Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-06-24 | Merge pull request #62375 from smix8/doc_navmesh_bake_obstruct_limit_4x | Rémi Verschelde | |
2022-06-24 | Merge pull request #59918 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size | |||
2022-06-24 | Document limits of using meshes to obstruct navigation mesh baking | smix8 | |
Recast (the library used for baking) has no concept of a geometry "inside" and this is intentional. ReCast will add navigation mesh to areas as soon as the area inside a source geometry mesh is large enough to fit a navigation mesh polygon with current baking parameters. | |||
2022-06-24 | Merge pull request #62300 from smix8/navigation_map_force_update_4.x | Rémi Verschelde | |
2022-06-24 | Merge pull request #62353 from smix8/navigation_region_owns_point_4.x | Rémi Verschelde | |
Add NavigationServer region_owns_point() helper function | |||
2022-06-23 | Restore the openexr grayscale property. | K. S. Ernest (iFire) Lee | |
2022-06-23 | Add NavigationServer.region_owns_point() helper function | smix8 | |
Adds a helper function to check if a world space position is currently owned by a navigation region. | |||
2022-06-23 | enhancement: rename exposed property Control::minimum_size to ↵ | Pierre-Thomas Meisels | |
Control::custom_minimum_size | |||
2022-06-23 | Add NavigationServer map_force_update() function | smix8 | |
Adds map_force_update() function to NavigationServer. This function immediately flushes the Navigationserver command queue and recalculates all navigationmeshes and region connections for a specific map. | |||
2022-06-23 | Merge pull request #62312 from smix8/navigation_get_maps_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #62348 from smix8/navigation_baking_aabb_4.x | Rémi Verschelde | |
2022-06-23 | Merge pull request #61931 from KoBeWi/how_to_window | Rémi Verschelde | |
Document most of the Window's members | |||
2022-06-23 | Merge pull request #62326 from KoBeWi/userbind | Rémi Verschelde | |
2022-06-23 | Implement NavigationMesh bake area | smix8 | |
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume. | |||
2022-06-23 | Remove userdata from Thread.start() | kobewi | |
2022-06-23 | Merge pull request #62306 from Calinou/doc-moviewriter | Rémi Verschelde | |
Document the MovieWriter class and associated project settings | |||
2022-06-23 | Document the MovieWriter class and associated project settings | Hugo Locurcio | |
2022-06-22 | Merge pull request #62234 from skyace65/AudioEffects | Rémi Verschelde | |
Cleanup audio effect class reference pages | |||
2022-06-22 | Document most of the Window's members | kobewi | |
2022-06-22 | Merge pull request #62053 from skyace65/MaterialDescription | Max Hilbrunner | |
Add a description to ORMMaterial3D and StandardMaterial3D | |||
2022-06-22 | Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial | Rémi Verschelde | |
2022-06-22 | Add Navigation function to get all navigation maps | smix8 | |
Added new function that returns all created navigation map RIDs from the NavigationServer. The function returns both 2D and 3D created navigation maps as technically there is no distinction between them. | |||
2022-06-21 | Allow using CanvasItemMaterial in the TileSet editor | Hugo Locurcio | |
Previously, only ShaderMaterial overrides could be added. | |||
2022-06-21 | Add support for saving WebP images | Aaron Franke | |
2022-06-21 | Merge pull request #62122 from reduz/implement-movie-writer | Rémi Verschelde | |
Implement a Movie Maker mode | |||
2022-06-21 | Implement Running Godot as Movie Writer | reduz | |
* Allows running the game in "movie writer" mode. * It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time). * If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult. * Implements a simple, default MJPEG writer. This new features has two main use cases, which have high demand: * Saving game videos in high quality and ensuring the frame rate is *completely* stable, always. * Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this). **Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly). Usage: $ godot --write-movie movie.avi [scene_file.tscn] Missing: * Options for configuring video writing via GLOBAL_DEF * UI Menu for launching with this mode from the editor. * Add to list of command line options. * Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings). | |||
2022-06-20 | Revert "Disable VRAM compression by default for small textures in Detect 3D" | Juan Linietsky | |
2022-06-20 | Merge pull request #62214 from smix8/navigation_layer_bitmask_helpers_4.x | Rémi Verschelde | |
2022-06-20 | Merge pull request #62181 from smix8/navigation_navagent_pathpoint_dist_4.x | Rémi Verschelde | |
2022-06-20 | Node: Rename `child_exited_tree` to `child_exiting_tree` | Rémi Verschelde | |
The name was confusing as this signal is emitted around the same time as `tree_exiting` and `NOTIFICATION_EXIT_TREE`, i.e. while the child node is still in tree. Fixes #59210. | |||
2022-06-19 | Cleanup audio effect class reference pages | skyace65 | |
2022-06-19 | Merge pull request #60798 from Calinou/doc-os-cmdline-args | Rémi Verschelde | |
2022-06-19 | Merge pull request #62142 from Calinou/doc-gui-incremental-search | Rémi Verschelde | |
2022-06-19 | Add navigation layer bitmask helper functions | smix8 | |
Adds helper functions to work with the navigation layer bitmask. | |||
2022-06-18 | Add NavigationAgent desired path distance | smix8 | |
Add NavigationAgent desired path distance | |||
2022-06-17 | Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress | Rémi Verschelde | |
Disable VRAM compression by default for small textures in Detect 3D | |||
2022-06-17 | Merge pull request #58841 from ellenhp/expose_tightness | Rémi Verschelde | |
Expose panning strength parameters | |||
2022-06-17 | Merge pull request #62132 from timothyqiu/doc-fixes | Rémi Verschelde | |
2022-06-17 | Audio: Expose 2D/3D panning strength parameters | Ellen Poe | |
2022-06-17 | Merge pull request #62000 from gregcsokas/master | Rémi Verschelde | |
2022-06-17 | Document incremental search support in ItemList, PopupMenu and Tree | Hugo Locurcio | |
2022-06-17 | Classref typo fixes and improvements | Haoyu Qiu | |
2022-06-16 | Clarify `all` and `any` documentation for empty arrays | Danil Alexeev | |
2022-06-16 | Adding function key support from F17 to F35 | gregcsokas | |
OSX supports everything by default, Linux is also capable of supporting every function key, Windows as I know support only up to F24 | |||
2022-06-16 | Merge pull request #61888 from Chaosus/vs_remove_engine_version | Rémi Verschelde | |
Remove engine version from visual shader | |||
2022-06-16 | Merge pull request #62066 from bruvzg/cleanup_ts_enums | Rémi Verschelde | |
2022-06-16 | Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the ↵ | bruvzg | |
TextServer. | |||
2022-06-16 | Make AStar to use 64-bit logic | Yuri Rubinsky | |
2022-06-16 | Merge pull request #58669 from theraot/ASar2Dbidirectional | Rémi Verschelde | |
AStar2D bidirectional | |||
2022-06-16 | Merge pull request #61908 from ↵ | Rémi Verschelde | |
Calinou/crash-handler-message-tweak-exported-project |