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2020-07-10Added 'fma' function to shader languageYuri Roubinsky
2020-07-10Merge pull request #40121 from Calinou/enable-file-loggingRémi Verschelde
Enable file logging by default on desktops to help with troubleshooting
2020-07-10Merge pull request #40243 from nathanfranke/fix-regression-directory-open-checkRémi Verschelde
Follow-Up Fix Directory Open
2020-07-10Merge pull request #40246 from Calinou/doc-httprequest-post-exampleRémi Verschelde
Add a POST request example to the HTTPRequest class documentation
2020-07-10Follow-Up Fix Directory OpenNathan Franke
2020-07-10Add a POST request example to the HTTPRequest class documentationHugo Locurcio
2020-07-10Merge pull request #40210 from RantingBob/patch-1Rémi Verschelde
Update Resource.xml to explain behavior of duplicate when subresource…
2020-07-09Merge pull request #40240 from Calinou/doc-packedscene-example-instanceRémi Verschelde
Document how to instance a PackedScene and add it as a child
2020-07-09Document how to instance a PackedScene and add it as a childHugo Locurcio
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338.
2020-07-09Mention `SceneTree.create_timer()` in the Timer class documentationHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2349 (as the linked method already contains an example).
2020-07-08Enable file logging by default on desktops to help with troubleshootingHugo Locurcio
- Use the `.log` file extension (recognized on Windows out of the box) to better hint that generated files are logs. Some editors provide dedicated syntax highlighting for those files. - Use an underscore to separate the basename from the date and the date from the time in log filenames. This makes the filename easier to read. - Keep only 5 log files by default to decrease disk usage in case messages are spammed.
2020-07-08Update Resource.xml to explain behavior of duplicate when subresources is ↵Bob Gardner
true and a subresource contains further nested resources. Updated documentation for duplicate() on Resource to better explain the behavior. As per #30385.
2020-07-06Add sort and has methods to PackedArraysAaron Franke
2020-07-06Expose methods to play scene from plugin codeYuri Sizov
2020-07-05Change translation parser plugin API to parse_file()SkyJJ
2020-07-04Merge pull request #40084 from bruvzg/macos_seamless_scalingRémi Verschelde
[macOS] Implement seamless display scaling.
2020-07-04Merge pull request #40103 from Calinou/doc-fix-string-capitalizeRémi Verschelde
Fix `String.capitalize()` description to follow camelCase changes
2020-07-04[macOS] Implement seamless display scaling.bruvzg
2020-07-04Merge pull request #40092 from hinlopen/remove-find-lastRémi Verschelde
Remove String::find_last (same as rfind)
2020-07-03Fix `String.capitalize()` description to follow camelCase changesHugo Locurcio
This closes #40093.
2020-07-03Merge pull request #40089 from slooths/doc-textedit-minimapRémi Verschelde
Add documentation for minimap_draw and minimap_width
2020-07-03doc: Sync classref with current sourceRémi Verschelde
2020-07-03Merge pull request #40086 from slooths/doc-update-select-methodsRémi Verschelde
Update TextEdit select and select_all method descriptions
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-07-03Merge pull request #40085 from slooths/doc-selecting-enabledRémi Verschelde
Add documentation for selecting_enabled
2020-07-03Add documentation for minimap_draw and minimap_widthSlooth
2020-07-03Update TextEdit select and select_all methodsSlooth
2020-07-03Add documentation for selecting_enabledSlooth
2020-07-03Merge pull request #40082 from slooths/doc-textedit-center-viewport-to-cursorRémi Verschelde
Add documentation for center_viewport_to_cursor method
2020-07-03Add documentation for center_viewport_to_cursor methodSlooth
2020-07-03Add documentation for shortcut_keys_enabledSlooth
2020-07-02Fix incorrect documentation for Vector2.angle()Aaron Franke
2020-07-02Merge pull request #39415 from SkyLucilfer/PotGenerationRémi Verschelde
Add POT generation feature in Editor
2020-07-02Merge pull request #37350 from aaronfranke/force-impulseRémi Verschelde
Refactor physics force and impulse code to use (force, position) order
2020-07-02Add translation parser plugin supportSkyJJ
2020-07-02Merge pull request #38390 from Xrayez/doc-offset-poly-translateRémi Verschelde
Clarify `Geometry.offset_polygon_2d` regarding vertices translation
2020-07-02Merge pull request #34926 from Xrayez/draw-transform-defaultsRémi Verschelde
Provide `draw_set_transform` defaults for rotation and scale
2020-07-01Merge pull request #32516 from nekomatata/texture-button-flipRémi Verschelde
Added flip_h and flip_v properties in TextureButton
2020-07-01Provide `draw_set_transform` defaults for rotation and scaleAndrii Doroshenko (Xrayez)
2020-07-01Clarify `Geometry.offset_polygon_2d` regarding vertices translationAndrii Doroshenko (Xrayez)
The method is used to either inflate or deflate a polygon. For translating/transforming a polygon, use `Transform2D.xform`.
2020-07-01Environment: Refactor code for readability + moreRémi Verschelde
- Makes all boolean setters/getters consistent. - Fixes bug where `glow_hdr_bleed_scale` was not used. - Split CameraEffects to their own source file. - Reorder all Environment method and properties declarations, definitions and bindings to be consistent with each other and with the order of property bindings. - Bind missing enum values added with SDFGI. - Remove unused SDFGI enhance_ssr boolean. - Sync doc changes after SDFGI merge and other misc changes.
2020-07-01Added flip_h and flip_v properties in TextureButtonPouleyKetchoupp
2020-06-30Merge pull request #35633 from Xrayez/physics-shape-propertyRémi Verschelde
Expose shape property for shape query parameters classes
2020-06-29Added Custom Performance Monitor and feature to read intermediate values of ↵simpu
Monitor Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines.
2020-06-26Keep the bottom panel visible when enabling the distraction-free modeHugo Locurcio
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
2020-06-26Expose shape property for shape query parameters classesAndrii Doroshenko (Xrayez)
Co-authored-by: PouleyKetchoupp <pouleyketchoup@gmail.com>
2020-06-25doc: Sync classref with current sourceRémi Verschelde
2020-06-23Tween.xml word order fixAndreas Gustafsson
Change the word order of '...the where...' into '...where the...'.
2020-06-23Clarify what a string being empty meansMeriipu
Should close https://github.com/godotengine/godot-docs/issues/2432
2020-06-22Merge pull request #39755 from Faless/crypto/encryption_pr_4.0Rémi Verschelde
Crypto enhancements, AESContext, RSA public key, signature, verification.