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Godot with FMOD integration
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2021-05-13
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Rémi Verschelde
2021-05-13
-Added missing setters to GraphNode.
Anilforextra
2021-05-13
Rename the audio `FFT_Size` enum to `FFTSize` for consistency
Hugo Locurcio
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-05-10
Scroll faster when holding Alt in TextEdit (and script editor)
Hugo Locurcio
2021-05-09
Document caveats of `OS.get_unique_id()`
Hugo Locurcio
2021-05-08
Fixes the SkeletonIK twisting issue by using the skeleton global pose without...
TwistedTwigleg
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-05-07
Merge pull request #48538 from akien-mga/remove-native-video-api
Rémi Verschelde
2021-05-07
Merge pull request #48535 from groud/tiles_squashed
Rémi Verschelde
2021-05-07
OS: Remove native video API only implemented on iOS
Rémi Verschelde
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-07
Expose get_total_visible_rows as get_visible_line_count
sent44
2021-05-07
Improve docs for filter map and reduce
kobewi
2021-05-07
Merge pull request #45144 from dalexeev/color-consts
Rémi Verschelde
2021-05-07
Merge pull request #35992 from Calinou/main-run-args-command-placeholder
Rémi Verschelde
2021-05-07
Implement the `%command%` placeholder in the Main Run Args setting
Hugo Locurcio
2021-05-06
Merge pull request #48500 from groud/add_buttongroup_pressed_signal
Rémi Verschelde
2021-05-06
Merge pull request #38645 from KoBeWi/FMR
Rémi Verschelde
2021-05-06
Adds a pressed signal to ButtonGroup
Gilles Roudière
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-05
Improve the AudioStreamPlayer(2D/3D) class descriptions
Hugo Locurcio
2021-05-05
Add filter, map and reduce to Array
Tomasz Chabora
2021-05-05
Merge pull request #48315 from nekomatata/expose-physics-debug-shape
Rémi Verschelde
2021-05-05
Merge pull request #48280 from Calinou/doc-file-open-compressed-godot-only
Rémi Verschelde
2021-05-04
Merge pull request #48442 from akien-mga/posmod-int64_t
Rémi Verschelde
2021-05-04
Merge pull request #48430 from reduz/add-rpc-to-callable
Rémi Verschelde
2021-05-04
Re-bind posmod, use int64_t instead of int
Rémi Verschelde
2021-05-04
Merge pull request #47855 from aaronfranke/doubleclick
Rémi Verschelde
2021-05-04
Merge pull request #48008 from LightningAA/scrollcontainer-hide-scrollbars-4.0
Rémi Verschelde
2021-05-04
Merge pull request #48274 from groud/undoredo_dependencies
Rémi Verschelde
2021-05-04
Rename `doubleclick` to `double_click`
Aaron Franke
2021-05-04
Provide a way to hook into Inspectors UndoRedo.
Gilles Roudière
2021-05-03
Add RPC to Callable
reduz
2021-05-03
doc: Sync classref with current source
Rémi Verschelde
2021-05-03
Create mobile renderer
Bastiaan Olij
2021-05-01
Merge pull request #48345 from madmiraal/fix-48242-docs
Rémi Verschelde
2021-05-01
Fix documentation following implementation of particle trails
Marcel Admiraal
2021-05-01
Merge pull request #48283 from BastiaanOlij/xr_viewport
Rémi Verschelde
2021-05-01
Move XR flag from subviewport into viewport
Bastiaan Olij
2021-05-01
Document that `File.open_compressed()` can only open files saved by Godot
Hugo Locurcio
2021-04-29
Expose get_debug_mesh in Shape3D to scripting API
PouleyKetchoupp
2021-04-29
Document that `SceneTree.call_group()` is deferred
Hugo Locurcio
2021-04-29
Merge pull request #48272 from Calinou/doc-standardmaterial3d-rim-unshaded
Rémi Verschelde
2021-04-29
doc: Sync classref with current source
Rémi Verschelde
2021-04-29
Merge pull request #48269 from akien-mga/remove-largetexture
Rémi Verschelde
2021-04-28
Document that clearcoat/rim lighting is not visible on unshaded materials
Hugo Locurcio
2021-04-28
Add the ability to hide scrollcontainer's scrollbars
Lightning_A
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