-08-08
Added to Sprite3D Documentation
Marlin Watts-Woods
2022-08-09
vector4 distance_squared_to and update csharp
antonWetzel
2022-08-08
Improve InstancePlaceholder documentation
Hugo Locurcio
2022-08-08
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax
Rémi Verschelde
2022-08-08
Rename the argument tag to param in XML documentation
Yuri Sizov
2022-08-08
Print expected `os.arch` tuple for current platform in GDExtension error
Hugo Locurcio
2022-08-08
Merge pull request #64076 from raulsntos/doc-fixes
Rémi Verschelde
2022-08-08
Merge pull request #62861 from samdze/image-size-vector2i
Rémi Verschelde
2022-08-08
Merge pull request #64014 from RedMser/keep-screen-on-singledef
Rémi Verschelde
2022-08-08
Merge pull request #63925 from YeldhamDev/window_fixes
Rémi Verschelde
2022-08-08
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask
Rémi Verschelde
2022-08-08
doc: Clarify `MultiMesh.set_instance_color` re: white albedo color
Cristiano Simao
2022-08-07
Fix typo in weakref documentation
Raul Santos
2022-08-07
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Rémi Verschelde
2022-08-07
Allow vec2 and vec4 for reflect and refract
Hendrik Brucker
2022-08-07
Merge pull request #64027 from Geometror/add-vector4-tests
Rémi Verschelde
2022-08-07
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
Hendrik Brucker
2022-08-07
Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
Fix broken rST reference in HTTPClient documentation
Hugo Locurcio
2022-08-06
Merge pull request #63361 from KoBeWi/floorf_lol
Rémi Verschelde
2022-08-06
Only define `keep_screen_on` project setting once
RedMser
2022-08-06
Restore old lerp() behavior and add lerpf()
kobewi
2022-08-06
Merge pull request #60843 from hoontee/CSG3
Rémi Verschelde
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