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2021-09-30Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changesCamille Mohr-Daurat
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30Merge pull request #53254 from Calinou/node-rename-filenameRémi Verschelde
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-30Merge pull request #52874 from Calinou/doc-ease-smoothstepRémi Verschelde
2021-09-30Clarify what the `Node.filename` property containsHugo Locurcio
2021-09-29Merge pull request #53228 from timothyqiu/dict-eraseRémi Verschelde
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Merge pull request #53178 from Calinou/doc-sin-cos-degreesRémi Verschelde
Document how to use degrees with `sin()` and `cos()`
2021-09-30Fix doc for Dictionary.eraseHaoyu Qiu
2021-09-29Document how to use degrees with `sin()` and `cos()`Hugo Locurcio
This was already present in the `tan()` method description. This also adds `var` keywords to code samples to make them valid GDScript.
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Merge pull request #53217 from Faless/ext/fix_pointer_infoRémi Verschelde
2021-09-29Fix const pointers types in docs and extension API.Fabio Alessandrelli
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump.
2021-09-29Implement override of get_message and get_plural_messageO01eg
2021-09-29Merge pull request #53000 from Chaosus/lineedit_expose_selection_methodsRémi Verschelde
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
Clarify RigidDynamicBody modes
2021-09-28Set stop on slope on by default on CharacterBody.fabriceci
2021-09-28Merge pull request #53174 from fabriceci/apply-delta-move-and-collideCamille Mohr-Daurat
Physic API change: apply the delta in move and collide like move and slide
2021-09-28Sync to physics true by default for AnimatableBodyfabriceci
2021-09-28Apply delta in move and collidefabriceci
2021-09-28Merge pull request #52481 from Faless/net/4.x_native_peersFabio Alessandrelli
[Net] Extension system for network peers, webrtc.
2021-09-28Merge pull request #53040 from pycbouh/docs-color-picker-and-buttonRémi Verschelde
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-28Merge pull request #53053 from LATRio/callable_in_thread_startRémi Verschelde
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic
2021-09-27[macOS, sandbox] Add export option to embed and sign helper executables.bruvzg
2021-09-25Merge pull request #52855 from Calinou/engine-editor-hint-getter-onlyRémi Verschelde
2021-09-25Merge pull request #51518 from Calinou/doc-network-android-permissionRémi Verschelde
2021-09-25Use Callable in Thread::startLATRio
2021-09-25Document Android permission requirements for network access where neededHugo Locurcio
2021-09-25Add usability notes to ColorPicker and ColorPickerButton descriptionsYuri Sizov
Co-authored-by: follower <follower@rancidbacon.com>
2021-09-25Merge pull request #52996 from YeldhamDev/im_the_invisible_tabRémi Verschelde
2021-09-25Merge pull request #52849 from KoBeWi/know_no_bindsRémi Verschelde
2021-09-24[Net/Docs] Update extensions documentation.Fabio Alessandrelli
2021-09-24Remove binds from Signal.connectkobewi
2021-09-24Merge pull request #53003 from KoBeWi/tween_0()Rémi Verschelde
2021-09-24Add a special case for 0-time interpolationskobewi
2021-09-24Add selection getter methods to `LineEdit` Yuri Roubinsky
2021-09-24Expose `TabContainer`'s tab hidding for scriptsMichael Alexsander
2021-09-23Implement animated tilesGilles Roudière
2021-09-22Merge pull request #47422 from skyace65/EventPositionRémi Verschelde
2021-09-21Add note that for _gui_input(event) event position is relative to the ↵skyace65
control origin
2021-09-22Port 2D improvement to move and slide 3Dfabriceci
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com>
2021-09-21Merge pull request #52913 from Paulb23/text-edit-search-themeRémi Verschelde
2021-09-21Merge pull request #52878 from AnilBK/add-get-centerRémi Verschelde
2021-09-21Added search colors to TextEdit and CodeEdit themePaulb23
2021-09-21Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra
2021-09-21Merge pull request #52877 from Calinou/add-print-verboseRémi Verschelde
Add `print_verbose()` built-in function to print in verbose mode only
2021-09-21Add `print_verbose()` built-in function to print in verbose mode onlyHugo Locurcio
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds.