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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
2021-10-25
Merge pull request #54084 from reduz/node3d-rotation-options
Rémi Verschelde
2021-10-25
Merge pull request #54147 from Calinou/editor-directionallight-3d-only-show-r...
Rémi Verschelde
2021-10-25
Improve NavigationObstacle3D usability
Pawel Lampe
2021-10-25
Refactored Node3D rotation modes
reduz
2021-10-25
Only show relevant properties in the DirectionalLight3D inspector
Hugo Locurcio
2021-10-25
Merge pull request #54050 from reduz/animation-compression
Rémi Verschelde
2021-10-25
Ignore empty Font resources as theme override.
bruvzg
2021-10-25
Implement distance fade and transparency
JFonS
2021-10-24
Merge pull request #53885 from TokageItLab/fix-bone-animation-insertion
Rémi Verschelde
2021-10-23
Merge pull request #54045 from ConteZero/primary_clipboard_linux_fix_warning
Rémi Verschelde
2021-10-23
Fix primary clipboard warning
ConteZero
2021-10-23
Improve area method descriptions
skyace65
2021-10-23
Fixed animation insertion in SkeletonEditor
Silc 'Tokage' Renew
2021-10-23
Make RichTextLabel's parse_bbcode and append_text return void
Haoyu Qiu
2021-10-22
Merge pull request #54132 from Duroxxigar/update-yield-call-examples
Rémi Verschelde
2021-10-22
Replace remaining usages of yield with new await keyword
Duroxxigar
2021-10-22
Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering
Rémi Verschelde
2021-10-22
Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master
Rémi Verschelde
2021-10-22
Merge pull request #53812 from RandomShaper/expose_flush_input
Rémi Verschelde
2021-10-22
Expose Input::flush_buffered_events()
Pedro J. Estébanez
2021-10-22
Fix `bin_to_int` documentation examples
Raul Santos
2021-10-21
Implement Animation Compression
reduz
2021-10-21
Add Soft Very Low shadow quality mode for 3D
Hugo Locurcio
2021-10-21
Update example code for SceneTreeTimer to reflect new await keyword
Duroxxigar
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-20
Merge pull request #53702 from ConteZero/primary_clipboard_linux
Rémi Verschelde
2021-10-20
Merge pull request #53926 from YeldhamDev/i_am_tabbar_now
Rémi Verschelde
2021-10-20
Merge pull request #53260 from Calinou/editor-inspector-warning-yellow
Rémi Verschelde
2021-10-20
Merge pull request #53983 from Duroxxigar/navmesh-agent-default
Rémi Verschelde
2021-10-20
Merge pull request #54012 from BastiaanOlij/fix_double_tracking_status
Rémi Verschelde
2021-10-20
Fix double _get_tracking_status declaration
Bastiaan Olij
2021-10-19
Fix: typo in TextParagraph class and docs
Murilo Gonçalves
2021-10-19
Change default navmesh agent radius to match nav agent node's default radius
Duroxxigar
2021-10-19
Rename `Tabs` to `TabBar`
Michael Alexsander
2021-10-19
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
Rémi Verschelde
2021-10-19
Merge pull request #53440 from groud/tile_map_patterns_palette
Gilles Roudière
2021-10-19
Add support for returning the play area from XRInterface
Bastiaan Olij
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-19
Clarify 2D lighting `height` property in class reference
nabfrew
2021-10-19
Merge pull request #52210 from BastiaanOlij/enhance_xr_trackers
Rémi Verschelde
2021-10-18
Restrict the project data directory configuration
ne0fhyk
2021-10-18
Merge pull request #53741 from DmitriySalnikov/exposed_sensor_setters_master
Rémi Verschelde
2021-10-18
Added primary clipboard for Linux
ConteZero
2021-10-18
Merge pull request #53648 from pycbouh/docs-warn-about-internal-nodes
Rémi Verschelde
2021-10-18
Merge pull request #53836 from KoBeWi/register_before_use
Rémi Verschelde
2021-10-18
Merge pull request #52773 from Calinou/audiostreamplayer3d-tweak-max-distance
Rémi Verschelde
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-10-17
Improve docs about plugin registration
kobewi
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