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2020-08-14Merge pull request #41121 from Calinou/doc-slider-range-signalsRémi Verschelde
Reference Range signals in the Slider class documentations
2020-08-14Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers.
2020-08-13Merge pull request #41216 from ThakeeNathees/doc-JSON.printRémi Verschelde
Documentation: clarify the indent parameter of JSON.print
2020-08-13Merge pull request #41219 from akien-mga/gles2-takes-holidaysRémi Verschelde
Remove obsolete GLES2 backend code
2020-08-13Merge pull request #41207 from KoBeWi/you_got_errorRémi Verschelde
Mention that Array.front/back throw error if empty
2020-08-13Merge pull request #41198 from hazarek/masterRémi Verschelde
grow_mask() description added
2020-08-13Remove obsolete GLES2 backend codeRémi Verschelde
This code currently isn't compiled (and cannot compile). We plan to re-add OpenGL ES-based renderer(s) in Godot 4.0 alongside Vulkan (probably ES 3.0, possibly also a low-end ES 2.0), but the code will be quite different so it's not relevant to keep this old Godot 3.2 code. The `drivers/gles2` code from the `3.2` branch can be used as a reference for a potential new implementation.
2020-08-13Documentation: clarify the indent parameter of JSON.printThakee Nathees
2020-08-12Mention that Array.front/back throw error if emptyTomasz Chabora
2020-08-12Expose NOTIFICATION_POST_ENTER_TREETomasz Chabora
2020-08-12grow_mask() description addedHazar
Description; > Applies morphological dilation to the bitmap. The first argument is the dilation amount, Rect2 is the area where the dilation will be applied.
2020-08-11Merge pull request #41008 from KoBeWi/∠Rémi Verschelde
Improve Vector2.angle() description
2020-08-09Add option to disable virtual keyboard for TextEditPouleyKetchoupp
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard.
2020-08-08Reference Range signals in the Slider class documentationsHugo Locurcio
See https://github.com/godotengine/godot-docs/issues/3837.
2020-08-05Improve Vector2.angle() descriptionTomasz Chabora
2020-07-31Merge pull request #40816 from codetorex/masterRémi Verschelde
Added missing information about File.open_encrypted function to docs
2020-07-31Merge pull request #40418 from Calinou/doc-button-code-exampleRémi Verschelde
Add an example for creating a button in the Button class documentation
2020-07-31Merge pull request #40540 from TheDuriel/patch-2Rémi Verschelde
Clarify TreeItem return values
2020-07-31Added missing information about File.open_encrypted function to docs.codetorex
2020-07-31Merge pull request #40903 from Calinou/doc-jsonRémi Verschelde
Improve JSON-related documentation
2020-07-31Improve JSON-related documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3848.
2020-07-30Merge pull request #40874 from Calinou/doc-editorinterface-get_editor_viewportRémi Verschelde
Improve the `EditorInterface.get_editor_viewport()` description
2020-07-30Improve the `EditorInterface.get_editor_viewport()` descriptionHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/1109.
2020-07-30Link to Thread-safe APIs in the Thread class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2276.
2020-07-29Document how to perform advanced string splitting using RegExHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3607.
2020-07-29Merge pull request #40821 from Calinou/doc-canvasitem-draw_string-exampleRémi Verschelde
Add an example to the `CanvasItem.draw_string()` documentation
2020-07-29Add an example to the `CanvasItem.draw_string()` documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3374.
2020-07-29Fix incorrect key name in the Animation documentation code sampleHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3841.
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28Merge pull request #40754 from Chaosus/vs_default_uniformsRémi Verschelde
Added default value for uniforms in visual shaders
2020-07-28doc: Sync classref with current sourceRémi Verschelde
2020-07-27Revert "Allow Area2D and 3D mouse events without a collision layer"Rémi Verschelde
This reverts commit 7eebb06b5571437828d8c5099558c303c72cd1f4.
2020-07-27Added default value for uniforms in visual shadersYuri Roubinsky
2020-07-27Merge pull request #40750 from Calinou/doc-canvasitem-node3d-visibleRémi Verschelde
Improve visibility documentation for CanvasItem and Node3D
2020-07-27Improve visibility documentation for CanvasItem and Node3DHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/3840.
2020-07-27Merge pull request #40706 from akien-mga/style-fix-file_format-macosRémi Verschelde
Fix code format scripts compat with non-GNU Unices
2020-07-27Style: Fix code format scripts compat with non-GNU UnicesRémi Verschelde
It's too hard to get compatibility between GNU and BSD sed, so let's just use perl oneliners. And improve it to also remove trailing tabs, not just spaces.
2020-07-27Merge pull request #40749 from madmiraal/fix-9097Rémi Verschelde
Clarify the difference between contacts and collisions.
2020-07-27Clarify the difference between contacts and collisions.Marcel Admiraal
2020-07-27Merge pull request #40743 from Calinou/doc-object-vs-referenceRémi Verschelde
Improve the Object, Reference and Resource class documentations
2020-07-27Improve the Object, Reference and Resource class documentationsHugo Locurcio
2020-07-26Fix Return key events in LineEdit & TextEdit on AndroidPouleyKetchoupp
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks.
2020-07-26Merge pull request #40442 from Calinou/doc-tile-get-shapesRémi Verschelde
Document an example dictionary returned by `TileSet.tile_get_shapes()`
2020-07-25Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_valsRémi Verschelde
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-23Merge pull request #40605 from QbieShay/spring-arm-doc-fixRémi Verschelde
fixed documentation for get_hit_length of spring arm 3D
2020-07-22fixed documentation for get_hit_length of spring arm 3DQbieShay
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23Fix presumed copy/paste error: "Returns" -> "Sets"follower
I might be going out on a limb here... :D
2020-07-22Merge pull request #40590 from Calinou/doc-inputeventmousemotion-polling-rateRémi Verschelde
Document polling rate limitations in InputEventMouseMotion
2020-07-22Document polling rate limitations in InputEventMouseMotionHugo Locurcio
This closes #40579.