Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-30 | Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changes | Camille Mohr-Daurat | |
Add latest API changes added in the 3D version of move_and_slide to the 2D version | |||
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Add latest changes added in the 3D version | fabriceci | |
2021-09-30 | Merge pull request #52874 from Calinou/doc-ease-smoothstep | Rémi Verschelde | |
2021-09-30 | Clarify what the `Node.filename` property contains | Hugo Locurcio | |
2021-09-29 | Merge pull request #53228 from timothyqiu/dict-erase | Rémi Verschelde | |
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Merge pull request #53178 from Calinou/doc-sin-cos-degrees | Rémi Verschelde | |
Document how to use degrees with `sin()` and `cos()` | |||
2021-09-30 | Fix doc for Dictionary.erase | Haoyu Qiu | |
2021-09-29 | Document how to use degrees with `sin()` and `cos()` | Hugo Locurcio | |
This was already present in the `tan()` method description. This also adds `var` keywords to code samples to make them valid GDScript. | |||
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53217 from Faless/ext/fix_pointer_info | Rémi Verschelde | |
2021-09-29 | Fix const pointers types in docs and extension API. | Fabio Alessandrelli | |
The GDVIRTUAL_NATIVE_PTR did not declare the correct GDNativeConstPtr template, resulting in "void*" being used as it's type info in both the documentation and the extension API dump. | |||
2021-09-29 | Implement override of get_message and get_plural_message | O01eg | |
2021-09-29 | Merge pull request #53000 from Chaosus/lineedit_expose_selection_methods | Rémi Verschelde | |
2021-09-28 | Merge pull request #52754 from nekomatata/dynamic-body-modes | Camille Mohr-Daurat | |
Clarify RigidDynamicBody modes | |||
2021-09-28 | Set stop on slope on by default on CharacterBody. | fabriceci | |
2021-09-28 | Merge pull request #53174 from fabriceci/apply-delta-move-and-collide | Camille Mohr-Daurat | |
Physic API change: apply the delta in move and collide like move and slide | |||
2021-09-28 | Sync to physics true by default for AnimatableBody | fabriceci | |
2021-09-28 | Apply delta in move and collide | fabriceci | |
2021-09-28 | Merge pull request #52481 from Faless/net/4.x_native_peers | Fabio Alessandrelli | |
[Net] Extension system for network peers, webrtc. | |||
2021-09-28 | Merge pull request #53040 from pycbouh/docs-color-picker-and-button | Rémi Verschelde | |
2021-09-28 | Merge pull request #52953 from nekomatata/fix-collision-recovery-depth | Rémi Verschelde | |
2021-09-28 | Merge pull request #53053 from LATRio/callable_in_thread_start | Rémi Verschelde | |
2021-09-27 | Improved logic for CharacterBody collision recovery depth | PouleyKetchoupp | |
Allows 2D character controller to work without applying gravity when touching the ground (also more safely in 3D), and collision detection is more flexible with different safe margin values. Character body motion changes in 2D and 3D: -Recovery only for depth > min contact depth to help with collision detection consistency (rest info could be lost if recovery was too much) -Adaptive min contact depth (based on margin) instead of space parameter Extra CharacterBody changes: -2D: apply changes made in 3D for stop on slope and floor snap that help fixing some jittering cases -3D: fix minor inconsistencies in stop on slope and floor snap logic | |||
2021-09-27 | [macOS, sandbox] Add export option to embed and sign helper executables. | bruvzg | |
2021-09-25 | Merge pull request #52855 from Calinou/engine-editor-hint-getter-only | Rémi Verschelde | |
2021-09-25 | Merge pull request #51518 from Calinou/doc-network-android-permission | Rémi Verschelde | |
2021-09-25 | Use Callable in Thread::start | LATRio | |
2021-09-25 | Document Android permission requirements for network access where needed | Hugo Locurcio | |
2021-09-25 | Add usability notes to ColorPicker and ColorPickerButton descriptions | Yuri Sizov | |
Co-authored-by: follower <follower@rancidbacon.com> | |||
2021-09-25 | Merge pull request #52996 from YeldhamDev/im_the_invisible_tab | Rémi Verschelde | |
2021-09-25 | Merge pull request #52849 from KoBeWi/know_no_binds | Rémi Verschelde | |
2021-09-24 | [Net/Docs] Update extensions documentation. | Fabio Alessandrelli | |
2021-09-24 | Remove binds from Signal.connect | kobewi | |
2021-09-24 | Merge pull request #53003 from KoBeWi/tween_0() | Rémi Verschelde | |
2021-09-24 | Add a special case for 0-time interpolations | kobewi | |
2021-09-24 | Add selection getter methods to `LineEdit` | Yuri Roubinsky | |
2021-09-24 | Expose `TabContainer`'s tab hidding for scripts | Michael Alexsander | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-22 | Merge pull request #47422 from skyace65/EventPosition | Rémi Verschelde | |
2021-09-21 | Add note that for _gui_input(event) event position is relative to the ↵ | skyace65 | |
control origin | |||
2021-09-22 | Port 2D improvement to move and slide 3D | fabriceci | |
Co-authored-by: Camille Mohr-Daurat <pouleyketchoup@gmail.com> | |||
2021-09-21 | Merge pull request #52913 from Paulb23/text-edit-search-theme | Rémi Verschelde | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Added search colors to TextEdit and CodeEdit theme | Paulb23 | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-21 | Merge pull request #52877 from Calinou/add-print-verbose | Rémi Verschelde | |
Add `print_verbose()` built-in function to print in verbose mode only | |||
2021-09-21 | Add `print_verbose()` built-in function to print in verbose mode only | Hugo Locurcio | |
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds. |