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2022-06-24Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4xRémi Verschelde
2022-06-24Merge pull request #59918 from ↵Rémi Verschelde
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24Document limits of using meshes to obstruct navigation mesh bakingsmix8
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters.
2022-06-24Merge pull request #62300 from smix8/navigation_map_force_update_4.xRémi Verschelde
2022-06-24Merge pull request #62353 from smix8/navigation_region_owns_point_4.xRémi Verschelde
Add NavigationServer region_owns_point() helper function
2022-06-23Restore the openexr grayscale property.K. S. Ernest (iFire) Lee
2022-06-23Add NavigationServer.region_owns_point() helper functionsmix8
Adds a helper function to check if a world space position is currently owned by a navigation region.
2022-06-23enhancement: rename exposed property Control::minimum_size to ↵Pierre-Thomas Meisels
Control::custom_minimum_size
2022-06-23Add NavigationServer map_force_update() functionsmix8
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map.
2022-06-23Merge pull request #62312 from smix8/navigation_get_maps_4.xRémi Verschelde
2022-06-23Merge pull request #62348 from smix8/navigation_baking_aabb_4.xRémi Verschelde
2022-06-23Merge pull request #61931 from KoBeWi/how_to_windowRémi Verschelde
Document most of the Window's members
2022-06-23Merge pull request #62326 from KoBeWi/userbindRémi Verschelde
2022-06-23Implement NavigationMesh bake areasmix8
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23Remove userdata from Thread.start()kobewi
2022-06-23Merge pull request #62306 from Calinou/doc-moviewriterRémi Verschelde
Document the MovieWriter class and associated project settings
2022-06-23Document the MovieWriter class and associated project settingsHugo Locurcio
2022-06-22Merge pull request #62234 from skyace65/AudioEffectsRémi Verschelde
Cleanup audio effect class reference pages
2022-06-22Document most of the Window's memberskobewi
2022-06-22Merge pull request #62053 from skyace65/MaterialDescriptionMax Hilbrunner
Add a description to ORMMaterial3D and StandardMaterial3D
2022-06-22Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterialRémi Verschelde
2022-06-22Add Navigation function to get all navigation mapssmix8
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them.
2022-06-21Allow using CanvasItemMaterial in the TileSet editorHugo Locurcio
Previously, only ShaderMaterial overrides could be added.
2022-06-21Add support for saving WebP imagesAaron Franke
2022-06-21Merge pull request #62122 from reduz/implement-movie-writerRémi Verschelde
Implement a Movie Maker mode
2022-06-21Implement Running Godot as Movie Writerreduz
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-20Revert "Disable VRAM compression by default for small textures in Detect 3D"Juan Linietsky
2022-06-20Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.xRémi Verschelde
2022-06-20Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.xRémi Verschelde
2022-06-20Node: Rename `child_exited_tree` to `child_exiting_tree`Rémi Verschelde
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210.
2022-06-19Cleanup audio effect class reference pagesskyace65
2022-06-19Merge pull request #60798 from Calinou/doc-os-cmdline-argsRémi Verschelde
2022-06-19Merge pull request #62142 from Calinou/doc-gui-incremental-searchRémi Verschelde
2022-06-19Add navigation layer bitmask helper functionssmix8
Adds helper functions to work with the navigation layer bitmask.
2022-06-18Add NavigationAgent desired path distancesmix8
Add NavigationAgent desired path distance
2022-06-17Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compressRémi Verschelde
Disable VRAM compression by default for small textures in Detect 3D
2022-06-17Merge pull request #58841 from ellenhp/expose_tightnessRémi Verschelde
Expose panning strength parameters
2022-06-17Merge pull request #62132 from timothyqiu/doc-fixesRémi Verschelde
2022-06-17Audio: Expose 2D/3D panning strength parametersEllen Poe
2022-06-17Merge pull request #62000 from gregcsokas/masterRémi Verschelde
2022-06-17Document incremental search support in ItemList, PopupMenu and TreeHugo Locurcio
2022-06-17Classref typo fixes and improvementsHaoyu Qiu
2022-06-16Clarify `all` and `any` documentation for empty arraysDanil Alexeev
2022-06-16Adding function key support from F17 to F35gregcsokas
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24
2022-06-16Merge pull request #61888 from Chaosus/vs_remove_engine_versionRémi Verschelde
Remove engine version from visual shader
2022-06-16Merge pull request #62066 from bruvzg/cleanup_ts_enumsRémi Verschelde
2022-06-16Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵bruvzg
TextServer.
2022-06-16Make AStar to use 64-bit logicYuri Rubinsky
2022-06-16Merge pull request #58669 from theraot/ASar2DbidirectionalRémi Verschelde
AStar2D bidirectional
2022-06-16Merge pull request #61908 from ↵Rémi Verschelde
Calinou/crash-handler-message-tweak-exported-project