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2020-12-15Add a project setting to enable stdout flushing in release buildsHugo Locurcio
This can be used in server builds for journalctl compatibility.
2020-12-15Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_atRémi Verschelde
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15Merge pull request #44377 from Calinou/rename-textureprogressbarRémi Verschelde
Rename the TextureProgress node to TextureProgressBar
2020-12-14Rename the TextureProgress node to TextureProgressBarHugo Locurcio
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton.
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14Rename Animation::track_remove_key_at_position to track_remove_key_at_timeMarcel Admiraal
2020-12-13[Complex Text Layouts] Add variable fonts support.bruvzg
2020-12-13Merge pull request #42595 from bruvzg/ctl_rich_textRémi Verschelde
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-12Merge pull request #44317 from mbrlabs/geometry2d-docsRémi Verschelde
Fixed Geometry2D::get_closest_points_between_segments docs
2020-12-12Fixed Geometry2D::get_closest_points_between_segments docsMarcus Brummer
2020-12-11[Complex Text Layouts] Refactor RichTextLabel.bruvzg
2020-12-10Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2Rémi Verschelde
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet.
2020-12-10Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCEMarcel Admiraal
2020-12-10Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_nameRémi Verschelde
Rename Area3D audio_bus_name getter and setter
2020-12-10Merge pull request #40708 from bruvzg/improve_os_localeRémi Verschelde
Improve `OS::get_locale()` and documentation.
2020-12-10Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_colorRémi Verschelde
Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10Merge pull request #43920 from Calinou/doc-videoplayer-no-remappingRémi Verschelde
Document the lack of localization remapping support in VideoPlayer
2020-12-10Merge pull request #44016 from KoBeWi/emit_me_senpaiRémi Verschelde
Mention that 'changed' signal needs manual emit
2020-12-10Rename Area3D audio_bus_name getter and setterMarcel Admiraal
2020-12-10Merge pull request #44124 from volzhs/tabs-in-frontRémi Verschelde
Add option to draw all tabs in front
2020-12-10Add option to draw all tabs in frontvolzhs
2020-12-08Merge pull request #44089 from Xrayez/rng-stateRémi Verschelde
Add ability to restore `RandomNumberGenerator` state
2020-12-08Rename CanvasItem's hide signal to hiddenMarcel Admiraal
2020-12-08Merge pull request #44188 from madmiraal/tabs-signal-namesRémi Verschelde
Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08Rename Tabs close and hover signals to tab_closed and tab_hoveredMarcel Admiraal
2020-12-08Rename XRController signal button_release to button_releasedMarcel Admiraal
2020-12-07Add ability to restore `RandomNumberGenerator` stateAndrii Doroshenko (Xrayez)
- added `state` as a property to restore internal state of RNG; - `get_seed()` returns last seed used to initialize the state rather than the current state. Co-authored-by: MidZik <matt.idzik1@gmail.com>
2020-12-07Improve argument names for core typesAaron Franke
2020-12-05Merge pull request #44091 from madmiraal/rename-cubemesh-boxmeshRémi Verschelde
Rename CubeMesh to BoxMesh
2020-12-05Rename CubeMesh BoxMeshMarcel Admiraal
2020-12-04Rename RD texture "type" to "texture_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rename RD uniform "type" to "uniform_type"Aaron Franke
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
2020-12-04Rebind Mesh/ArrayMesh enumsAaron Franke
2020-12-04Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"Aaron Franke
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04Rename LightOccluder2D light_mask to occluder_light_maskAaron Franke
2020-12-04Rename PathFollow2D rotate boolAaron Franke
2020-12-04Rename XR get_type and get_nameAaron Franke
Now called get_tracker_type and get_tracker_name
2020-12-04doc: Sync classref with current sourceRémi Verschelde
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already)
2020-12-04Rename TYPE_REAL to TYPE_FLOATGeorge Marques
To be consistent with the naming everywhere else.
2020-12-03Mention that 'changed' signal needs manual emitTomasz Chabora
2020-12-03Add "font_color_separator" theme property to 'PopupMenu'Michael Alexsander
2020-12-03Merge pull request #43959 from dalexeev/gds-docRémi Verschelde
Several edits to the GDScript docs
2020-12-03Merge pull request #43536 from jonbonazza/hmacFabio Alessandrelli
feat: HMAC support in Crypto APIs
2020-12-01Fix incorrect `Curve3D.interpolate_baked()` descriptionHugo Locurcio
The offset is in 3D units, not pixels. This closes https://github.com/godotengine/godot-docs/issues/4339.
2020-12-01Several edits to the GDScript docsDanil Alexeev
2020-11-30Exposed shortcut_context property to scripting and added documentation.Eric M
I didn't expose this as a property or add documentation in the original PR #42109.
2020-11-28Merge pull request #42761 from fire/color-grading-3dRémi Verschelde
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28Environment brightness, contrast, saturation restore with color correction.clayjohn
Allow gradients and 2d images. Use shader versions for LUT in tonemap Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com> Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com> Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28Merge pull request #43922 from Calinou/doc-projectsettings-globalize-pathRémi Verschelde
Improve the `ProjectSettings.globalize_path()` documentation
2020-11-28Merge pull request #43925 from madmiraal/fix-16039aRémi Verschelde
Remove RigidBody weight property