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2023-02-28Minor typo and docs URL fixesRémi Verschelde
2023-02-27Merge pull request #73890 from jtnicholl/mesh_docsRémi Verschelde
Update documentation for Mesh and MeshInstance3D
2023-02-27Improve documentation of EditorExportPluginkobewi
2023-02-27Merge pull request #74024 from sarice8/update-tween-docRémi Verschelde
Document default values for transition type and ease type.
2023-02-27Merge pull request #74028 from voidedWarranties/scriptlanguage_unusedRémi Verschelde
Remove unused `ScriptLanguage` methods
2023-02-26Remove unused `ScriptLanguage` methodsvoidedWarranties
2023-02-26Document default values for transition type and ease type.Stephen Rice
2023-02-27Steering on VehicleBody is in radians while interface is in degrees. ↵Bastiaan Olij
Improved documentation to clear this up.
2023-02-26Merge pull request #73959 from clayjohn/GL-mobile-warningsRémi Verschelde
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26Merge pull request #73995 from samsface/update-expresion-docRémi Verschelde
Clarify when Expression `get_error_text()` is updated
2023-02-26Add warnings for unsupported features in mobile and gl_compatibility backendsclayjohn
2023-02-26Clarify when Expression `get_error_text()` is updatedSam
2023-02-26Sync tutorial paths for GI classes with online documentation changesYuri Sizov
2023-02-26Document VisualInstance3D offset unitHakim
2023-02-24Update documentation for Mesh and MeshInstance3DJonathan Nicholl
Add missing descriptions for Mesh's virtual methods, and MeshInstance3D's methods relating to blend shapes. Slight tweaks to several MeshInstance3D method descriptions.
2023-02-24Make max() and min() global functions only accept numbersGeorge Marques
The behavior for those are not well defined for non-numeric arguments. To avoid confusion the other types are forbidden.
2023-02-24Merge pull request #73853 from Calinou/doc-max-clustered-elementsRémi Verschelde
Document the Max Clustered Elements project setting
2023-02-24Merge pull request #73856 from timothyqiu/classref-fixesRémi Verschelde
More class reference fixes
2023-02-24More class reference fixesHaoyu Qiu
Mostly typos. Also renamed the remaining "Vulkan Clustered" to "Forward+".
2023-02-24Document the Max Clustered Elements project settingHugo Locurcio
2023-02-23Fix ShapeCast3D add and remove exception functionssmix8
Fixes that ShapeCast3D would accept any parameter object and silently return when it was not a CollisionObject3D.
2023-02-22Add some missing EditorFileDialog methods and properties.bruvzg
2023-02-22Merge pull request #73741 from dalexeev/fix-sprite-frames-convertRémi Verschelde
Fix `SpriteFrames` data loss on 3-to-4 conversion
2023-02-22Merge pull request #73694 from m4gr3d/update_touchscreen_editor_settings_mainRémi Verschelde
Enable granular control of touchscreen related settings
2023-02-22Fix `SpriteFrames` data loss on 3-to-4 conversionDanil Alexeev
2023-02-22Enable granular control of touchscreen related settingsFredia Huya-Kouadio
2023-02-21update outdated references and examplesHana
2023-02-21Fix incorrect Time documentation in get_datetime_dict_from_unix_timeAaron Franke
2023-02-20Clarify rotation degreeskobewi
2023-02-20[macOS] Replace all `Alt/Option+Letter/Number` default shortcuts to avoid ↵bruvzg
conflicts with special character input.
2023-02-20Merge pull request #73610 from timothyqiu/classref-typosRémi Verschelde
Various classref typo fixes
2023-02-20Merge pull request #73408 from nightblade9/patch-1Rémi Verschelde
Elaborate text-to-speech requirements on Linux
2023-02-20Various classref typo fixesHaoyu Qiu
2023-02-19Elaborate on text-to-speech requirements on Linuxnightblade9
2023-02-19Clarify return value for InputEvent.is_echo()nobbele
2023-02-18Merge pull request #73535 from clayjohn/docs-keep-scaleYuri Sizov
2023-02-17Correct docs for keep_scale in BaseMaterial3Dclayjohn
2023-02-17Remove deprecated methods from Bone2DYuri Sizov
- also add them to the project convertor
2023-02-17Merge pull request #73507 from YuriSizov/docs-are-neatYuri Sizov
Remove extra spaces and correct crosslinks in some documentation
2023-02-17Remove extra spaces and correct crosslinks in some documentationYuri Sizov
2023-02-17Improve BoxMesh documentation about UV scaling for vertex shaderrandompast
Added comment that translates the UV scaling from the standard shader properties to how that's being done in the godot vertex shader.
2023-02-17Merge pull request #66121 from Zylann/plugin_handles_edit_object_argumentRémi Verschelde
Change `_can_handle` and `_edit` virtual methods to take `Object*`
2023-02-17Merge pull request #73456 from Calinou/doc-popupmenu-displayserver-acceleratorsYuri Sizov
Improve documentation on PopupMenu and DisplayServer accelerators
2023-02-17Change `_can_handle` and `_edit` virtual methods to take `Object*`Marc Gilleron
2023-02-17Remove unexposed ProxyTexture, mark AnimatedTexture as deprecatedRémi Verschelde
According to reduz: > [AnimatedTexture] should be removed together with ProxyTexture, its just > not efficient at all in Vulkan and causes invalidation of all descriptor > sets depending on it > it was needed mostly for animated tilemaps, but nowadays there is not a lot > of reason for it Marking AnimatedTexture as deprecated accordingly, until we reach consensus for removing it completely.
2023-02-17Merge pull request #73428 from smix8/navigation_tweak_agent3d_4.xRémi Verschelde
Tweak NavigationAgent3D defaults
2023-02-17Merge pull request #73195 from timothyqiu/weblate-commentsRémi Verschelde
Improvements and fixes based on Weblate comments
2023-02-16Fix AnimatedTexture inconsistency when setting frameTecelli Akıntuğ
2023-02-16Merge pull request #56490 from Calinou/light-3d-high-attenuation-warningYuri Sizov
Document caveats of high attenuation in OmniLight3D and SpotLight3D
2023-02-16Improve documentation on PopupMenu and DisplayServer acceleratorsHugo Locurcio
The name "accelerator" is actually misleading (at least in PopupMenu), as these are really keyboard shortcuts and not a key you press after pressing Alt (with the corresponding letter in the option's name being underlined after pressing Alt).