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2022-04-25Add MSDF and mipmap generation project settings for the default fontHugo Locurcio
This can be used to improve Label3D and scaled Control appearance in prototypes.
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-23Changed "pair" to "triplet" in Vector3 definitionGTcreyon
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Merge pull request #50175 from kleonc/image-blit-blend-fix-rectsHugo Locurcio
`Image.blit_rect/blend_rect` Fix rects calculations for negative arguments
2022-04-16Document timestamp decimal fraction in TimeHaoyu Qiu
2022-04-13Add `font_separator` and related properties to `PopupMenu`Michael Alexsander
2022-04-14Merge pull request #60220 from YeldhamDev/the_line_must_be_drawn_hereRémi Verschelde
Fix and tweak labeled separator in `PopupMenu`
2022-04-13Merge pull request #60177 from reduz/animation-library-importRémi Verschelde
Import scenes as AnimationLibrary
2022-04-13Fix and tweak labeled separator in `PopupMenu`Michael Alexsander
2022-04-13Import scenes as AnimationLibraryreduz
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13Merge pull request #60199 from akien-mga/color-clarify-srgb-linear-conversionsRémi Verschelde
2022-04-13Merge pull request #60028 from LightningAA/Improve-Signal-DocsRémi Verschelde
2022-04-13Merge pull request #60034 from Calinou/camera-allow-lower-sizeRémi Verschelde
2022-04-13Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde
This helps reduce confusion around sRGB <> Linear conversions by making both input and output color spaces explicit.
2022-04-13Merge pull request #60012 from Sauermann/fix-collisionobject-canvas-docRémi Verschelde
2022-04-13Merge pull request #60017 from timothyqiu/nav-server-freeRémi Verschelde
Rename `NavigationServer`'s `free` method to `free_rid`
2022-04-12Add documentation to CheckBoxSuddenlyNothing
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60170 from ConteZero/context_menuRémi Verschelde
2022-04-12Merge pull request #60171 from Chaosus/restore_aaYuri Rubinsky
2022-04-12Add context menu to RichTextLabelConteZero
2022-04-12Merge pull request #60069 from Calinou/fsr-fix-editor-enumRémi Verschelde
2022-04-12Restore antialiasing for `draw_line`Yuri Roubinsky
2022-04-12Improves EditorInspector documentationHaoyu Qiu
2022-04-11Merge pull request #60102 from KoBeWi/graphememeRémi Verschelde
2022-04-11Merge pull request #59980 from reduz/animation-librariesRémi Verschelde
2022-04-11Merge pull request #60111 from KoBeWi/the_files_have_landedRémi Verschelde
2022-04-11Implement Animation Librariesreduz
* Instead of containing single animations, AnimationPlayer now contains libraries. * Libraries, in turn, contain the animations. This paves the way for implementing the possibility of importing scenes as animation libraries, finally allowing to import animations separate from the 3D models. Missing (will be done on separate PRs): * Make it possible to import scenes (dae/fbx/gltf) as animation libraries. * Make it possible for AnimationTree to import animation libraries on its own, so it does not rely on AnimationPlayer for everything.
2022-04-11Merge pull request #60104 from ConteZero/shortcut_keysRémi Verschelde
2022-04-11Improvements to files_dropped signalkobewi
2022-04-10Add select_all() to RichTextLabelConteZero
2022-04-10Improve shaped_text_get_word_breaks()kobewi
2022-04-09Fix 3D scaling enum size in the editor and improve descriptionsHugo Locurcio
2022-04-09Fix up direction doc descriptionfabriceci
2022-04-08Allow `size` values as low as `0.001` in Camera3D's orthogonal/frustum modeHugo Locurcio
This allows for lower field of view (or higher zoom) in orthogonal and frustum camera modes. The property hint also allows setting the size with greater precision.
2022-04-08Add tutorial links to Signal's documentationAaron Record
2022-04-08Rename NavigationServer's free method to free_ridHaoyu Qiu
2022-04-08Add a note about collisions in different canvases.Markus Sauermann
2022-04-07Merge pull request #59788 from Vitika9/59711Rémi Verschelde
2022-04-05Change gizmo_extents to propertykobewi
2022-04-05Merge pull request #56695 from bruvzg/mod_unicode_inputRémi Verschelde
2022-04-05Merge pull request #59910 from rcorre/array-remove-docRémi Verschelde
2022-04-05Clarify Array.erase for nonexistant element.Ryan Roden-Corrent
The docs specify that Array.remove does nothing if the index does not exist. Array.erase does not have a similar phrase, so it's unclear if erase will print an error, or silently do nothing.
2022-04-05[Input] Add extra `shortcut_input` input processing step to process Unicode ↵bruvzg
character input with Alt / Ctrl modifiers, after processing of shortcuts.